shapez 2 update is now rolling out on PC (Steam). According to the official shapez 2 patch notes, the latest update added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s shapez 2 patch will fix a few of these issues.
Check out more details below.
shapez 2 Patch Notes – June 2, 2025
Major Changes
- 3D Platform Building: Build platforms, space belts, space pipes & rails on multiple layers just as you do with buildings.
- Trains Rework: Quick & Wait stops, transfer stations, multiple packages, new colors and more.
- Variable Launchers: Belt launchers, fluid launchers and wire transmitters now have variable range.
- New Layouts: Re-added old T, Cross and L-platform layouts, and added even more!
- Space Belts got a 400% throughput increase.
- Allow searching for shapes on the map.
- Added overflow splitter.
- Dynamic Global Wire Transmitters: Global Wire transmitters now have two inputs/outputs, one for the channel ID, one for the actual signal. This gives you basically infinite channels and replaces the old color-based system.
- Operator Shape Receiver: To be able to receive the operator shape definition, there is now a new Operator Shape Receiver building.
Balancing & Gameplay
- Added 2 new milestones to all scenarios: 3D Platform Building and Train Hub Delivery
- Added new side tasks and operator shapes for the new milestones
- Adjusted & fine-tuned hexagonal scenario
- Increased insane scenario chunk limit by 20%
- Increased maximum shape asteroid size farther out (only affects new savegames)
- Added separate side upgrade for the Operator Shape Receiver
- Added more levels to the shape multiplier, up to 12
Interface & Placement
- Shape previews now indicate whether a shape will be correct or not, so you don’t have to wait for the delivery
- Show current savegame name on ‘Continue’ button
- Added hotkey (TAB) to toggle wire buttons below cursor
- Added tooltip when hovering wires to show the current signal
- Reworked upgrades tab to use categories
- Added ‘Zoom to Cursor’ functionality & setting (disabled by default)
- Operator level goals are now also shown on the main screen
- Added small animation when unlocking research
- Added ability to claim your operator badge during the tutorial, which is then also shown in the main menu
- Added hints to the fluid launchers to make the limited throughput more clear
- Added side panel details to the cutter, stacker and swapper to better show throughput
- Added changelog button to main menu
- Automatically place space belt splitter/mergers based on launchers
- Immediately move map markers when clicking ‘Move’ to avoid confusion
- Updated player level ranking statistics based on latest data
- Added ability to hide upper platform layers by pressing ‘V’
- Various fixes & improvements to the platform placement (still WIP)
- Automatically place launchers when dragging over a belt / pipe / wire
- Automatically place wire bridges when dragging wires over each another wire
- Automatically place lifts when dragging a space belt / pipe over other platforms (still WIP)
- Various improvements to placement connector indicators, including populated notches now being displayed (still WIP)
- Changelogs are now stored outside of the game and just linked within the changelog page
- Added a little robot to the tutorial / introduction
- Added icons for the overflow splitter and decorative rails
- Space belts and space pipes lift skipping now prefers going underneath when possible
- Improved 3D Platform Building UX
- Upper Platform Floors are now automatically hidden during placement
- Add accessible options for cursor navigation without an actual mouse
- Special notch placement rotation that cycles between sender and receiver
- Reworked port placement behavior to work via dragging to be more consistent with the other methods of placement
- Add specified placement behaviors per building/island best suited for their usage/layout
- Fixed toolbar descriptions cutting off at the bottom of the screen
- Improved shape and fluid miner/extension placement indicators
- Added an indicator to display the rail routing color during placement
- Show current music track in pause menu
- Lots of improvements to the platforms UX, better hide / gray out platforms when switching between building and platform mode
- The chunk limit is now divided by 2, so that a platform costs 1 per chunk again. Space belts now effectively cost 0.5 per chunk (but fractions are not displayed)
- Automatically switch to the matching layer when pipetting a building / platform with ‘c’
- Automatically remove splitters/mergers when deleting adjacent platforms
- Added indicators when placing train wagons / locomotives
- Added indicators when placing trains loaders/unloaders/transfer stations
- Added indicators when placing train stops
- Improved belt launcher placement indicators and display connected launcher/catcher
- Improved general placement indicators and made dragging more obvious
- Added popup when placement fails to complete
- Added localized dimension update logo for simplified/traditional Chinese and Japanese
- Added hotkey info (”Press P to resume”) to the pause overlay
- Automatically focus on first Unlockable upgrade when opening the milestones / side tasks research panel
- Always place forward rail lifts (instead of not placing anything) when trying to place rail lift curves (not implemented yet)
- Add support for placement to auto upgrade rails to launch trains over the HUB beam
- Add safety checks to handle unexpected exceptions during placement and avoid executing the action
- Added new main menu savegame
- Blueprint icons with just one icon are now showing the icon in larger scale
- Added tutorial for using Shift + Q/E to switch platform layers in build mode
- Added tutorial to remind players to build full belts
- Added tutorial for changing platform floors
- Updated knowledge panel, tutorial and research images and videos
- Disabled arrow key accessibility functionality by default, but make it configurable in the hotkey settings
- Updated sound effects for placing / deleting structures
Visuals
- Reworked all train visuals – some are still WIP.
- Added new shader for wire transmitters
- Added blockers to locked vortex inputs
- Updated conflict indicators for belts / pipes
- Added animations when placing & deleting platforms
- Improved platform placement visuals & shaders
- Added animations when placing / removing platforms
- Added updated train loader/unloader visuals
- Added train loaders conflict indicators
- Adjust train transfer station animation
- Updated visuals for global transmitters, receivers & operator signal receiver
- Updated visuals for Shape Wagon Transfer / Fluid Wagon Transfer
- Improved visualization on train loaders / unloaders
- Started to update overview meshes
- Updated blueprint and placement shaders and animations
- Improved shape & fluid miner placement indicators among others
- Improved selection indicators
- Render preview of inputs and outputs for space structures during placement
- Train transfer stations now also visualize disabled lanes
- Improved main menu savegame
- Added hint for players when stuck on the lower HUB platform layer
Tutorial
- Added tutorial for foundations
- Added tutorial for platform limit
Sounds
- Updated deletion sound effect
- Fixed double sound effect when placing structure
- Fixed pipette not having sound effect
Performance
- Improved train simulation performance
- Various performance improvements
Bugfixes
- Fixed global transmitter/receiver not properly displaying uncolored channel
- Fixed belt lift tutorial sometimes shown too late, causing frustration
- Fixed being able to create blueprint folders with invalid windows names like ‘CON’ and ‘NUL’
- Fixed compass shape not updating when changing color mode
- Fixed map markers turning gray when changing color mode
- Fixed statistics not working as expected
- Fixed color blind pattern missing on shape resources visualization
- Fixed alignment of belt / pipe stands, now they should be symmetrical
- Fixed various issues in the simulation
- Fixed ‘jump to vortex’ not jumping to the actual center
- Fixed shape resource previews disabling at large distances to the vortex
- Fixed white fluid asteroids being rendered gray
- Fixed unlock notification not correctly displaying unlocked tasks / upgrades
- Fixed misleading wording in milestone unlock notification
- Fixed train upgrades shown in tutorial
- Fixed some savegames from previous version not loading (Checkpoint mismatch)
- Fixed being able to place platforms on layers that weren’t unlocked / generally available
- Fixed virtual swapper missing from toolbar
- Fixed exceptions with trains
- Fixed extremely slow blueprint placement
- Fixed space belt / pipe visualization missing
- Fixed blueprint library not showing hint when no blueprints are stored
- Fixed tooltips popping up during research unlock animation
- Fixed being able to select platforms below the current platform layer
- Fixed space path visualization not using simulation speed
- Fixed space belt shader speed
- Fixed indicators showing when selecting platforms that should only be visible during placement
- Fixed building at certain tile on hub platform can delete buildings or even all platforms
- Fixed building placement/deletion animations not playing for negative platform layers
- Fixed predictions not always appearing when using launchers
- Fixed precision issues with space path splitters & merging simulations
- Fixed platform layer HUD not being interactable
- Added back missing placement feedback sound effects
- Fixed ‘flickering’ while moving floors
- Fixed an issue with island blueprints layer information not being saved. Important Note: all island blueprints created prior to pre3-rcX will still load on layer 0 as the info was never saved
- Fixed invalid speed applied to swapper simulations
- Fixed inconsistent island blueprinting behavior with shape/fluid miner (extension)
- Fixed an issue where rotation would reset after completing the placement
- Fixed an issue where buildings rotation snapping would prefer belts rather than other buildings
- Fixed belts snapping and auto connecting to trashes
- Fixed many issues with the space path auto lifting
- Fixed an issue where placement and pipetting would not respect inputs being consumed by HUD
- Fixed ghost selection on undo
- Added missing flipped versions for foundations S4 and L4
- Fixed many issues with the placement snapping and upgrading
- Fixed many train state saving issues, including not saving train transfer station state and special cases where trains could get stuck or overlap when restored
- Fixed pipes and wires placement not being placed sometimes
- Fix trains behavior with Derail options
- Fix cases where toolbar would not update correctly
- Fixed an issue where restarting placement multiple times would cause toolbar icons to get bigger and eventually throw an exception
- Fixed an issue that would cause shape miners to auto-rotate to other shape miners
- Fixed placing trashes causing exceptions
- Fixed mirroring platforms removing some buildings
- Fixed null signals no longer blocking belt filters
- Fixed (some) “Checkpoint mismatch” exceptions when loading savegames
- Fixed map shape filter being hidden by visualizations
- Fixed miners not auto-rotating to space belts / other platforms
- Fixed non 1×1 platforms auto-rotating to fit other platforms
- Fixed “Item not allowed to be here!” exception
- Fixed label, signal producer and display being partially visible with upper floor visibility disabled
- Fixed “Could not clean bucket” train warning
- Fixed train capacity upgrade showing capacity as “100” instead of “1”
- Fixed “sticky” belt ports when dragging towards a notch
- Fixed rail placement not working properly with cross-layer rails
- Fixed chunk cost during placement getting negative sometimes
- Fixed cross-floor belt tutorial not working
- Fixed missing sound for pipetting a structure
- Fixed placement indicators not being shown during invalid placement
- Fixed placement not indicating when floor boundaries would be exceeded, indicating valid placement when it wasn’t
- Fixed packages on trains not properly displaying shapes
- Fixed being able to paste platforms from the supporter edition when not owned
- Fixed rail lifts missing color indicators
- Fixed ‘rail routers’ not showing color during placement
- Fixed weird behaviour when dragging “L” shaped platforms and similar in an area
- Fixed trains being barely visible in overview mode
- Fixed space belts, pipes and rails indicating valid placement over the vortex beam, but failing to place
- Fixed various exceptions (but not all) with old blueprints
- Fixed building preview in side panel disappearing depending on platform layer
- Fixed an issue where hovering the universal rail toolbar slot would cause a localization crash
- Fixed an issue where islands outside layers would appear as valid during placement and fail when placed
- Fixed trains not being able to launch over the hub
- Fixed stacker and train rewards in research tab showing many unrelated entries
- Fixed an issue where pipetting entities from a different category would not deselect the current one
- Fix sandbox toolbar category being unlocked by wrong upgrade
- Fixed an issue where space belts and rails would not check custom rules but fail when placement was confirmed
- Fixed an issue where hovering a rail over a lift would cause exceptions
- Fixed multiple UV issues for the display / virtual halves swapper
- Fixed an issue where trains might overcommit packages to a train transfer station and get stuck waiting for the transference to happen
- Fixed an obscure placement issue where self-intersecting a path with a lift and replacing all entities until the beginning of the path would cause an exception
- Fixed incorrect cursor info when placing island blueprints suggesting you can force replace any overlapping islands when you actually cannot (this feature will be implemented in the future)
- Fix issues relating to flipping certain foundation platforms
- Fixed train launch into vortex not working when certain upgrades are unlocked
- Fixed
debug.export-game-data
- Fixed trash auto connecting to belts
- Fixed waypoints visualization when switching platform layers
- Fixed quick stop indicator being swapped with wait stop indicator
- Fixed pause overlay overlapping certain UI elements
- Fixed shape predictions disappearing on nearby platforms
- Fixed outdated vortex delivery indicators tutorial
- Fixed hiding upper platform floors not hiding certain elements
- Fixed hovering blueprints in the toolbar causing exceptions
- Fixed various errors with savegame migration
- Fixed weird pipe/belt placement behaviour when switching layers
- Fixed belt placement not properly handing and displaying locked vortex inputs
- Fixed visual holes in trains in overview mode
- Fixed shape/fluid miners and extensions missing overview meshes
- Fixed visual gaps during space belt / pipe placement when using lifts
- Fixed exception when merging space belts / pipes
- Fixed mirroring 2×3 and 2×4 platforms causing holes
- Fixed cutter instead of half destroyer upgrade in shop in hexagonal mode
- Fixed duplicate sounds played when deleting selection
- Fixed train transfer station animation
- Fixed vortex platform decreasing chunk limit by 18 on a fresh savegame
- Fixed outdated “remove building” hotkeys (they were now removed)
- Fixed pressing ESC while building placing the building and cancelling undo functionality
- Fixed various exceptions with the toolbar & placement
- Fixed an issue when placing old blueprints
- Fixed an issue that made space pipes’ speed not being upgraded
- Fixed an issue that caused space pipes to lose fluid
- Fixed wrong textures for space belt/pipe mergers
- Fixed various exceptions during placement
- Fixed placement breaking when jumping towards the HUB
- Fixed some migration issues with older savegames
- Fixed ‘Place Shape Miner’ tutorial not properly completing
- Fixed preview of buildings shown when overlays were open
- Fixed being unable to configure more than one rail to the sides
- Fixed exception when deleting rail next to rail splitter
- Fixed crash with old blueprints
- Fixed bright pixels flickering with space clip slots when using MSAA
- Fixed a bug where wires were not unlocked without fluids.
- Fixed a bug that unlocked the Rotator too early during the tutorial.
- Fixed a bug that caused the new Global Signal Transmitters and Receivers to malfunction during frames when a new channel was used for the first time.
- Fixed a bug that caused the building and platform placement to be broken after a specific input combination.
- Train Loader info box now contains the correct cargo capacity
- Fluid Transfer Stations are now unlocked with the Transfer Station upgrade
- Hexagonal Mode milestones 5 and 6 now unlock their infinite shapes correctly
Download shapez 2 update on PC.