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Tuesday, June 3, 2025

shapez 2 Update Patch Notes – June 2, 2025

shapez 2 update is now rolling out on PC (Steam). According to the official shapez 2 patch notes, the latest update added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s shapez 2 patch will fix a few of these issues.

Check out more details below.

shapez 2 Patch Notes – June 2, 2025

Major Changes

  • 3D Platform Building: Build platforms, space belts, space pipes & rails on multiple layers just as you do with buildings.
  • Trains Rework: Quick & Wait stops, transfer stations, multiple packages, new colors and more.
  • Variable Launchers: Belt launchers, fluid launchers and wire transmitters now have variable range.
  • New Layouts: Re-added old T, Cross and L-platform layouts, and added even more!
  • Space Belts got a 400% throughput increase.
  • Allow searching for shapes on the map.
  • Added overflow splitter.
  • Dynamic Global Wire Transmitters: Global Wire transmitters now have two inputs/outputs, one for the channel ID, one for the actual signal. This gives you basically infinite channels and replaces the old color-based system.
  • Operator Shape Receiver: To be able to receive the operator shape definition, there is now a new Operator Shape Receiver building.

Balancing & Gameplay

  • Added 2 new milestones to all scenarios: 3D Platform Building and Train Hub Delivery
  • Added new side tasks and operator shapes for the new milestones
  • Adjusted & fine-tuned hexagonal scenario
  • Increased insane scenario chunk limit by 20%
  • Increased maximum shape asteroid size farther out (only affects new savegames)
  • Added separate side upgrade for the Operator Shape Receiver
  • Added more levels to the shape multiplier, up to 12

Interface & Placement

  • Shape previews now indicate whether a shape will be correct or not, so you don’t have to wait for the delivery
  • Show current savegame name on ‘Continue’ button
  • Added hotkey (TAB) to toggle wire buttons below cursor
  • Added tooltip when hovering wires to show the current signal
  • Reworked upgrades tab to use categories
  • Added ‘Zoom to Cursor’ functionality & setting (disabled by default)
  • Operator level goals are now also shown on the main screen
  • Added small animation when unlocking research
  • Added ability to claim your operator badge during the tutorial, which is then also shown in the main menu
  • Added hints to the fluid launchers to make the limited throughput more clear
  • Added side panel details to the cutter, stacker and swapper to better show throughput
  • Added changelog button to main menu
  • Automatically place space belt splitter/mergers based on launchers
  • Immediately move map markers when clicking ‘Move’ to avoid confusion
  • Updated player level ranking statistics based on latest data
  • Added ability to hide upper platform layers by pressing ‘V’
  • Various fixes & improvements to the platform placement (still WIP)
  • Automatically place launchers when dragging over a belt / pipe / wire
  • Automatically place wire bridges when dragging wires over each another wire
  • Automatically place lifts when dragging a space belt / pipe over other platforms (still WIP)
  • Various improvements to placement connector indicators, including populated notches now being displayed (still WIP)
  • Changelogs are now stored outside of the game and just linked within the changelog page
  • Added a little robot to the tutorial / introduction
  • Added icons for the overflow splitter and decorative rails
  • Space belts and space pipes lift skipping now prefers going underneath when possible
  • Improved 3D Platform Building UX
  • Upper Platform Floors are now automatically hidden during placement
  • Add accessible options for cursor navigation without an actual mouse
  • Special notch placement rotation that cycles between sender and receiver
  • Reworked port placement behavior to work via dragging to be more consistent with the other methods of placement
  • Add specified placement behaviors per building/island best suited for their usage/layout
  • Fixed toolbar descriptions cutting off at the bottom of the screen
  • Improved shape and fluid miner/extension placement indicators
  • Added an indicator to display the rail routing color during placement
  • Show current music track in pause menu
  • Lots of improvements to the platforms UX, better hide / gray out platforms when switching between building and platform mode
  • The chunk limit is now divided by 2, so that a platform costs 1 per chunk again. Space belts now effectively cost 0.5 per chunk (but fractions are not displayed)
  • Automatically switch to the matching layer when pipetting a building / platform with ‘c’
  • Automatically remove splitters/mergers when deleting adjacent platforms
  • Added indicators when placing train wagons / locomotives
  • Added indicators when placing trains loaders/unloaders/transfer stations
  • Added indicators when placing train stops
  • Improved belt launcher placement indicators and display connected launcher/catcher
  • Improved general placement indicators and made dragging more obvious
  • Added popup when placement fails to complete
  • Added localized dimension update logo for simplified/traditional Chinese and Japanese
  • Added hotkey info (”Press P to resume”) to the pause overlay
  • Automatically focus on first Unlockable upgrade when opening the milestones / side tasks research panel
  • Always place forward rail lifts (instead of not placing anything) when trying to place rail lift curves (not implemented yet)
  • Add support for placement to auto upgrade rails to launch trains over the HUB beam
  • Add safety checks to handle unexpected exceptions during placement and avoid executing the action
  • Added new main menu savegame
  • Blueprint icons with just one icon are now showing the icon in larger scale
  • Added tutorial for using Shift + Q/E to switch platform layers in build mode
  • Added tutorial to remind players to build full belts
  • Added tutorial for changing platform floors
  • Updated knowledge panel, tutorial and research images and videos
  • Disabled arrow key accessibility functionality by default, but make it configurable in the hotkey settings
  • Updated sound effects for placing / deleting structures

Visuals

  • Reworked all train visuals – some are still WIP.
  • Added new shader for wire transmitters
  • Added blockers to locked vortex inputs
  • Updated conflict indicators for belts / pipes
  • Added animations when placing & deleting platforms
  • Improved platform placement visuals & shaders
  • Added animations when placing / removing platforms
  • Added updated train loader/unloader visuals
  • Added train loaders conflict indicators
  • Adjust train transfer station animation
  • Updated visuals for global transmitters, receivers & operator signal receiver
  • Updated visuals for Shape Wagon Transfer / Fluid Wagon Transfer
  • Improved visualization on train loaders / unloaders
  • Started to update overview meshes
  • Updated blueprint and placement shaders and animations
  • Improved shape & fluid miner placement indicators among others
  • Improved selection indicators
  • Render preview of inputs and outputs for space structures during placement
  • Train transfer stations now also visualize disabled lanes
  • Improved main menu savegame
  • Added hint for players when stuck on the lower HUB platform layer

Tutorial

  • Added tutorial for foundations
  • Added tutorial for platform limit

Sounds

  • Updated deletion sound effect
  • Fixed double sound effect when placing structure
  • Fixed pipette not having sound effect

Performance

  • Improved train simulation performance
  • Various performance improvements

Bugfixes

  • Fixed global transmitter/receiver not properly displaying uncolored channel
  • Fixed belt lift tutorial sometimes shown too late, causing frustration
  • Fixed being able to create blueprint folders with invalid windows names like ‘CON’ and ‘NUL’
  • Fixed compass shape not updating when changing color mode
  • Fixed map markers turning gray when changing color mode
  • Fixed statistics not working as expected
  • Fixed color blind pattern missing on shape resources visualization
  • Fixed alignment of belt / pipe stands, now they should be symmetrical
  • Fixed various issues in the simulation
  • Fixed ‘jump to vortex’ not jumping to the actual center
  • Fixed shape resource previews disabling at large distances to the vortex
  • Fixed white fluid asteroids being rendered gray
  • Fixed unlock notification not correctly displaying unlocked tasks / upgrades
  • Fixed misleading wording in milestone unlock notification
  • Fixed train upgrades shown in tutorial
  • Fixed some savegames from previous version not loading (Checkpoint mismatch)
  • Fixed being able to place platforms on layers that weren’t unlocked / generally available
  • Fixed virtual swapper missing from toolbar
  • Fixed exceptions with trains
  • Fixed extremely slow blueprint placement
  • Fixed space belt / pipe visualization missing
  • Fixed blueprint library not showing hint when no blueprints are stored
  • Fixed tooltips popping up during research unlock animation
  • Fixed being able to select platforms below the current platform layer
  • Fixed space path visualization not using simulation speed
  • Fixed space belt shader speed
  • Fixed indicators showing when selecting platforms that should only be visible during placement
  • Fixed building at certain tile on hub platform can delete buildings or even all platforms
  • Fixed building placement/deletion animations not playing for negative platform layers
  • Fixed predictions not always appearing when using launchers
  • Fixed precision issues with space path splitters & merging simulations
  • Fixed platform layer HUD not being interactable
  • Added back missing placement feedback sound effects
  • Fixed ‘flickering’ while moving floors
  • Fixed an issue with island blueprints layer information not being saved. Important Note: all island blueprints created prior to pre3-rcX will still load on layer 0 as the info was never saved
  • Fixed invalid speed applied to swapper simulations
  • Fixed inconsistent island blueprinting behavior with shape/fluid miner (extension)
  • Fixed an issue where rotation would reset after completing the placement
  • Fixed an issue where buildings rotation snapping would prefer belts rather than other buildings
  • Fixed belts snapping and auto connecting to trashes
  • Fixed many issues with the space path auto lifting
  • Fixed an issue where placement and pipetting would not respect inputs being consumed by HUD
  • Fixed ghost selection on undo
  • Added missing flipped versions for foundations S4 and L4
  • Fixed many issues with the placement snapping and upgrading
  • Fixed many train state saving issues, including not saving train transfer station state and special cases where trains could get stuck or overlap when restored
  • Fixed pipes and wires placement not being placed sometimes
  • Fix trains behavior with Derail options
  • Fix cases where toolbar would not update correctly
  • Fixed an issue where restarting placement multiple times would cause toolbar icons to get bigger and eventually throw an exception
  • Fixed an issue that would cause shape miners to auto-rotate to other shape miners
  • Fixed placing trashes causing exceptions
  • Fixed mirroring platforms removing some buildings
  • Fixed null signals no longer blocking belt filters
  • Fixed (some) “Checkpoint mismatch” exceptions when loading savegames
  • Fixed map shape filter being hidden by visualizations
  • Fixed miners not auto-rotating to space belts / other platforms
  • Fixed non 1×1 platforms auto-rotating to fit other platforms
  • Fixed “Item not allowed to be here!” exception
  • Fixed label, signal producer and display being partially visible with upper floor visibility disabled
  • Fixed “Could not clean bucket” train warning
  • Fixed train capacity upgrade showing capacity as “100” instead of “1”
  • Fixed “sticky” belt ports when dragging towards a notch
  • Fixed rail placement not working properly with cross-layer rails
  • Fixed chunk cost during placement getting negative sometimes
  • Fixed cross-floor belt tutorial not working
  • Fixed missing sound for pipetting a structure
  • Fixed placement indicators not being shown during invalid placement
  • Fixed placement not indicating when floor boundaries would be exceeded, indicating valid placement when it wasn’t
  • Fixed packages on trains not properly displaying shapes
  • Fixed being able to paste platforms from the supporter edition when not owned
  • Fixed rail lifts missing color indicators
  • Fixed ‘rail routers’ not showing color during placement
  • Fixed weird behaviour when dragging “L” shaped platforms and similar in an area
  • Fixed trains being barely visible in overview mode
  • Fixed space belts, pipes and rails indicating valid placement over the vortex beam, but failing to place
  • Fixed various exceptions (but not all) with old blueprints
  • Fixed building preview in side panel disappearing depending on platform layer
  • Fixed an issue where hovering the universal rail toolbar slot would cause a localization crash
  • Fixed an issue where islands outside layers would appear as valid during placement and fail when placed
  • Fixed trains not being able to launch over the hub
  • Fixed stacker and train rewards in research tab showing many unrelated entries
  • Fixed an issue where pipetting entities from a different category would not deselect the current one
  • Fix sandbox toolbar category being unlocked by wrong upgrade
  • Fixed an issue where space belts and rails would not check custom rules but fail when placement was confirmed
  • Fixed an issue where hovering a rail over a lift would cause exceptions
  • Fixed multiple UV issues for the display / virtual halves swapper
  • Fixed an issue where trains might overcommit packages to a train transfer station and get stuck waiting for the transference to happen
  • Fixed an obscure placement issue where self-intersecting a path with a lift and replacing all entities until the beginning of the path would cause an exception
  • Fixed incorrect cursor info when placing island blueprints suggesting you can force replace any overlapping islands when you actually cannot (this feature will be implemented in the future)
  • Fix issues relating to flipping certain foundation platforms
  • Fixed train launch into vortex not working when certain upgrades are unlocked
  • Fixed debug.export-game-data
  • Fixed trash auto connecting to belts
  • Fixed waypoints visualization when switching platform layers
  • Fixed quick stop indicator being swapped with wait stop indicator
  • Fixed pause overlay overlapping certain UI elements
  • Fixed shape predictions disappearing on nearby platforms
  • Fixed outdated vortex delivery indicators tutorial
  • Fixed hiding upper platform floors not hiding certain elements
  • Fixed hovering blueprints in the toolbar causing exceptions
  • Fixed various errors with savegame migration
  • Fixed weird pipe/belt placement behaviour when switching layers
  • Fixed belt placement not properly handing and displaying locked vortex inputs
  • Fixed visual holes in trains in overview mode
  • Fixed shape/fluid miners and extensions missing overview meshes
  • Fixed visual gaps during space belt / pipe placement when using lifts
  • Fixed exception when merging space belts / pipes
  • Fixed mirroring 2×3 and 2×4 platforms causing holes
  • Fixed cutter instead of half destroyer upgrade in shop in hexagonal mode
  • Fixed duplicate sounds played when deleting selection
  • Fixed train transfer station animation
  • Fixed vortex platform decreasing chunk limit by 18 on a fresh savegame
  • Fixed outdated “remove building” hotkeys (they were now removed)
  • Fixed pressing ESC while building placing the building and cancelling undo functionality
  • Fixed various exceptions with the toolbar & placement
  • Fixed an issue when placing old blueprints
  • Fixed an issue that made space pipes’ speed not being upgraded
  • Fixed an issue that caused space pipes to lose fluid
  • Fixed wrong textures for space belt/pipe mergers
  • Fixed various exceptions during placement
  • Fixed placement breaking when jumping towards the HUB
  • Fixed some migration issues with older savegames
  • Fixed ‘Place Shape Miner’ tutorial not properly completing
  • Fixed preview of buildings shown when overlays were open
  • Fixed being unable to configure more than one rail to the sides
  • Fixed exception when deleting rail next to rail splitter
  • Fixed crash with old blueprints
  • Fixed bright pixels flickering with space clip slots when using MSAA
  • Fixed a bug where wires were not unlocked without fluids.
  • Fixed a bug that unlocked the Rotator too early during the tutorial.
  • Fixed a bug that caused the new Global Signal Transmitters and Receivers to malfunction during frames when a new channel was used for the first time.
  • Fixed a bug that caused the building and platform placement to be broken after a specific input combination.
  • Train Loader info box now contains the correct cargo capacity
  • Fluid Transfer Stations are now unlocked with the Transfer Station upgrade
  • Hexagonal Mode milestones 5 and 6 now unlock their infinite shapes correctly

Download shapez 2 update on PC.

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