SimAirport update is now available to download on PC. According to the official SimAirport patch notes, the latest update addresses some bugs and crashes.
Previously, a major update added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s SimAirport version will fix a few of these issues.
Check out more details below.
SimAirport Patch Notes – March 04, 2022
- Add a button to teleport apron vehicles to their hangar in case they’re completely stuck without a road.
- Add detection for whether or not a mouse is connected to hide the virtual cursor on launch (The virtual cursor is the one used when you’re controlling the on-screen cursor using a controller).
- Add setting for virtual cursor speed.
- Add on-screen keyboard component to input fields for use on the steam deck (this can probably be used on other systems too – let me know if you’d like to use an on-screen keyboard anywhere!).
- Fix RESET startup option not running correctly sometimes.
- Some minor UI improvements.
- Update Steam integration.
- Fix issue in ModLoader possibly causing some mods to not load correctly on new saves.
- Add check to make sure one-way paths cannot be placed on security zones (placement in security zones may cause issues with the zone, you can still place them behind the zone though).
- Fix “Show Non-Secure Path” not being removed after closing the selected object dialog.
- Fix a possible issue that may cause planes to be missing completely instead of showing UFO sprite.
- Fix possible issue where some data is not reset when sectors rebuild causing areas to rarely not show correct status for security availability or reachability.
- Rework automatic slowdown – the game was already slowing down when the job queue got overwhelmed but will now do so in a more consistent manner and will show it in the speed display under the clock.
- Improve several reachability and object choosing algorithms – this should give a boost across the board but especially for big airports.
- Fix some missing mods not correctly listed in the missing mods list.
- Fix build menu overlapping bottom menu buttons when UI scale is not 100%.
- Fix issue with how the game looks at neighboring cells in several places of code.
- Fix issue where agents would rarely overshoot and run out of a secure area re-doing security (this was caused by the above issue).
- Add check to make sure pax can walk diagonally and improve flow field generation (basically how agents move around).
- Fix old save-fix possibly despawning cars that were on a road ramp up causing pax of a flight to go missing.
- Some cleanup of the scene to fix some missing <xyz> warnings.
- Fix possible scaling issue with notifications.
- Improve animations of new agent sprites standing at or boarding from the LRT Platform.
- Improve default stationary state for new agent sprites.
- Fix runway upgrades working while being under construction.
- Fix “Fastest” quality setting causing mods to render incorrectly.
- Fix mod-loader not taking into account all loaded mods when checking for missing mods causing a lot of mods to show up as missing but installed.
- Add early setup for some user settings to make sure they’re setup even on the first launch of SA.
- Fix some sprites of multi-level objects being rendered on the same/wrong floor due to some missing configuration.
- Fix modded sprites being offset by the SpriteManager – now rendered correctly.
- Add a fallback in case a floor goes missing (e.g. when a mod is removed) – the game will now use concrete in this case instead of just having no floor and failing to load the save.
- Add seeding to agent names so saves now get a different set of names for initial agents.
- Fix taxiway not placeable if extrusion is on the spawn road or LRT track.
- Fix mods using auto-foundation visible on all levels but the one the object was actually placed on.
- Fix some input devices randomly scrolling in dialogs/UIs.
- Modding: Fix LRT boarding not using all doors on modded LRT trains.
- Modding: Use SpriteManager for LRT Tracks allowing LRT Track modding.
- Modding: Fix modded sprites pivot calculation.
- Modding: Fix mod OnLoad causing an exception stopping the game to load completely.
- Modding: Add an exception for .pdb files in scripts folder to help debugging mod code/scripts.
