A new Sins of a Solar Empire II update 1.32 released on PC. According to the official Sins of a Solar Empire II patch notes, the latest update 1.32 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Sins of a Solar Empire II patch 1.32 will fix a few of these issues.
Check out more details below.
Sins of a Solar Empire II Patch 1.32 Notes – Jan. 30, 2025
New Planet Type
- Ice Asteroid: This is a variant of the regular Asteroid that supports an additional Commerce level, additional Crystal Extractors, and a higher Crystal Mining rate. However, it has no Metal Mining (on the planet – it can spawn with Metal asteroids).
New Uncolonizable Gravity Well
- Ice Field: This is a dangerous, open gravity well which causes partial damage reflection to any unit firing its weapons inside it.
New Ship Artifacts
- Mass Negation Core: This powerful movement artifact allows the ship it is installed on and all other owned ships in the gravity well to accelerate nearly instantly, turn rapidly, and move at a higher speed.
- Weapon Symbiote: A combat artifact that boosts weapon rate of fire considerably, but only for the ship it’s installed on.
New Planet Artifact
- Tachyon Comms Relay: This logistical artifact provides increased maximum supply to whichever empire controls it.
- Added additional planet textures for asteroids, crystalline, desert, ferrous, moon, oceanic, and terran planets.
- Updated clouds on oceanic, primordial, volcanic and other planets.
- Updated gas giant ring particles.
- Added Chaos Factor – This value will cause the AI to use more varied fleet sizes when attacking a player; sometimes choosing to overmatch the player, while other times underestimating the player. Higher difficulties are more likely to overmatch the player, while lower difficulties will be more likely to under-estimate the player’s fleet.
- Added Capital Ship and Titan Item Build Loadouts. This allows the AI to follow preset item loadouts for its capital ships and titans, tailored specifically to that class of ship. Expect to see a lot more TEC AI capital ships make use of Flak Burst!
- Note to Modder’s:
This system is defined in the ship’s .unit file and fully supports modded items, so you can teach the AI what a good loadout looks like for your modded capital ships (or any other ship that uses items).
- Note to Modder’s:
- Updated strikecraft pursuit behavior to pursue based on the enemy’s velocity, instead of behind the actual enemy unit, to account for circle strafing.
- Fixed strikecraft tendency to drift upward and outward in dogfights.
Rebalanced Exotic Refinery Unlocks:
- TEC Exotic Refinery Unlock tech moved from Tier 2.5 to Tier 3.
- TEC Quarnium Forging tech moved from Tier 3.5 to Tier 4.
- Vasari Orbital Exotic Refinement tech moved from Tier 1.5 to Tier 2.
- Vasari Quarnium Forging tech moved from Tier 3 to Tier 4.
- Advent Exotic Refinery Unlock tech moved from Tier 2.5 to Tier 3.
- Advent Plasma Furnace Unlock tech moved from Tier 3 to Tier 3.5.
- Advent Quarnium Forging Tech moved from Tier 3.5 to Tier 4.
- Where 0.5 Tiers indicates cost (by position).
Survey Rebalance:
- Massive and excessive over-extraction across the galaxy has invoked a new shortage of planetary Exotics! We are greatly reducing sources of Guaranteed Exotics from Survey, while increasing the chance to acquire a Bonus Exotic when surveying. Several planets are also being adjusted in the type of Exotics they give. This should slow down the onset of capital ship spam and titan rushing somewhat; and give more early game space for smaller ships to operate. High value planets now give more Exotics overall compared to common planets, ensuring they are appropriately valued territory.
If only one number is listed, it is either unchanged or a new value.
- Asteroid Survey Level 1
- Bonus Exotics: Tauranite changed from 15% to 10%, Indurium from 20% to 30%, Kalanide from 15% to 10%.
- Ice Asteroid Survey Level 1
- Bonus Exotics set to: Indurium 10%, Kalanide 30%, Andvar 10%.
- Ship Graveyard Survey Level 1
- Bonus Exotics set to: Tauranite 30%, Indurium 10%, Kalanide 10%.
- Moon Survey Level 1
- Bonus Exotics changed from Indurium 20% to 10%, Kalanide 15% to 10%, Andvar 15% to 30%.
- Moon Survey Level 2 removed.
- Ice Survey Level 1
- Changed: Guaranteed Exotics Kalanide 1 to 0.
- Bonus Exotics changed from Indurium 5% to 10%, Kalanide 10% to 30%, Andvar 0% to 10%.
- Ice Survey Level 2
- Changed: Guaranteed Exotics Kalanide 1 to 0.
- Bonus Exotics changed from Indurium 10% to 20%, Kalanide 15% to 10%, Andvar 0% to 20%.
- Ice Survey Level 3 removed.
- Primordial Survey Level 1
- Changed: Guaranteed Exotics Andvar 1 to 0.
- Bonus Exotics changed to Tauranite 10%, Indurium 10%, Andvar 5% to 30%.
- Primordial Survey Level 2
- Changed: Guaranteed Exotics Andvar 1 to 0.
- Bonus Exotics changed to Tauranite 15%, Indurium 15%, Andvar 5% to 45%.
- Primordial Survey Level 3
- Changed: Guaranteed Exotics Andvar 1.
- Bonus Exotics changed from Tauranite 20% to 35%, Indurium 20% to 35%, Andvar 5%.
- Volcanic Survey Level 1
- Changed: Guaranteed Exotics Tauranite 1 to 0.
- Bonus Exotics changed from Tauranite 10% to 30%, Indurium 5% to 20%.
- Volcanic Survey Level 2
- Changed: Guaranteed Exotics Tauranite 1.
- Bonus Exotics changed from Tauranite 15% to 10%, Indurium 10% to 40%.
- Volcanic Survey Level 3 removed.
- Crystalline Survey Level 1
- Changed: Guaranteed Exotics Kalanide 1 to 0.
- Bonus Exotics changed from Kalanide 25% to 30%, Andvar 5% to 15%, Quarnium 0% to 5%.
- Crystalline Survey Level 2
- Changed: Guaranteed Exotics Kalanide 1 to 0.
- Bonus Exotics changed from Kalanide 25% to 45%, Andvar 20% to 25%, Quarnium 0% to 5%.
- Crystalline Survey Level 3
- Changed: Guaranteed Exotics Kalanide 1, Andvar 1 to 0.
- Bonus Exotics changed from Kalanide 25% to 5%, Andvar 35% to 65%, Quarnium 0% to 5%.
- Crystalline Survey Level 4
- Changed: Guaranteed exotics Kalanide 2, Andvar 1 to 0.
- Bonus Exotics changed from Kalanide 25% to 5%, Andvar 50% to 35%, Quarnium 0% to 35%.
- Ferrous Survey Level 1
- Changed: Guaranteed Exotics Indurium 1 to 0.
- Bonus Exotics changed from Tauranite 5% to 10%, Indurium 25% to 30%, Kalanide 0% to 10%.
- Ferrous Survey Level 2
- Changed: Guaranteed Exotics Indurium 1 to 0.
- Bonus Exotics changed from Tauranite 20% to 15%, Indurium 25% to 45%, Kalanide 0% to 15%.
- Ferrous Survey Level 3
- Changed: Guaranteed Exotics Tauranite 1 to 0, Indurium 1.
- Bonus Exotics changed from Tauranite 35%, Indurium 25% to 5%, Kalanide 0% to 35%.
- Ferrous Survey Level 4 removed.
- Desert Survey Level 1
- Changed: Guaranteed Exotics Andvar 1 to 0.
- Bonus Exotics changed from Indurium 25% to 15%, Kalanide 20% to 15%, Andvar 5% to 45%.
- Desert Survey Level 2
- Changed: Guaranteed Exotics Kalanide 1 to 0, Andvar 1.
- Bonus Exotics changed from Indurium 30% to 35%, Kalanide 20% to 35%, Andvar 5%.
- Desert Survey Level 3
- Changed: Guaranteed Exotics Kalanide 1 to 0, Andvar 1.
- Bonus Exotics changed from Tauranite 0% to 20%, Indurium 35% to 25%, Kalanide 20% to 25%, Andvar 5%.
- Desert Survey Level 4
- Changed: Guaranteed Exotics Indurium 1 to 0, Kalanide 1 to 0, Andvar 2.
- Bonus Exotics changed from Tauranite 0% to 40%, Indurium 40% to 15%, Kalanide 20% to 15%, Andvar 5%, Quarnium 5% to 0%.
- Desert Survey Level 5
- Changed: Guaranteed Exotics Indurium 1 to 0, Kalanide 2 to 0, Andvar 2.
- Bonus Exotics changed from Tauranite 0% to 55%, Indurium 45% to 5%, Kalanide 20% to 5%, Andvar 5%, Quarnium 5%.
- Oceanic Survey Level 1
- Changed: Guaranteed Exotics Indurium 1 to 0.
- Bonus Exotics changed from Tauranite 25% to 0%, Indurium 5% to 30%, Kalanide 0% to 10%, Andvar 20% to 10%.
- Oceanic Survey Level 2
- Changed: Guaranteed exotics Indurium 1 to 0, Andvar 1 to 0.
- Bonus Exotics changed from Tauranite 30% to 0%, Indurium 5% to 45%, Kalanide 0% to 15%, Andvar 20% to 15%.
- Oceanic Survey Level 3
- Changed: Guaranteed exotics Tauranite 1 to 0, Indurium 1, Andvar 1 to 0.
- Bonus Exotics changed from Tauranite 35% to 0%, Indurium 5%, Kalanide 0% to 35%, Andvar 20% to 35%.
- Oceanic Survey Level 4
- Added: Guaranteed Exotics Indurium 2.
- Added: Bonus Exotics Indurium 5%, Kalanide 35%, Andvar 35%.
- Terran Survey Level 1
- Changed: Guaranteed Exotics Indurium 1 to 0.
- Bonus Exotics changed from Tauranite 20% to 10%, Indurium 5% to 20%, Kalanide 0% to 10%, Andvar 25% to 10%.
- Terran Survey Level 2
- Changed: Guaranteed Exotics Tauranite 1 to 0, Indurium 1 to 0.
- Bonus Exotics changed from Tauranite 20% to 15%, Indurium 5% to 30%, Kalanide 0% to 15%, Andvar 30% to 15%.
- Terran Survey Level 3
- Changed: Guaranteed Exotics Tauranite 1 to 0, Indurium 1, Andvar 1 to 0.
- Bonus Exotics changed to Tauranite 20%, Indurium 5% to 15%, Kalanide 0% to 20%, Andvar 35% to 20%.
- Terran Survey Level 4
- Added: Guaranteed Exotics Indurium 2.
- Bonus Exotics changed to Tauranite 20%, Indurium 15%, Kalanide 20%, Andvar 20%.
- Gas Giant Survey Level 1
- Bonus Exotics changed from Quarnium 5% to 10%.
- Gas Giant Survey Level 2
- Bonus Exotics changed from Quarnium 10% to 20%.
- Gas Giant Survey Level 3
- Bonus Exotics changed from Quarnium 15% to 30%.
- Gas Giant Survey Level 4
- Bonus Exotics changed from Quarnium 20% to 40%.
- Gas Giant Survey Level 5
- Changed: Guaranteed Exotics Quarnium 0 to 1.
- Bonus Exotics changed from Quarnium 25% to 50%.
- Pirate Base Survey Level 1
- Changed: Guaranteed exotics Andvar 5.
- Bonus Exotics changed from Tauranite 15% to 10%, Indurium 20% to 30%, Kalanide 15% to 10%.
Planet Item Rebalance:
- With Exotics now rarer, a number of overpriced planet items have had their Exotic cost removed or reduced to make them more accessible.
- TEC Alloy Foundry:
- Cost changed from 1250 Credits, 200 Metal 100 Crystal to 900 Credits, 75 Metal and 150 Crystal.
- Build time changed from 90s to 120s.
- Exotic Cost removed.
- TEC Synthetic Crystal Farm:
- Cost changed from 1250 Credits, 200 Metal 100 Crystal to 1250 Credits, 225 Metal and 50 Crystal.
- Build time changed from 90s to 120s.
- Exotic Cost removed.
- TEC Orbital Mining Control: Exotic Cost removed.
- TEC Media Conglomerate: Exotic Cost removed.
- TEC Garrison Recruitment Center: Exotic Cost reduced from 2 Indurium to 1 Indurium.
- TEC Pirate Mercenary Base: Ability Cost increased from 3000 Credits to 5000 Credits.
- Vasari Intercultural Exchange: Exotic Cost removed.
- Vasari Organic Reclamation Nanites: Exotic Cost removed.
- Vasari Dark Fleet Tower: Exotic Cost reduced from 2 Tauranite to 1 Tauranite.
- Advent Telepathic Relay: Exotic Cost removed.
- Advent Unity Protectorate: Exotic Cost removed.
- Advent Temple of Resurrection: Exotic Cost reduced from 2 Andvar to 1 Andvar.
- Advent Temple of Assimilation: Exotic Cost reduced from 2 Andvar to 1 Andvar.
- TEC Fulfillment Warehouse: Exotic Cost Removed.
- TEC Garrison Recruitment Center: Exotic Cost Removed.
Titan Cost Rebalance
- All titans Quarnium build costs increased from 1 to 3.
- TEC Alloy Foundry:
- Wrath faction Chastise ability changes:
- Focus cost increased from 150 to 200.
- Can now only be cast on gravity wells with Dominant Friendly Culture.
Reborn faction Sanctify ability changes:
- Focus cost increased from 300 to 500.
- Can now only be cast on gravity wells with Dominant Friendly Culture.
Reborn faction Cleanse ability changes:
- Hull, Armor and Shield Transfer scaling lowered from 30%/60%/90% to 30%/45%/60%.
- TEC Garrison Recruitment: Exotic cost increased from 0 to 1 Indurium.
- TEC Garrison Expansion: Exotic cost increased from 0 to 1 Indurium.
- TEC Fulfillment Warehouse Unlock: Exotic cost increased from 0 to 1 Andvar.
Faction capital ship costs are now slightly more biased towards using the kinds of Exotics that can be acquired by Surveying that faction’s Homeworld. This should reduce the pain of the current more RNG Survey Exotic income for the first few capital ships built.
- TEC Sova Carrier: Exotic cost changed from 1 Tauranite/2 Andvar to 1 Indurium/2 Andvar.
- Advent Halcyon Carrier: Exotic cost changed from 2 Tauranite/1 Kalanide to 2 Tauranite/1 Andvar.
- Advent Progenitor Mothership: Exotic cost changed from 1 Kalanide/2 Andvar to 1 Indurium/2 Andvar.
- Advent Rapture Battlecruiser: Exotic cost changed from 2 Kalanide/1 Andvar to 1 Tauranite/2 Andvar.
- Advent Revelation Battlecruiser: Exotic cost changed from 1 Tauranite/2 Kalanide to 2 Kalanide/1 Andvar.
These value tweaks should see ships remain in Neutral emotion state more often, only becoming scared when significantly outnumbered. However, they will also require less of a degree of outnumbering the enemy before becoming Smug.
- Crippled enemy Supply threshold for Scared state changed from 50 to 1000.
- Scared Supply ratio changed from 0.66 to 0.5.
- Smug Supply ratio change from 1.5 to 1.33.
- Lowered requirement to unlock ‘Strength of Our Predecessors’ achievement from 4 artifacts to 3.
- Lowered requirement to unlock ‘Don’t Fix What Never Broke’ achievement from 4 artifacts to 3.
- Disabled achievements when a human takes over for an AI player in a multiplayer game.
- Updated Scenarios list – will now point new players to easier maps to get started with.
- Fixed assert in achievement manager.
- Added game analytics to help us tell what works and what doesn’t to improve gameplay.
- Fixed bug where TEC Enclave Garrison Recruitment Centers couldn’t produce units if any factory was creating units. Unused factories should now properly build garrison ships if nothing is queued to them.
Download Sins of a Solar Empire II update 1.32 on PC.