A new SKALD: Against the Black Priory update 1.0.4cpatch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s SKALD: Against the Black Priory update 1.0.4c will address some of these issues and bugs.
Read what is new and fixed in today’s SKALD: Against the Black Priory 1.0.4c patch. Read the official patch notes below.
SKALD: Against the Black Priory 1.0.4c Patch Notes – June 5, 2024
FEATURES
- The life-length of combat pop-ups can be adjusted under Settings -> Gameplay -> Combat Pop-Up Length [Needs Testing]
- Whether to give XP to downed characters after combat is now a setting in Settings -> Difficulty -> “XP For Downed Characters”. It is not set to “Enabled” for all difficulties except High.
- The recipes listed under and ingredients “Use in” entry are now hyperlinked.
- When selecting new spells, you can see all the spells in the relevant school. The spells that are currently locked are marked with a gray padlock.
- Feats that increases the tier of a spell school now lists all spell available to that school
MISC
- Added some error checking to achievement setting [test to see if at least one achievement fires]
- Fixed about 150 typos
- Slightly improved mouse interactions with multi-tile prop hitboxes.
- Made it so that spell aptitude increases both the min and max value of the damage / healing output.
- Further worked on improving performance and limiting FPS-drops
- Versioning no longer says pre-launch
- Made the breath-holding puzzle under the lighthouse easier by adding 1 turn to the breath holding duration
- Increased the Vitality provided by heal effects.
- I made the ground tiled darker to improve readability and reduce bleeding.
- Removed a few unnecessary uses of the “C-word”
BUGS
- Pressing the button ‘2’ while naming saves caused the dialogue window to close.
- The Steam Cloud file was visible in the save folder [test on mac is saves are still there
- Dropping items on tiles like open doors or on tiles with hidden script triggers did not cause the “bag” icon to show.
- Hospitallers could not use heavy armor
- Some players had the game start fine and then made a save and quit. Upon starting again the game would hang after the logo reveal – before the menus loaded in.
- Ilya in Firgol had “Hound” set as her race
- The issue with the two guards in the cellar under Oleg’s house should not be less pronounced
- Some props (like trapdoors) were missing labels (names)
- Tried again to fix item weight bug
- Circle of mental restoration stunned targets
- There was a formatting issue in the credits menu with the Raw Fury names (the tabulation was too big)
- Selecting a new character with a potential level up while in the Feat screen did not trigger the level up pop-up
- Certain equipable items (jewelry) would be tagged as stackable and equipping them would cause the entire stack to be equipped. These stacks should now be split up upon loading as non-equippable item can be tagged as stackable.
- In some very narrow cases, if Iago was somehow knocked out in the Father fight, he would occasionally NOT spawn in the sea-cave after leaving the party.
- Fixed a bug where the crafting station in the brewery in Firgol was boxed in.
Download SKALD: Against the Black Priory update 1.0.4c on PC.