Software Inc. update is now available to download on PC. According to the official Software Inc. patch notes, the latest update addresses some bugs and crashes.
Previously, a major update added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Software Inc. version will fix a few of these issues.
Check out more details below.
Software Inc. Patch Notes
Changes
- Added add-ons, which are extra products that can be developed and sold for a software or hardware product
- Added software updates, which allows increasing the tech level of a product to extend its life, and updates are now required to release bug fixes
- Added subscription-based software
- Added lead designers
- Added hardware design system, so each hardware product’s look can be customized and randomly generated, also moddable
- Overhauled hiring with a limited hiring pool that refreshes every month and paying to filter applicants, instead of unlocking more information
- Overhauled employee traits, there are currently 30 traits and the game picks 2 good and 2 bad or 1 good, 1 neutral and 1 bad based on employee personality
- You can now have up to 4 founders when you start a new company
- Overhauled utility values and prices, added details in finance window, added more ways to generate and store electricity and added gas for the central heating unit
- Overhauled product reviews, you now get 3 reviews from various reviewers that focus on specific aspects of the product and company
- Added new product launch window for easy overview of reviews and post release actions
- Improved rectangle room building and added wall dragging tool
- You can now place single room blueprints or duplicates inside existing rooms and it will automatically be split if necessary
- Overhauled notification system and look, issue messages now stick around until they are fixed
- Made it prohibitively slow to make large scale products with very few employees
- Added bikes, body odour and bathing
- Added firefighters
- Perishable prices have been adjusted to account for each portion representing one month’s worth of portions
- Drastically increased cost of renting
- Drastically increased dividend percentage
- Product loss has been renamed to expenses
- Added expenses breakdown for player products in product detail window
- Gross product revenue is now calculated correctly by not subtracting royalties, distribution cuts, etc. which is now included as expenses
- ISP and server electricity costs are now calculated as an expense
- Improved character customization UX
- You can now view what each difficulty setting does in the new game screen
- Removed follower cap when marketing in design and alpha phases
- Level 3 developer specializations now adds a speed increase
- Close window shortcut now works on all windows with an X button, instead of just non-modal windows
- Added error message if printers or assemblers are sending components to the wrong place
- Improved incompatible assembly line message
- Assembly line grouping can now cross pallet connections, though components still aren’t valid on pallets
- Added automatic component assembler load balancing at the receiving end, so sending components to assemblers at different rates won’t back them up as easily
- Founder’s effectiveness is now affected by more things
- Added button to duplicate a team
- Added ability for HR to auto-prioritize specializations based on active tasks
- You can now scroll to zoom in manufacturing graph
- Added ability to deactivate distribution deals on demand
- All companies will now start selling stocks, instead of only companies in need of funds
- AI companies going bankrupt before acquisition by the player will now try to course correct
- Some employee moods now decay when they are home as well
- Products are now archived (still viewable) after 10 years with no activity, to improve performance and reduce save file size
- Solar panel now generates income from surpluss production
- Added right side garage port
- Improved performance of manufacturing overlay
- Added level 3 game feature “Reverse Uno”
- Lowered volume of UI reverb when placing stuff in bad acoustic environments
- Bunch of optimizations
Modding
- Added an in-game editor for furniture mods
- Added warning about modded furniture with highly detailed models in Mod Window (Also modded furniture can now have LODs using LOD1 and LOD2 in Models table)
- The SoftwareType.Category label has been removed from the game
- Specialization features can now be forced for a subset of software categories and while having an unlock date
- Company names now contain a randomly generated word, and split up computer, console and phone name generation
- Added mod loading times to mod window in main menu
- Added the % modulo operator to SIPL
Fixes
- Fixed pillar to room tool clicking through UI
- Improved precision of wall curve tool and fixed it breaking on very long walls
- Fixed being able to profit off digital distribution even if server capacity isn’t there
- Fixed patent work being invalidated if another company researched tech that was older than the one being patented
- Fixed rooms being marked as not accessible if you had to cross the same room twice to get there, due to blocking furniture
- Fixed language combo not refreshing immediately when loading language from Localizor
- Fixed it being almost impossible to get level 3 Service specs when hiring
- You no longer lose reputation by not working on a support or marketing deal accepted after 8 AM on the first day
- Fixed grass not updating immediatly after placing, moving or destroying furniture that should remove the grass
- Fixed AI porting their products to operating systems that have unrealistically high license prices
- Fixed employee being assigned to unreachable furniture error popping up on load because team assignment graph hadn’t finished generating
- Fixed cases of burglars getting stuck if they had decided on something to steal but their path was reset in the meantime for whatever reason
- Fixed cases of fire inspectors requiring fire alarms or sprinklers in outdoor areas
- Fixed employees beeing too picky about when to wait in line and when to use a neighbouring object, causing them to wait too long for a toilet
- Fixed quaterly and yearly report not summing up correctly depending on current date
- Fixed AI releasing products right after 00 on the last day of a month causing the game to show their sales as if they were from 1 month in the future
- Rooms that are inaccessible due to team assignment will now show error outside of build mode as well
- Pallets will now complain about being unreachable if they are blocked in and have no conveyor output
- Fixed rotation of corner carpets when flipping rooms, but this time remembered to actually save changes to carpet prefabs
- Fixed “Infinity” being a valid price for products
- Fixed employees not aging in thumbnails
- Fixed splitting and merging rooms while nav mesh was rebuilding causing race conditions
- Fixed programmer+artist employees working slower on features that only require one or the other, if code and art still needed work in other features
- Fixed new blueprints not working when downloaded from steam workshop
- Fixed company’s stock reaching 0% or less due to rounding error
- Fixed employee thoughts not being updated at same rate as they were affected, causing them to flicker with many active employees
- Fixed cases of printers continuing to print components from tasks that have been unassigned from their assembly line
- Fixed game breaking when mirroring cloned rooms with roofs attached
- Reduced 2x SSAA + SSR effect on GPU
- Fixed interaction triggered furniture sound effect players having the wrong distance setting, making them audible from further away
