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Friday, April 19, 2024

Solasta Crown of the Magister Update 1.3.52 Patch Notes – April 29, 2022

A new Solasta Crown update 1.3.52 released on PC. According to the official Solasta Crown patch notes, the latest update 1.3.52 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Solasta Crown patch 1.3.52 will fix a few of these issues.

Check out more details below.

Solasta Crown 1.3.52 Patch Notes – April 29, 2022

Important Changes

  • Fixed even more desyncs – keep the save files coming, it helps us a lot in finding the sources of desyncs.
  • The host can now adjust custom difficulty settings and gameplay settings while in Multiplayer.
  • Fixed Rugan being able to get stuck in the swamp. Rugan no longer joins your party now, he will rejoin his friends immediately upon being freed. Save files with Rugan being stuck will remove him from the party and complete the quest upon loading.
  • Fixed – for real this time – Giants in the camp suddenly becoming hostile when you entered their camp after doing their questline.
  • The quest Shallow Grave no longer gets stuck if the party kills Charmer before validating the quest “Find Charmer”.
  • Wolves, Spirit Wolves and Shapeshifted Wolves should now be able to climb and jump again.
  • Quality of Life: Added a boatload of crafting ingredients in most shops.
  • The quest The Prisoners will now fail if one of the prisoners die during the quest.
  • Added a warning when a player with mods join a Multiplayer lobby. Many desync errors we receive are due to players having mods installed
  • Added many new assets to the Dungeon Maker
  • Fixed a spawning issue that could happen if the party entered an outpost, left without attacking it and then came back after leveling up several times.
  • The People’s headquarters’ doors are now unlocked if a fight triggers while inside the building.
  • Fixed a 2nd fight immediately starting upon rescuing Reya and teleporting to the People’s headquarters.
  • Fixed an issue where the party could get stuck if they left the Complex before talking to Sitenero, and then came back to talk to him later.
  • Rebellion’s first quest now properly fails upon start if the party killed Sima before taking the quest.
  • Fixed being able to use a ladder in Complex while in battle to change location, breaking the game.
  • Fixed Borrowed Luck being able to trigger all the time.
  • Fixed the party not being able to talk to Renno in the quest The Last Endeavor
  • Fixed the endgame cutscene not properly triggering in some conditions
  • Hopefully fixed an issue that could prevent a Multiplayer game from starting if a player’s computer clock was not displaying the right time (yes, that happened more often than you would think).
  • Fixed an unwinnable fight that could trigger if an AoE spell remained in the cavern when leaving the tutorial area.
  • Fixed Finaliel’s Lab doors being closed when battling Orenetis

Other fixes

  • Fixed Iron Golem missing Fire Absorption and Poison Breath recharging on 5-6 instead of 6.
  • Fixed Life Drain not working properly
  • Fixed dialogs playing too fast in Dungeon Maker cutscenes
  • Fixed Custom Campaigns being tagged as “Steam Workshop” for their creator (and thus become impossible to edit) after being played in Multiplayer.
  • Mac versions will now have Volumetric Lighting disabled by default, as many Mac configurations seem to have issues with Volumetric Lighting causing visual artifacts to appear on screen.
  • Teleporting behind the magical barrier in Dinas Gessa without the Rebellion’s approval will now trigger a fight with them.
  • Fixed Clay Golem missing Acid Absorption
  • Fixed not having advantage when attacking Monsters who used Reckless Attack
  • Fixed Tremorsense not properly detecting invisible units
  • Fixed casting Fly / Levitate on a prone character keeping them permanently prone while in the air
  • Fixed cancelling Wild Shape while under the effect of Levitate breaking the game
  • Fixed that one trapped chest in Verdant Valley’s caves being impossible to disarm.
  • Fixed Elusive Target lasting one more round than intended.
  • Fixed the quest Wind of Change missing quest markers
  • Fixed players being able to leave Caer Hyfryd without visiting Orenetis the first time they enter the city, breaking the quest flow.
  • Fixed Aura of Righteousness not applying its bonus to magical attacks
  • Fixed not being able to enter the area covered by Vengeful Spirit
  • Fixed Coordinated Defense being usable an infinite amount of time

Known Issues

  • Monsters with Legendary Actions will skip their turn in Multiplayer
  • If the party leaves Dinas Gessa before finishing the quest Primal Threat by talking to Ellaria, that quest becomes stuck and they can no longer progress with the Rebellion faction.
  • If you did not talk to Orenetis the 1st time you entered the city, it is possible that the next time you enter the city there will be no Exit Area, thus locking you in (no work-around)

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