A new Sprocket update 0.2.13 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Sprocket update 0.2.13 will address some of these issues and bugs.
Read what is new and fixed in today’s Sprocket patch. Read the official patch notes below.
Sprocket Patch 0.2.13 Notes – August 14, 2024
Fixes
- Fixed spare tracks and wheels not updating to the currently selected model after being duplicated.
- Fixed armour mass for faces with non-uniform thickness being much lower than it should be, negative in some cases.
- Fixed aim jitter not caused by vehicle movement. This allowed the traverse hard acceleration limits (15deg/s/s) to be removed.
- Fixed an issue causing scope view to appear to have lower framerate than the rest of the game. It’s nice and smooth now.
- Turret rotation constraints are now visualized again.
- Fixed camera movement speed being tied to framerate. Unfortunately this will affect your sensitivity settings if you weren’t running at 60fps. This also fixes the camera jumping after a lag spike.
- Fixed scope crosshair not always moving perfectly to the point you’re aiming at.
- Fixed screen flickering upon scoping in.
Changes
- Cannons are now much easier to move. Utilizing a more accurate mass distribution estimation provided by A1exAndro from the community.
This allows laying drive motors to have more realistic torque. - Laying drive motors are now always hand-cranked, with a non-editable torque of 125Nm.
Added a torque multiplier in laying drive blueprints to preserve file-editing. - Laying drive max traverse speed raised from 30d/s to 180d/s
- Laying drive gear ratio limit raised from 30:1 to 1000:1. Slider maximum raised to 100.
- Laying drives will now accelerate faster depending on which side the trunnion’s centre of mass is on.
- Removed cannon counterweights. These shouldn’t be necessary anymore.
- Laying drive angle limits given another decimal place.
Download Sprocket update 0.2.13 on PC.