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Sprocket Update 0.2.24.7 Patch Notes – Dec. 17, 2024

A new Sprocket update 0.2.24.7 released on PC. According to the official Sprocket patch notes, the latest update 0.2.24.7 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Sprocket patch 0.2.24.7 will fix a few of these issues.

Check out more details below.

Sprocket Patch 0.2.24.7 Notes – Dec. 17, 2024

  • Reimplemented Fields map.
  • Added a ‘None’ powertrain option to remove the powertrain and tracks entirely, allowing you to make stationary AT guns.
  • Reimplemented camera shake.
  • Camera shake no longer affects the position of your crosshair.
  • Camera shake now affects your view rotation as well as its position, instead of only affecting camera position.
  • Camera shake now affects scope view.
  • Added an impulse-based camera shake which adds more weight to sudden events (cannon fires, received hits, vehicle collisions).
  • Greatly improved AI handling of mission and player orders. They should no longer get confused and sit around doing nothing.
  • Reimplemented bot formations.
  • Bots now follow their adjacent vehicle in formations, instead of following the lead vehicle directly. Improves turning and makes formations feel more organic.
  • Taking control of a member of a formation and driving off will break the formation into two separate formations.
  • Bots now halt until the slot in front of their assigned formation slot is filled, instead of all bots trying to immediately rush to their assigned spot.
  • Greatly improved the driving precision of bots. Allows tight enough manuvering for urban maps.
  • Bots now zero-in their shots when not moving, getting more accurate over time.
  • Allies on Dunes no longer charge in by default. Instead, they’ll advance until they see an enemy and then stop while they engage.
  • Reimplemented the ‘Move to’ bot command. It’s more reliable now.
  • Disabled the dip to black when switching vehicles below 100m.
  • Reimplemented the ability to control the vehicle you’re aimed at (‘C’ by default).
  • Vehicle cycling now favours non-immobilized vehicles.
  • Lowered ignition rate of flameouts, slowing down how quickly they ramp up.
  • Flameouts now need to build up enough pressure to blow the hatches and become visible.
  • Charging an enemy you outnumber will cause them to fall back in reverse.
  • Added stall prevention to driver AI. Below a certain RPM, drivers will ease off the throttle to let the engine get up to speed. Stops bots getting stuck on hills.
  • Separated turret rings and baskets from the ‘Exterior’ category in the overlay settings.
  • Allies on Fields now start in a convoy.
  • Added 1 decimal place to roller array angle property.
  • Shrunk the size of bushes on fields.
  • Added flowers to fields.
  • Moved the building area closer to the action on fields.
  • Disabled red tint take damage effect until it’s better implemented.
Fixes
  • Fixed mirrored addon structures not adding the mass of the mirror.
  • Fixed vehicles not colliding with each other and the environment.
  • Fixed crash when switching wheel layout to grouped on old blueprints converted to 0.2.
  • Fixed decals flickering. More noticeable at high speeds.
  • Fixed bots not accounting for their vehicle speed in their aiming. Allowing bots to actually hit things while moving.
  • Fixed bots never applying full throttle when driving up slopes.

Known issues

  • AIs do not avoid one-another
  • AIs do not check if another ally is in their line-of-fire.
  • Formation of large formations now takes too long.

Download Sprocket update 0.2.24.7 on PC.

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