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Thursday, February 6, 2025

Squad Version 4.1 Patch Notes – December 14, 2022

Squad update 4.1 is now available to download on PC, Ps4, PS5, and Xbox one. According to the official Squad patch notes, the latest update 4.1 addresses some bugs and crashes.

Previously, a major update 4.1 added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s Squad version 4.1 will fix a few of these issues.

Check out more details below.

Squad 4.1 Patch Notes – December 14, 2022

  • Fixed a server crash related to EOS
  • Fixed a client crash related to EOS
  • Removed the shovel from the PLA squad lead crewman kit
  • Fixed an issue where the gunner would be kicked out of the ZSL10 if the vehicle entered the water
  • Fixed an issue where drivers of the ZBL08 and ZSL10 could be killed by explosive rounds hitting the front side of the vehicle
  • Fixed an issue with turret armor values on the ZTZ99AFixed an issue with un-ready weapon animations for the DZJ08 and PF98Fixed a small visual issue relating to how PLA soldiers react to lighting

Map Updates & Bug Fixes

Harju

  • Fixed an issue where the Russian forward HAB could spawn in a glitched location on Seed v1Mutaha
  • Fixed an issue where water was not appearing as intended in certain areas

Tallil

  • Fixed an issue where water was not appearing as intended in certain areas

Sumari

  • Fixed an issue where the Seed v3 layer was incorrectly being displayed as Seed v1 across several UI elements
  • Fixed an issue where emplacements were available to both teams on Seed v3SDK

Updates & Bug Fixes

  • Updated mod SDK to v4.1
  • We were not able to address an issue regarding mods using custom playercontroller on modded servers. Non-modded servers are not affected by the issue.
    Currently the issue is causing player disconnect and a server crash when the server changes playercontrollers in a map switch. To avoid this server crash, server owners need to make sure that their map rotation all uses the same playercontroller, whether that be the default one or the same custom one.

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