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Friday, April 24, 2026

Super Animal Royale Update Patch Notes

Super Animal Royale update is now available to download on PC. According to the official Super Animal Royale patch notes, the latest update addresses some bugs and crashes.

Previously, a major update added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s Super Animal Royale version will fix a few of these issues.

Check out more details below.

Super Animal Royale Patch Notes

Gameplay Updates and Quality of Life Improvements

  • Skunk Bombs now display a ring to make their area of effect clearer, and to help distinguish between your allies’ bombs that won’t hurt you (white ring) and ones that will hurt you (red ring).
  • A delivery mole will now personally deliver your cosmetic items or Carl Coins at the end of a match. (It’s only a visual upgrade, but isn’t that thoughtful of them?)
  • Hamster balls now stay in their full-damage mode more consistently (for example, you’ll no longer lose full-damage mode after running over an enemy).
  • Removed compression from Super Animals on the main menu so they’ll all look extra clear and sharp now.
  • New music and sound effects at the end of a match for victory and defeat. This especially helps distinguish when you come in second or almost win.
  • “Mark Map” and “Remove Marker” hotkeys will now display for keyboard users on the map screen.
  • The event screen’s leaderboard does a more obvious blip animation now when starting in a closed state, since the previous animation was too subtle.

BCG Updates

We’ve been monitoring the BCG (Big Clucking Gun) since adding it last update, and it quickly became clear that the BCG reigned in close range frenzies but needed some improvements for longer-term engagements. These changes should help push in that direction, but we’ll be continuing to monitor it for overall balance.

  • Reload time has been reduced from 2.2s to 1.8s.
  • Self-inflicted damage from BCG eggs has been increased from 50% to 65% of their normal damage.
  • Minimum charge time for BCG shots has been increased from 0.08s to 0.10s.
  • The BCG’s egg impact sound is also more eggs-plosive now.

Bug Fixes

  • Shooting gallery targets can now be hit mid-air by BCG eggs.
  • Fixed BCG charging up unnecessarily if you had an empty clip while rolling.
  • Fixed visual delay with grenade explosions that was introduced in v1.3.
  • Reduced minimum time between hamster ball bounce sounds from 0.7s to 0.35s, which fixes some cases where repeat bounces wouldn’t play any sound.
  • Fixed several spots on the map where Emus could get stuck in what looked like viable paths (this mostly applies to forest areas).
  • Fixed incorrect size issue with some gravestones.
  • Fixed soft crash when viewing and walking away from SMOMA artwork before it could load.
  • Fixed glitch in the Shop where Carl Coin or S.A.W. Ticket icons could disappear temporarily.
  • Fixed a rare bug where crates would become indestructible.
  • Fixed 1s invulnerability after being downed not applying to all types of damage (was only affecting bullet damage previously).
  • Fixed some emotes (such as Rap) sometimes having distorted face animations on characters in-game.
  • Fixed hat positions while using the Country emote.
  • Fixed body showing during the Country emote while wearing the Warrior Monk Outfit.
  • Fixed sleeve on the Warrior Monk Outfit.
  • Fixed campfire animations becoming jittery when near the bottom of the screen.
  • Fixed z-order issue with a weapons box in the SASR hideout room.
  • Fixed mole crate sometimes not fading if you stood at certain spots behind it.
  • Fixed small glitch where the Hamster ball was doing > 101 damage on ice.

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