SUPERVIVE update is now available to download on PC. According to the official SUPERVIVE patch notes, the latest update addresses some bugs and crashes.
Previously, a major update added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s SUPERVIVE version will fix a few of these issues.
Check out more details below.
SUPERVIVE Patch Notes – March 19, 2025
Bosses
Signaling and Spawning
- All Bosses ride into the world on meteors and have an updated schedule
- At the start of a night, meteors launch and take 45 seconds to land
- Night 1: 3 Night Bosses (two with exotics, and one with a legendary)
- A third night boss will now also spawn at a set spawn point
- Night 2: Meteor Beasts (which drop souls)
- Night 3: Nothing
- Night 4: Endgame Boss (which drop powerful endgame buffs or items)
- Endgame boss map icon now shows which one it is
- Endgame boss spawn rate adjusted to from 90% >>> 100%
- Night 1: 3 Night Bosses (two with exotics, and one with a legendary)
- Meteor mechanism now additionally projects where they will spawn on the map, so you don’t need to guess / infer where they’ll be
Acquisition/Stealing
- Meteor Boss soul pedestal removed
- Whoever lands the killing blow on the Meteor Boss gets the soul instantly for their team
- Whoever lands the killing blow on Endgame Bosses also gets all of the rewards automatically placed into their inventory (if your inventory is full, it goes on the ground because you clearly didn’t want it)
Rewards
- Landing the killing blow on Soul Warden instantly respawns all of your dead allies, in addition to dropping an extra Orb of Life and Mobile Respawn Beacon
Revival Mechanics
- Revival timers increased by 5 seconds
Combat
Ability Haste/Dash Haste Separation
- Ability Haste reduces all cooldowns >>> just ability cooldowns
- Introducing a new stat: Dash Haste, which reduces just dash cooldowns
- Tech Blade & Tech Helmet base ability haste has been increased from 15% >>> 20% + 1% per tier
- Quickblade & Bladed Helmet base stats:
- 30 movement speed + 2/level >>> 15 movement speed + 1/level
- 0% Dash Haste + 0%/level >>> 10% Dash Haste + 1%/level
- Boot base stats:
- 5 movement speed + 6/level >>> 5 movement speed + 10/level
- 0% Dash Haste + 0/level >>> 0% Dash Haste + 2%/level
Air Dash Speed
- Air Dash Speed multiplier increased from 0.85 >>> 1.0 (meaning it no longer applies a small amount of friction when using an air dash)
Mana ‘Rework’
- Base mana regen 1.5 >>> 11 per second
- Bonus mana regen per level 0 >>> 2.6 per second
- The result is: at level 1, it takes 12 seconds to fully regenerate your mana, and at level 15, it takes 6 seconds. Previously it was 1.5 to 3.5 minutes.
- Mana regen is paused for 4 seconds after spending any mana
- Mana Equipment has been changed to give 150 + 7.5/level max mana + 1.5 + 0.1/level mana regen >>> 100+ 5/level max mana + NO mana regen
Hunter-specific changes
Zeph
- Mana recovery on landing Windslinger (LMB) hits reduced from 20/10 (hitting Hunters/Monsters) >>> 10/5
- Mending Breeze (RMB) mana cost reduced from 40 >>> 25
- Vortex Charm (Q) mana cost reduced from 40 >>> 30
Elluna
- Mana recovery on landing Crescent Bolt (LMB) hits reduced from 20/10 (hitting Hunters/Monsters) >>> 10/5
Crysta
- Mana recovery on landing Reverberation (Passive) hits reduced from 30 >>> 15
- Flux Snare (RMB) mana cost reduced from 30 >>> 20
- Nuclarite Salvo (R) mana cost reduced from 60 >>> 50
Brall
- Adaptive Strike (RMB) mana cost reduced from 25 >>> 20
- Flame Step (LSHIFT) mana cost reduced from 20 >>> 15
- Feysteel Chain (Q) mana cost reduced from 20 >>> 15
Balance
Ghost
- Omnivamp bonus reduced from 8% >>> 6% per stack
Felix
- Level 1 Ignite is now lethal
- Level 1 and 2 damage-over-time duration reduced from 5.25 >>> 3 seconds
Beebo
- Bomb health reduced from 1600/1600/1600/1600 >> 1000/1133/1266/1400
Slingshot (RMB)
- Damage increased by 25%
- Level 2 upgrade: +25% damage
- Level 3 upgrade: -50% cooldown
- Level 4 upgrade: Slingshot ammo cycles 40% faster
- Heal Zeep makes a tree if not collected
Saros
Charge Sunfire (RMB)
- Saros no longer gains mana back for hitting monsters with Charge Sunfire (RMB), just Hunters
Powers
[NEW] Ricochet Shot
- This passive power makes your LMB attacks spawn a homing ricochet projectile that bounces to nearby enemies up to 6 times, dealing damage
Clarity
- Base Camp Recaller: Added a visual to the Base Camp when it is being recalled (you’ll know it when you see it)
Errata (things we failed to document)
- Added Final Boss Icons
- Hudson’s Dash properly resets on kill
Download SUPERVIVE update on PC.