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Friday, January 10, 2025

Swords and Sandals Immortals Update 0.4.0.B Patch Notes – May 30, 2022

Swords and Sandals Immortals update 0.4.0.B is now available to download on PC. According to the official Swords and Sandals Immortals patch notes, the latest update 0.4.0.B addresses some bugs and crashes.

Previously, a major update 0.4.0.B added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s Swords and Sandals Immortals version 0.4.0.B will fix a few of these issues.

Check out more details below.

Swords and Sandals Immortals 0.4.0.B Patch Notes – May 30, 2022

  • Strength now effects ranged damage ( makes sense the stronger you are the faster your arrow might fly )
  • Agility no longer effects ranged damage but increases Spell Hit Chance ( the more deft your fingers are , the more effective your spells )
  • Intellect no longer affects Spell Hit Chance but improves total essence (at half the rate stamina does)
  • Stamina now reduces your chance of falling off cliffs when pushed ( you have more ‘will’ to stay alive )
  • Fixed a bug where Wizards were getting +20% extra health instead of %20 extra essence through Magical Veins
  • Reduced the amount of essence you get each level but increased per stamina ( to make stamina more important)
  • Increased the essence cost of using skills ( slightly for physical, significantly for magic / sonic)
  • Increased the movement / jump distance per Agility point by 50%
  • Fixed a bug where the Unyielding talent made you take double damage instead of half ( ouch !)
  • Fixed a bug where resetting talents while dual wielding would allow you to keep the weapon in your alt hand equipped
  • Removed scaling damage modifier on special skill damages
  • Reduced base hit chance of elemental spells (fire/frost/lightning/necrotic/poison) by 20%.
  • Increased cooldown time on these spells from 6 to 7 turns.
  • Reduced hit chance of fart and burp hit chance by 10%
  • Set cooldown time on all class specific skills to 5 turns.
  • Changed algorithm for armour values to better represent armour item levels

— BATTLE CHANGES —

  • Fixed a bug where character pose animations did not play on the Spirit screen ( Inspired/Stressed)
  • Fixed a bug ( exploit! ) where CPU gladiators could use skills even while electrified
  • Fixed a bug (exploit! ) where CPU gladiators could use items even while immolated
  • Fixed a bug where casting certain spells while too close to your enemy ( Spiritual Hammer etc ) would miss your enemy and cause the game to stall

—- SHOP FIXES & CHANGES——

  • Fixed a bug where unequipping items that gave you bonus skills/talents actually removed talent points each time ( no way to recover these for pre-existing gladiators but you can reset all your talents at the enchanters )
  • You now must unequip your item before selling it in shops. Press Unequip first, then Sell
  • You can now Equip/Unequip items on the same panel without clicking on the listed item again
  • You can now buy items (but not skills) above your level. You cannot equip/use them in battle yet, but this way you can at least purchase and stash them for future use.
  • Items above your level now show up as red on inventory screens.
  • Doubled the average amount of items available for sale at any one time at the shops
  • Fixed a bug where the wrong (or equipped) item would be sold when players sold items at the shop (eek!)

—- MISC FIXES AND CHANGES ——–

  • Added very basic MPAA antialiasing to the rendering. If this causes many issues I will find a way to make it optional as a graphics setting. More graphics options (resolution, scalable window etc) are coming!
  • Capped the game at 60FPS as some game timers are tied to this FPS and if it goes over, funny things happen.
  • Fixed a bug where gladiator’s current essence was showing as zero in the character panel when in town
  • Fixed a bug where the game would crash if reloading when day reaches zero
  • New music for the Gallowstones and Hallanfall Arenas
  • Fixed a bug where music would not play at Messeth Arena
  • Reduced the change of thunder in stormy arenas by 50%
  • Reduced the default volume of many ambient background sounds by 50%
  • Fixed a visual glitch on the mines arena at Klerg (background/foreground item layers)
  • Fixed a visual glitch at Falsewood’s stone forest arena
  • You no longer receive bonus stars on level up
  • Smoothed the transition animation in and out of shops
  • Dungeons and Observatories now have padlocks and appear orange, with an ‘Under construction’ message when you click on them. You can still travel to them because they can be used as ‘waypoints’ to discover other towns etc.
  • Fixed a bug where leaving a shop quickly would sometimes throw an error (potential crash)
  • Fixed a bug where resting at the campfire on the final day would not trigger the proper end game story sequence ( instead taking you to the arena to fight some random! )

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