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Game Patch Notes

Injustice 2 UPDATE 1.14 brings new changes and fixes

Injustice 2 update 1.14 now available on PS4 and Xbox One. The latest Injustice 2 1.14 update includes various fixes and gameplay improvements. According to the official Injustice 2 version 1.14 patch notes, legendary Multiverse Portals are now available for Aquaman, Black Canary, Harley Quinn. In addition, an issue with some Multiverse Meta Challenges not correctly completing is now fixed. Check out full details below.

Injustice 2 update 1.14 Patch Notes

General Gameplay fixes

  • General stability and Online stability improvements.
  • Move list corrections and improvements to AI logic.
  • Legendary Multiverse Portals are now available for Aquaman, Black Canary, Harley Quinn.
  • Fixed an issue with some Multiverse Meta Challenges not correctly completing.
Injustice 2 1.14 PS4 Patch notes
Injustice 2 1.14 PS4 Patch notes

Character Specific Fixes

  • Atom – Fixed a bug that allowed Atom to block by holding back while Character Power was active
  • Atom – Can now use Side Kick’s in Multiverse events while Character Power is active
  • Atom – The environmental interaction created by the “Making Matter” ability is destroyed when his Character Power meter is fully drained
  • Atom – Injustice 2 version 1.14 fixed a lingering sound effect when the blue version of Catalyst Chaos is interrupted
  • Atom – Fixed a rare issue when interrupting Atom while his character power is active, which resulted in his tiny visual effect lingering
  • Atom – When affected by Dr. Fate’s Final Punishment, the ankhs will no longer visually appear when performing Atom’s throw animation
  • Atom – Update to Atom’s throw animation
  • Atom – Injustice 2 1.14 fixed issue with Atom’s victim regions not immediately resetting after his character power throw is escaped
  • Atom – Fixed many issues with lingering visual effects on “Atom Field” Gear Ability
  • Atom – Fixed some issues with Fermion Fury MeterBurn causing some animation issues on hit
  • Black Manta – Injustice 2 update 1.14 fixed a rare issue with Black Manta’s Multiverse Side Kick attack causing a crash
  • Darksied – Clashing while Parademon is active will now cause it to disappear with a visual effect
  • Dr Fate – Fixed issue with visual effects persisting during the win screen
  • Hellboy – Adjusted the animation, hit region, visual effects location, and repel region on Devil’s Revolver which could cause some inconsistent interactions
  • Hellboy – Increased base damage on Hell’s Fury Gear Ability to 6 (up from 5)
  • Hellboy – Injustice 2 1.14 addressed punish indicator not working properly on some of his special moves
  • Hellboy – it is no longer possible to keep the armor active after dash cancelling out of the Gear Ability Azzael’s Guard’s Meter Burn with specific timing
  • Hellboy – After missing with Heavy Hoof (Jump + Medium), Hellboy will no longer have slightly modified repel regions for a few frames
  • Joker – Legendary Augment “Surprise Chompers” no longer auto-corrects, now does 2 base damage (down from 5), and can be clashed
  • Joker – Injustice 2 version 1.14 addressed an issue with Legendary Augment “Surprise Chompers” that prevented close and far versions from being performed
  • Joker – Clashing with Chattering Teeth or Surprise Chompers on screen will now cause them to disappear with a visual effect
  • Poison Ivy – Added Sound Effects to Gear Augment “The Thorned Rose”
  • Raiden – AI controlled Raiden can now perform all end of round animations
  • Red Hood – Clashing with Ground Mine on screen will now cause it to disappear with a visual effect
  • Red Hood – The throwing stars from the “Puncture” Gear Augment will no longer appear during Supermove and Clash cinematics
  • Scarecrow – Fear-Ferno no longer builds excessive character power meter when it makes contact with Atom’s Catalyst Chaos
  • Scarecrow – Injustice 2 update 1.14 fixed a visual issue that could happen when Scythe Grab was clashed from long range
  • Starfire – Star Dust will now prioritize the very far version over the far version
  • Starfire – Star Dust MeterBurn cooldown will now properly reset when it connects with armor or is destroyed
  • Swamp Thing – Abagail’s Garden Character Power visual effects now show up when doing damage to Atom while his Character Power is active
  • Swamp Thing – Injustice 2 1.14 addressed a bug that could cause some wood attacks impact effects to use the opponent’s shader to tint the color
  • Wonder Woman – If Shield Toss is clashed, her shield now will disappear with a visual effect
Injustice 2 version 1.14 PS4 Patch notes
Injustice 2 version 1.14 PS4 Patch notes

Check your game update and download the latest Injustice 2 update 1.14.

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Game Patch Notes

Injustice 2 UPDATE 1.13 brings new changes and fixes

Injustice 2 update 1.13 is now available for download on PS4 and Xbox One. The latest Injustice 2 1.13 update includes various fixes and gameplay improvements. According to the official Injustice 2 version 1.13 patch notes, legendary Multiverse Portals are now available for Gorilla Grodd, Green Lantern, Joker, & Superman.

In addition, a bug in Atlantis where someone slamming a statue while the other player jumped off it with specific timing could cause it to be able to slammed again after being destroyed is now fixed with this patch. Check out full details below.

Injustice 2 update 1.13 Patch Notes

General Gameplay Fixes

  • General stability and Online stability improvements.
  • Move list corrections and improvements to AI logic.
  • Legendary Multiverse Portals are now available for Gorilla Grodd, Green Lantern, Joker, & Superman.

Stage Specific Fixes

  • Atlantis – Fixed a bug where someone slamming a statue while the other player jumped off it with specific timing could cause it to be able to slam again after being destroyed.
  • Batcave – Fixed bug where the camera could lose focus on the characters after remaining idle for an extended period of time.
Injustice 2 1.13
Injustice 2 1.13

Character Specific Fixes

  • Atrocitus – Hate Pounce now correctly gets the damage increase granted by Legendary augment “Feline Fury”.
  • Black Canary – Fixed a bug where the opponent would not be grounded after hitting a Canary Drop MeterBurn when the opponent was not facing her.
  • Blue Beetle – Fixed issue with several Gear Abilities not being active when equipped in conjunction with his Legendary Accessory “The Reach’s Finest Battle Scarab”.
  • Brainiac – Injustice 2 version 1.13 fixed a bug where Cybernetic Charge was always keeping opponents on the same side, which could prevent it from being able to be jumped over or slide under
  • Captain Cold – adjusted the input window of Character Power special attacks and they require a more precise input.
  • Captain Cold – Big Freeze MeterBurn will no longer linger its visual FX after hitting Hellboy while he has Broom’s Rosary active.
  • Captain Cold – Injustice 2 patch 1.13 fixed a bug with Len’s Thermal Motion Negating Gun Legendary item that would cause the meter to drain faster than normal if the character power button was repeatedly pressed.
  • Captain Cold – Fixed a bug that could prevent Captain Cold from reaching level 3 charge multiple times in a row when Len’s Thermal Motion Negating Gun Legendary item is equipped.
  • Cyborg – Round win animations now use the Dark Matter effects if his Legendary is equipped.
  • Cyborg – Practice mode option Character Power Quick Cooldown now works correctly even if the Mother Box attack misses.
  • Firestorm – Injustice 2 version 1.13 addressed sound effect not stopping when Firestorm dash cancels Heat Wave (Away + Hard).
  • Green Arrow – Fixed a rare bug which could cause one of the arrows in Sky Alert MeterBurn to visually be missing when done twice in rapid succession.
  • Green Lantern – “Street Sweeper” Gear Augment now has audio on the last volley of bullets.
  • Hellboy – Fixed several attacks causing incorrect reactions when hitting Hellboy while he has Broom’s Rosary active.
  • Hellboy – Injustice 2 1.13 fixed issues where opponent’s parries could sometimes cause an incorrect animation to play on Hellboy while he has Broom’s Rosary active.
  • Hellboy – Visual effects from Broom’s Rosary will no longer sometimes linger after practice reset.
  • Hellboy – Vasilisa’s Gift MeterBurn Gear Ability will no longer sometimes cause an opponent to move to an incorrect location when hitting them out of a dash.
  • Hellboy – “Holy Hand Grenade” Gear Augment will no longer leave a lingering FX when a transition occurs.
  • Hellboy – “Lucky Horseshoe” Gear Augment now can only activate after hitting an opponent with a 7 or more hit combo, as the text description says.
  • Hellboy – “Lucky Horseshoe” Gear Augment no longer activates in practice mode
  • Poison Ivy – “Acidic Bile” Gear Augment now applies to Burrow.
  • Sub-Zero – Injustice 2 update 1.13 fixed as issue where an opponent’s weapon could switch hands at an unexpected time when hit by Ground Freeze MeterBurn gear ability.
  • Superman – Fixed an issue with opponent’s head tracking being temporarily incorrect after being hit by Air Heat Vision.

Check your game update and download latests Injustice 2 update 1.13.

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Gaming

Injustice 2 Update 1.07 brings Tournament Shaders, Full Patch Note

Injustice 2 Update 1.07 is now available for download. The latest update size is around 1.01GB on PlayStation 4. NetherRealm Studios has added Tournament Shaders, which are available in-game for all characters. In addition, the update comes with bug fixes and other improvements. The update has fixed an issue where a Flip Stance button can no longer activate a roll when you are knocked down. The update also fixed an issue where Medium Attack and Heavy Attack can no longer activate a roll when you are knocked down with Button Shortcuts On in controller settings

Injustice 2 Update 1.07 Patch Note

General Gameplay fixes

  • General stability improvements
  • Many move list corrections
  • Fixed some currency/mother box exploits
  • Many improvements to the stability of King of the Hill
  • Improvements to AI logic
  • Attacks that collide with a Roll Escape’s invulnerability now act as if they have missed (previously this acted as a block)
  • Injustice 2 Update 1.07 fixed an issue where Flip Stance button can no longer activate a roll when you are knocked down
  • Medium Attack and Heavy Attack can no longer activate a roll when you are knocked down with Button Shortcuts On in controller settings
  • Fixed a one frame window in which diagonals could be used for specials when performing a cancel or wakeup attack with Input Shortcuts set to Off
  • Holding directions no longer stores that direction in the buffer for dashing with Alternate Controls set to On
  • Fixed some rare occurrences of a match extension that would not cause both players to be reset to neutral
  • Fix for a one frame window that could cause a dash in the wrong direction if the opponent has just performed a teleport
  • Injustice 2 Update 1.07 fixed issues with visual effects not disappearing correctly after being evaded by a projectile immune move
  • Fixed bug causing some non-projectile attacks being able to be avoided by projectile immune moves in rare circumstances
  • Improved hotfix data application to apply right after boot when available
  • There is now an Overflow Warning which notifies the player when their overflow is full
  • Added icons to show when playing with Competitive  Mode On or in Tournament Mode to the gameplay HUD
  • Injustice 2 Update 1.07 improved display of Daily Challenges in the Main Menu
  • The following changes previously disabled in Competitive/Tournament mode are now enabled for all modes:
  1. Atrocitus – additional damage added after Napalm Vomit attacks inside of a combo will now use the correct combo damage scaling
  2. Bane – Mercenary’s Elbow when meter-burned will no longer do unscaled damage
  3. Black Adam – Adjusted Air Boot Stomp ability to be able to cross up when an opponent was in the corner
  4. Brainiac – If a Beta Strike Character Power is active when a throw escape occurs, it is destroyed
  5. Captain Cold – No longer continues to gain Character Power meter if transitioned while holding Cyclotron Charge
  6. Superman – Air Heat Vision follow up from Rising Grab is now a hard knockdown to prevent it from being punishable on hit in certain circumstances

Stage Specific Fixes

  • Batcave – Injustice 2 Update 1.07 fixed rare issue where players could use the chain swing interaction to move outside the boundaries of the stage
  • Brainiac Ship – Drone interaction respawn timer is now 4 seconds (from 2)
  • Fortress of Solitude – Wall punch interaction cooldown is now 4 seconds (from 3)
  • Metropolis – Fixed bug that could cause the camera to move away from the fighters when valve interaction was used
  • Kahndaq – Wall punch interaction cooldown is now 4 seconds (from 3)
  • Red Sun Prison – Drone summon interaction cooldown is now 4 seconds (from 2)

Character Specific Fixes

  • Aquaman – Huzzah (Away + Light, Medium, Hard) has 3 more recovery frames
  • Aquaman – Rising Trident (Down + Medium) has 1 more startup frame and 3 less active frames
  • Aquaman – Trident Rush & Trident Rush MeterBurn do less damage for each hit
  • Aquaman – Tentacle Strike MeterBurn now does an additional hit that causes a hard knockdown
  • Aquaman – From The Deep MeterBurn Gear Ability base damage reduced from 6 to 4
  • Atroticus – Slightly Increased the amount of character power meter drained from Atrocitus when push-blocked while Dex-Starr is out
  • Atroticus – Slightly increased the amount of Character Power Meter drained for using Blood Ball, Hate Pounce, or Regurgitate Rage Gear Ability while Dex-Starr is active
  • Atroticus – Significantly increased the amount of Character Power Meter drained for using Blood Wall while Dex-Starr is active
  • Atroticus – Reduced the cancel advantage of the second to last hit of Blood Ritual (Towards + Medium, Medium, Hard) by 3
  • Atroticus – Napalm Vomit has 5 less active frames and 3 more frames of recovery on miss
  • Atroticus – Napalm Vomit block advantage properties adjusted to be more consistent between close and long ranges
  • Bane – base stats adjusted to have 50 less strength, 50 less health, and 100 more defense
  • Bane – base damage of most normal attacks and special moves have been increased by 1
  • Bane – Brutal Jab (Light) now has 7 startup frames (down from 9)
  • Bane – Brutal Hammerfist (Medium) base damage increased to 5 (from 3)
  • Bane – Spine Buster MeterBurn (Towards + Medium, Down, Light + Hard MeterBurn) base damage increased to 8 (from 3)
  • Bane – Knightfall (Away + Medium, Light) base damage increased to 9 (from 6)
  • Bane – Bane Bomb MeterBurn base damage increased to 16 (from 13)
  • Bane – Body Press MeterBurn Gear Ability base damage increased to 18.8 (from 15.8)
  • Batman – Injustice 2 Update 1.07 fFixed bug preventing the use of negative edge to perform Bat Swarm with Release Check On in controller settings
  • Batman – Pressing a button not bound to any attacks after performing Air Scatter Bombs MB will no longer prevent further inputs
  • Batman – slightly increased combo damage scaling after Mechanical Bats Character Power and it is now consistent regardless of how many bats hit
  • Batman – Batarang MB and Up Batarang MB damage scaling increased
  • Batman – Batarang MeterBurn now has 8 active frames (from 9) and has 6 more recovery frames on hit/block
  • Batman – Up Batarang MeterBurn now has 8 active frames (from 9) and has 6 more recovery frames on hit/block
  • Batman – Injustice 2 Update 1.07 fixed bug which was preventing the AK Battle Armor 5U89R (Alternate) Shader from dropping from Mother-Boxes and end of match rewards
  • Black Adam – Riddle of The Sphinx (Towards + Light, Medium, Light + Hard) base damage reduced to 10 (from 13)
  • Black Adam – Orbs of Seth Character Power base damage reduced to 2.5 (from 3) on each orb and now increase combo damage scaling
  • Black Adam – Boot Dive and Boot Dive MeterBurn base damage has been reduced to 8 (from 10) and has increased combo damage scaling
  • Black Adam – Black Magic hit advantage has been reduced to 24 (from 47) and now triggers auto-block on a grounded opponent
  • Black Adam – Black Magic has increased gravity against an airborne opponent
  • Black Adam – Black Magic Meter burn has decreased combo damage scaling
  • Black Canary – No Turning Back (Light, Light, Medium) had 7 less recovery frames, 5 more frames of blockstun and increased pushback on block
  • Black Canary – New Wings (Light, Light, Medium, Light + Hard) is now a throw attack and has base damage increased by 1
  • Black Canary – Soaring High (Away + Light, Medium) base damage increased to 7 (from 3), 5 more frames of blockstun and increased pushback on block
  • Black Canary – High Heel (Hard) has 5 more frames of blockstun and increased pushback on block
  • Black Canary – Holding Back (Hard, Hard) has 1 less recovery frame, 10 more frames of blockstun
  • Black Canary – Front/Back Handspring into Flying Scissor Kick now recovers 3 frames faster with increased pushback on block
  • Black Canary – Front/Back Handspring into Thrust Kick now recovers 4 frames faster and has 15 more frames more blockstun
  • Brainiac – Coluan Form (Light, Light) base damage increased to 3 (from 2)
  • Brainiac – Collector of Worlds (Light, Medium) base damage increased to 3 (from 2)
  • Brainiac – Dual Strike (Away + Medium) base damage increased to 5 (from 4)
  • Brainiac – Tendril Swarm (Hard) base damage increased to 7 (from 5) and has increased combo damage scaling
  • Brainiac – The delaying of Beta Strike and Beta Bomb no longer gets cancelled when Brainiac is hit or blocks
  • Brainiac – Beta Strike can no longer be parried by low projectile parries
  • Captain Cold – Injustice 2 Update 1.07 fixed bug with Upward Cold Blast Gear Ability not aligning properly when done from some 2in1 cancels
  • Captain Cold – Big Freeze MB now ignores projectile immunity
  • Captain Cold – Adjusted hit regions on several normal attacks
  • Captain Cold – Freeze (Medium, Light, Hard) has 4 less recovery on hit/Miss, 7 less recovery on block, and causes 5 less frames of blockstun
  • Captain Cold – Prison Break (Away + Medium, Hard, Medium) has decreased combo damage scaling
  • Captain Cold – Grip Hit (Hard) now has 10 startup frames (from 12), active frames increased to 5 (from 3), 5 less recovery, and has 6 more blockstun frames
  • Captain Cold -Injustice 2 Update 1.07 fixed bug that caused Glacier Grenade to have higher input priority then Cryogenic Blast when performed as a cancel
  • Captain Cold – Absolute Zero Supermove and Cryogenic Blast can no longer get destroyed by some Background Interactions
  • Captain Cold – Force Field now activates 5 frames faster and has 5 less recovery frames
  • Captain Cold – The Wall has reduced pushback on block, 9 less blockstun frames, and 9 less recovery on block
  • Captain Cold – The Wall MB startup is now 6 frames (from 14) and recovery increased by 2 frames and now ignores projectile immunity
  • Captain Cold – Reduced the gap between The Wall missing and The Wall MeterBurn active frames to 1 (down from 6)
  • Catwoman – Tail Spin (Away + Hard) has pushback on block reduced and victim regions slightly increased during the active and recovery frames
  • Catwoman – Whip Strike (Jump + Medium Attack) has its hit region angle slightly adjusted
  • Catwoman – Cat-Lateral Damage character power damage on each hit changed (overall reduced)
  • Catwoman – Cat-Lateral Damage character power no longer has invulnerability on wakeup
  • Catwoman – Cat Stance Cat-Wheel has 13 more frames of recovery on block, 8 more frames of recovery on miss, and increased combo damage scaling
  • Catwoman – Cat Dash MeterBurn no longer has armor, has increased damage scaling when hitting airborne opponents, and decreased damage scaling when hitting grounded opponents
  • Catwoman – Cat’s Tail and Up Cat’s Tail damage scaling increased
  • Cheetah – Injustice 2 Update 1.07 fixed issue with Graceful Hunter (Away + Medium, Light + Hard) input window which made it difficult to perform follow ups with Input Shortcuts Off in controller settings
  • Cheetah – Fixed bug that could cause her tail to no longer animate after losing a clash to Red Hood
  • Cheetah – Silent Stalker (Medium, Medium, Hard) has 25 less recovery frames
  • Cheetah – Blood Ritual (Hard, Hard, Medium) recovers 3 frames faster on hit, 6 frames faster on block/miss, has 5 more frames of blockstun, and increased pushback on block
  • Cheetah – Last hit of Blood Ritual (Hard, Hard, Medium) now causes a splat reaction instead of a juggle state when hitting airborne opponents
  • Cheetah Auto-block is enabled after a 2nd Blood Lunge in the same combo
  • Darkseid – Injustice 2 Update 1.07 fixed bug that caused Boss Darkseid Supermove to get destroyed by some interactables
  • Deadshot – Ops Strike (Towards + Light) now has 7 startup frames (up from 6)
  • Deadshot – Low Burst (Down + Light) now has 7 startup frames (down from 8) , 5 less hit/miss recovery frames, 3 less block recovery frames, and blockstun increased by 2 frames
  • Deadshot – Knee Burst (Away + Light) now has 14 startup frames (up from 13) and 3 more recovery frames
  • Deadshot – Triggered (Away + Light, Medium) has 5 more recovery frames
  • Deadshot – Hammer Slam (Towards + Medium) now has 16 startup frames (up from 15)
  • Dr Fate – Can no longer spend meter trying to Meter Burn Displacer Orb after it has been projectile parried
  • Dr Fate – After Displacer Orb is Meter Burned, it will ignore projectile immunity and cannot be projectile parried
  • Dr Fate – Injustice 2 Update 1.07 fixed issue with his win screen being obstructed by foreground objects on some backgrounds
  • Dr Fate – Fixed issue with some Displacer Orb effects lingering on screen during clash
  • Dr Fate – Evoking The Gods (Medium, Light, Light) and Blood Price (Medium, Light, Light, Hard) had their hit regions adjusted
  • Dr Fate – Summoned Force (Away + Medium) now has a growing hit region instead of a static one and has 9 startup frames (down from 10) and 3 more recovery frames
  • Dr Fate – Glyph of Osiris and Glyph of Anubis recover 1 frame faster on block
  • Dr Fate – Glyph of Anubis MB has decreased combo damage scaling
  • Dr Fate – The Pillar of Magic after connecting with 3 Ankhs of Final Judgment has decreased combo damage scaling
  • Firestorm – Injustice 2 Update 1.07 fixed bug causing Energy Shield effects to persist during the win screen
  • Flash – Quantum Tunneling and Sonic Parry Gear Ability can now be selected in Wakeup Mode and Reversal Mode in Practice Mode > AI Options
  • Flash – Lightning Punches now has 10 startup frames (down from 12)
  • Flash – Speed Zone Character Power has increased damage scaling
  • Flash – On Your Mark into Sonic Pound has its hit region adjusted, blockstun increased by 10 frames, has increased pushback on block, and hit advantage has increased to 30 or 49 (from 39) if the last hit only or both hits connect
  • Flash – On Your Mark into Charge now has a different reaction and has 30 hit advantage (down from 39)
  • Flash – Freeze Tank interaction on Red Sun Prison now works correctly if Flash uses it while Speed Zone Character Power is active
  • Gorilla Grodd –  base stats adjusted to have 50 less Ability, 50 less health, and 100 more defense
  • Gorilla Grodd – Slaughtering Humans (Light, Light), Cutthroat King (Medium, Medium), Salvation Run (Away + Medium, Light + Hard) base damage increased by 1
  • Gorilla Grodd – Low Bash (Away + Light) has 5 more frames of blockstun and 6 more hit advantage
  • Gorilla Grodd – Bloodthirsty Ruler (Away + Light, Light + Hard) and (Away + Light, Light + Hard Meter Burn) base damage increased by 1
  • Gorilla Grodd – Hyper-Intelligence (Towards + Medium, Light) base damage increased to 7 (from 5)
  • Gorilla Grodd – Carnivore Sweep (Down + Hard) has 2 more hit advantage, recovers 4 frames faster on block/miss, and has 3 more frames of blockstun
  • Gorilla Grodd – Secret Sweep (Down + Towards + Hard) has more 10 more blockstun
  • Gorilla Grodd – After using Leap 3 times during a combo Savage Kick (Jump + Hard) will cause a splat knockdown
  • Gorilla Grodd – Fixed bug that prevented meter build from occurring when exiting Psionic Lift then canceling into Primal Lunge, Savage Strength, or Mind Control
  • Gorilla Grodd – The window for canceling into Psionic Push or Savage Strength from Telekinesis now starts 14 frames sooner
  • Gorilla Grodd – Telekinesis recovery reduced by 4 frames
  • Gorilla Grodd – Stampede base damage increased to 9 (from 5)
  • Gorilla Grodd – Stampede Meter Burn base damage increased to 18 (from 10)
  • Gorilla Grodd – Stampede Carcass Toss Gear Ability Meter Burn base damage increased to 25 (from 18)
  • Gorilla Grodd – Primal Lunge into Head Bash damage increased to 11 (from 10)
  • Harley Quinn – Injustice 2 Update 1.07 fixed visual bug that caused her mallet to instantly disappear if she is hit by a freeze attack while performing Mallet Slap (Away + Hard)
  • Joker – Fixed bug that caused Side Order of Pie Gear Ability Supermove to get destroyed by some interactables
  • Poison Ivy – Rhytidome Skin, Thistle Coat Gear Ability, and Datura Hammer now requires a more precise input when buffered
  • Poison Ivy – Up Rooted (Down + Medium) now has a growing hit region instead of a static one, has 16 startup frames (down from 20), has 7 active frames (up from 3), and recovers 3 frames faster
  • Poison Ivy – Quick Bloom (Away + Hard) now has a growing hit region instead of a static one, has 26 startup frames (down from 29) and has 10 active frames (up from 4)
  • Poison Ivy – Straight Datura and Up Datura have increased combo damage scaling
  • Poison Ivy – Swinging Datura has greatly reduced combo damage scaling
  • Red Hood – Injustice 2 Update 1.07 fixed bug causing Ground Mine explosion to have interactable properties
  • Red Hood – Battle-Chain MB now has 20 advantage on hit (from 39)
  • Red Hood – Lethal Lunge now has 9 startup frames (up from 8)
  • Robin – Haunting Legacy (Light, Medium) has 2 less recovery on hit / miss, 3 more recovery on block, and 5 more blockstun
  • Robin – Fighting Authority (Light, Medium, Hard) has 20 startup frames (up from 16)
  • Robin – Family Secrets (Light, Medium, Down + Hard) has 2 less recovery and 5 more blockstun
  • Robin – Quick Draw (Away + Light) has its hit region adjusted
  • Robin – Skill And Training (Away + Light, Medium, Up + Hard) has increased pushback on block
  • Robin – Deep Laceration (Medium) hit region adjusted, has 5 less recovery, blockstun reduced by 5, and 3 less cancel advantage
  • Robin – Blades And Blood (Medium, Light) has its hit region adjusted and 1 more active frame
  • Robin – Inner Darkness (Towards + Medium, Light) has its hit region adjusted
  • Robin – Never Lose (Away + Medium, Light, Hard) has 1 more active frame and 12 less recovery frames
  • Robin – Flip Kick (Towards + Hard) can now be directed closer or further by holding Towards or Away
  • Robin – Flip Kick (Towards + Hard) recovers 3 frames faster on hit, 8 frames faster on block, 13 frames faster on miss and has 10 less frames of blockstun
  • Robin – Low Cutter (Down + Hard) now recovers 5 frames faster on block
  • Robin – Assassin Strike cancel input can now be buffered
  • Robin – Swoop has its hit region adjusted
  • Robin – Swoop MB now auto faces the opponent, has 8 startup frames (down from 16), the projectile travels faster with improved initial tracking
  • Supergirl – Elseworld’s Finest (Light, Light, Up + Hard) has 10 more frames of blockstun
  • Supergirl – Last Daughter of Krypton (Away + Light, Medium, Hard) has its hit region adjusted and 5 less recovery on block and miss
  • Supergirl – Face Smash (Medium) has its hit region adjusted, starts up in 10 frames (up from 8), and is a mid attack
  • Supergirl – Forbidden Fortress (Medium, Light) has increased pushback on block, 5 less blockstun, and 3 less recovery frames
  • Supergirl – Crossroads of Time (Medium, Light, Medium) now has 16 startup frames (down from 18)
  • Supergirl – Matrix (Away + Medium, Light + Hard) has 5 less blockstun, 20 less recovery on block, 15 less recovery on block
  • Supergirl – Frost breath MB base  damage increased to 2 (from 0) and combo damage scaling reduced
  • Supergirl – Kryptonian Force now recovers 4 frames faster
  • Supergirl – Fixed bug that caused the hit region of Kryptonian Force MB to be offset when done on right side of the opponent
  • Supergirl – (Air) Power Slam MB can now be Air Escaped
  • Supergirl – Adjusted the stat distribution on her Epic Set Items to be more in line with similar items.
  • Superman – Injustice 2 Update 1.07 fixed bug preventing superman from canceling Steel Fist (Jump + Light) or Double Strike (Jump + Medium) into Ankle Breaker (Down + Hard) or Flying Low (Down + Towards + Hard)
  • Superman – Flying Punch is now a high attack and has had its repel proximity adjusted
  • Superman – Flying Punch MB no longer has armor and has its hit region adjusted
  • Superman – Rising Grab has 4 more frames of recovery on block and 9 more frames of recovery on miss
  • Superman – Super Breath base damage decreased to 9 (from 10)
  • Superman – Super Breath MB base damage decreased to 6 (from 10)
  • Superman – Injustice 2 Update 1.07 fixed bug preventing combo damage scaling from applying to (Air) Flying Smash when used as an OTG in certain circumstances
  • Swamp Thing – base stats adjusted to have 50 less Ability, 50 less health, and 100 more defense
  • Swamp Thing – Log Slam (Towards + Hard) and Log Smack (Away + Hard) have their hit regions adjusted
  • Swamp Thing – increased base damage of most special moves by 1
  • Swamp Thing – Abigail’s Garden recovery has been reduced by 9 frames
  • Swamp Thing – If Swamp Thing has Abigail’s Garden character power active, hitting an opponent with Vine Grab or Green Thumb causes Swamp Thing to gain armor for a short duration
  • Swamp Thing – Abigail’s Garden will no longer stop growing when Swamp Thing blocks an attack, attacks with Healing The Breach (Towards + Medium, Light), hits with Bio-Fission MB, or does a dash
  • Wonder Woman – Eyes of The Gorgon (Towards + Medium, Hard) has 5 less frames of recovery and 10 more frames of blockstun
  • Wonder Woman – Challenge of The Gods (Away + Medium, Hard) now has 21 startup frames (down from 24), 10 more frames of  blockstun with increased pushback, and recovers 15 frames faster on block / miss
  • Wonder Woman – Upward Shield Toss is now a high attack, recovers 17 frames faster and has increased hit advantage
  • Wonder Woman – Upward Shield Toss MB has its hit region adjusted and has increased hit advantage
  • Wonder Woman – Air Shield Toss is now a high attack
  • Wonder Woman – Air Shield Toss MB is now a high attack, has 2 more active frames, recovers 12 frames faster, and no longer triggers autoblock on a grounded opponent
  • Wonder Woman – Air Downward Shield Toss MB now recovers 9 frames faster and no longer triggers autoblock on a grounded opponent
  • Wonder Woman – Hippolyta’s Light character power recovers 9 frames faster.

Check your game update and download latest Injustice 2 Update 1.07.

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Gaming

Injustice 2 Update 1.04 for PS4 & Xbox One released with fixes

Injustice 2 Update 1.04 for PS4 and Xbox One is now available for download. The new update brings character fixes, stage fixes, and stability improvements.

The update added more descriptive connection error messages and improved detection. The audio issues related to moves being interrupted is now fixed. AI logic is also Improved for multiverse opponents & for player AI loadouts. Red Hood is coming to the stream this week. Check out more details below.

What’s new in Injustice 2 Update 1.04 for PS4 & Xbox One

General Gameplay Fixes

  • General stability improvements
  • Many move list corrections
  • Added more descriptive connection error messages and improved detection.
  • Fixed audio issues related to moves being interrupted.
  • Improved AI logic for multiverse opponents & for player AI loadouts.
  • Corrected an issue which could cause specific Jump Attacks to not have recovery when a miss occurred
  • Corrected an issue that could cause a character to jump in the opposite direction if the jump was inputted on the same frame as an opponent teleporting to the opposite side
  • Gear Loadouts are now displayed in the loading screen for online matches
  • The level requirement on Gear will now be displayed as red if the user has not met the level requirement to equip it.
  • Injustice 2 Update 1.04 for PS4 and Xbox One added an indicator to opponent info in online match making screens which will display if the opponent is using a Wi-Fi connection instead of a Wired connection.
  • The cursor now starts on Return tab instead of Leave Guild in the edit / view Guild information popup.
  • Added ability to view Set Bonuses in the customize character summary page
  • Fixed an issue related to the projected win percentage not being accurate for online ranked and player matches.
  • Fixed an issue which could cause players to not receive the proper rewards upon reaching levels 5/10/15/20.
  • The Guild tab will now flash in the main menu to indicate if awards are available to be claimed.
  • Injustice 2 Update 1.04 for PS4 and Xbox One fixed an issue that could cause the camera to behave unexpectedly if there was an error when an arena transition happened.
  • Multiverse opponents and player AI loadout characters will now use sidekick and assist attacks.
  • Fixed an issue in some Multiverse events that allowed for Sidekick and Assist Attack meter to be depleted without the attack occurring.

Stage Specific Fixes

  • Batcave – Hanging hook Environmental Interaction now has a cooldown after being used.
  • Batcave – fixed a bug that allowed hanging hook Environmental Interaction to knock enemies slightly outside of the arena boundary.
  • Brainiac Ship – fixed a bug causing a character to face the wrong way when using the data canister bomb Environmental Interaction under certain circumstances
  • Metropolis – fixed bug causing punching bag visuals to linger after being interrupted while using this Environmental Interaction.
  • Slaughter Swamp – reduced the range in which the truck Environmental Interaction can be used.

Character Specific Fixes

  • Black Adam – the Gear Ability Soul of Shazam now increases damage on initial hit of SHAZAM!!! (Flip Stance + Meter Burn)
  • Black Adam – the Gear Ability Seth Strike can now be done as a wakeup, reversal, and be 2in1 cancelled into.
  • Bane – Mercenary’s Elbow when meter-burned will no longer do unscaled damage (this change only applies when not in Competitive/Tournament Mode)
  • Bane – fixed a bug which prevented his forward and backward throw to not reward a first hit bonus.
  • Bane – while in level3 Venom, Shattering Cross (Towards + Medium) will no longer lose its armor breaking property when cancelled into Fist Slam (Down)
  • Brainiac – slightly adjusted hit regions on Panic In The Sky (Towards + Medium, Down + Light, Hard).
  • Cyborg – fixed a bug which could cause the HUD UI for his character power to display the wrong icon.
  • Darkseid – the character power Parademons will no longer sometimes immediately attack if the character power button is still held down
  • Darkseid – fixed a bug where Low Burn (Down + Hard) could remain active with no visual effect if he was hit during a specific frame
  • Darkseid – fixed bug causing Charging Parademon to attack in the wrong direction under certain circumstances.
  • Deadshot – Fixed bug causing opponent to gain meter when killed by Wrist Cannon while Poison Ammo is active.
  • Flash – the visual effects for Gear Ability Sonic Bolt will no longer disappear if Flash was hit during the recovery frames.
  • Green Arrow – the latest Injustice 2 Update 1.04 for PS4 and Xbox One fixed a bug preventing Canary’s Kiss (Towards + Hard) from receiving a damage boost when meter-burned or performed as a bounce cancel
  • Joker – reduced the block stun on Chattering Teeth by 5 to prevent an inescapable block trap against most characters.
  • Poison Ivy – fixed a bug where Bed of Thorns visual effects could linger when the move was not active.
  • Scarecrow – fixed a bug which caused his wakeup attacks to have no invincibility frames (affects Fear Toxin & Traumatize).
  • Wonder Woman – “The Gear ability Amalthea’s Protection no longer loses armor when meter-burned.
  • Wonder Woman – Injustice 2 Update 1.04 for PlayStation 4 and Xbox One fixed a bug causing Upward Amalthea Bash when done as a wakeup to lose invulnerability before the activate frame.

Check your game update and download Injustice 2 Update 1.04 for PS4 or Xbox One.

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Gaming

Injustice 2 for Android is now available for download

Injustice 2 game for Android is now available for download. The original Injustice game was a big hit with more than 10 million downloads with 4.4 stars in the Play Store. The basic mechanics of Injustice 2 will be familiar to players, however, there are few new gameplay mechanics like super moves and ranged attacks.

Injustice 2 is a simplified fighting game that relies upon swipes and taps to control all of your character’s skills. Over time, you’ll discover more heroes and villains from the DC universe to add to your team.

There are even different versions of the same characters. You can spend money to avoid tediously grinding through every battle. There’s also an energy system that limits how much you can play without paying.

The Injustice 2 game download size is around 900MB. Download the game from Play Store or from the link below.

[appbox googleplay com.wb.goog.injustice.brawler2017]

Categories
Gaming

DC Injustice 2 announced Coming in 2017

DC comics Injustice 2 game is coming in 2017. Injustice 2 is the sequel to 2013’s Injustice: Gods Among Us. Injustice 2 will include new characters, new environments and some new moves. DC is also introducing a brand new Gear System, allowing players to build their own version of Superman, their Batman and ultimately, their Injustice Universe.

The Gear System uses RPG-like mechanics to reward players with loot drops every time you play the game. With each loot drop, the gamers will earn character-specific gear to outfit and power up your roster. Changing not only the look of each character but also fight strategy. As you gear up your characters, you’re building a roster of DC Super Heroes and Super-Villains that reflects your choices, and your preferences, which can be vastly different than your opponents.

Warner Bros celebrated the first game’s three-year anniversary last week by announcing a Batman-themed Samsung S7 edge.