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Mass Effect Andromeda Update 1.10 released, Full Patch Note

Mass Effect Andromeda update 1.10 for PS4, Xbox One, and PC is now available for download. The latest update has fixed the issue where Bulwark, Siphon, and Concussive variants of pistols and sniper rifles would prime enemies too slowly when using special ammo.

Mass Effect Andromeda
Mass Effect Andromeda Update 1.10 PS4, Xbox One, and PC

In addition, with this new update veteran ranks of characters will only drop after all characters of that rarity have been unlocked to rank 10. Also, Naladen explosion now deals damage when Cryo or Incendiary Ammo is equipped. Check out full changelog below.

Mass Effect Andromeda Update 1.10 Patch Note

  • Veteran ranks of characters will only drop after all characters of that rarity have been unlocked to rank 10.
  • Naladen explosion now deals damage when Cryo or Incendiary Ammo are equipped.
  • Mass Effect Andromeda update 1.10 for PS4, Xbox One, and PC fixed issue where Dwindling Supplies and Empty Resupply mission modifiers would not function correctly if a player left the game.
  • Dhan shotgun now properly primes enemies.
  • Fixed issue where Bulwark, Siphon, and Concussive variants of pistols and sniper rifles would prime enemies too slowly when using special ammo.
  • Mass Effect Andromeda update 1.10 for PS4, Xbox One, and PC fixed issue where using Supply Pack Transmitter would reduce spare ammo if Empty Resupply mission modifier was active.
  • Using First Aid with Supply Pack Transmitter no longer heals enemies.
  • Fixed issue that caused screen to blink red/yellow when using Siphon and Bulwark weapons.
  • Rank XIV Common Characters are no longer displayed as Rank XV

The update size is around 900MB on PS4, 1.31GB on Xbox, and 1.14GB on PC. Check your game update and download latest Mass Effect Andromeda update 1.10.

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Gaming

Mass Effect Andromeda update 1.09 for PS4, XBox One, PC Changelog

Mass Effect Andromeda update 1.09 for PS4 and Xbox One official patch note is now available. The update is already available on PC. PS4 and Xbox One users will receive the update soon.

The update includes the Platinum difficulty in Multiplayer that features a new mixed enemy faction as well as further improvements to facial animations and cinematics. The new patch also improved stability, fixes for several reported issues, the ability to dismantle the X5 Ghost, and more. Check out more details below.

Mass Effect Andromeda update 1.09 Patch Note

  • Various improvements to facial animations and cinematic scenes
  • Improved stability
  • [MP] Platinum difficulty added
  • Fixed issue where certain hair textures could disappear from female custom heads when using Facial Reconstruction Suite
  • Fixed issue where negative AVP could be displayed after reaching Nexus level 20
  • Mass Effect Andromeda update 1.09 for PS4 and XBox One fixed various quest progression blockers
  • Fixed issue where Ryder could be killed even when following directions during the guarded walk through Aya
  • Fixed issue where player could commit to relationships with both Jaal and Cora concurrently
  • Fixed issue where the “Reach the Signal Source” objective in Peebee’s quest line could fail to trigger
  • Fixed issue where player could get trapped on a ledge in the Elaaden Vault, causing an infinite load screen
  • Fixed save/load issues with the final battle area in Peebee’s Loyalty mission
  • Fixed issue where the “Speak to Sid” objective on the Nexus could persist indefinitely
  • Mass Effect Andromeda update 1.09 for PS4 and XBox One fixed issue where quest marker could disappear during the final step of the “Reformation” quest on Voeld
  • Addressed issue where it was possible for the player to be attacked during initial conversation with Bain Massani on Eos
  • Fixed issue where save/load could cause final platform to disappear in Drack’s Loyalty Mission
  • Fixed issue where the player can’t progress through the final story mission if the Nomad is broken from the “Out of Gas” quest
  • Added a confirmation prompt before changing Ryder’s appearance on the Tempest
  • Mass Effect Andromeda update 1.09 for PS4 and XBox One fixed issue where player could become trapped by NPCs in the APEX HQ on the Nexus
  • X5 Ghost can now be dismantled.
  • Fixed issue where TAB (keyboard) and Start/Options (Controller) no longer served as shortcuts to close the pause menu
  • Fixed issue where auto-level could assign skill points into loyalty-locked squadmate skills
  • Tactical Cloak melee damage bonus now applies to jump-melee as well.
  • Mass Effect Andromeda patch 1.09 for PS4 and XBox One fixed issue with Fusion Mods displaying incorrect stats
  • [PC] Improved HDR functionality on Windows 10 Creators Update
  • [PC] Photo mode now supports Ansel’s depth-of-field controls.
  • [PC] Fixed issue where Logitech keyboard rebinding would cause key lighting to work improperly.

Mass Effect: Andromeda Combat Balance Updates

Multiplayer

  • Introduced Platinum Difficulty, featuring mixed enemy factions.
  • Added the Batarian Scrapper character (Rare).
  • Added a Skin Tone slider to customization options for some characters.
  • Mass Effect Andromeda update 1.09 added Veteran Bonus ranks that increase power, combo, and melee damage stats for each character.
  • There are now two daily challenges and new types of challenges.
  • The Item Store has a weekly rotation of two Uncommon and two Rare equipment items.
  • Characters can be renamed in the customization options.

Weapons

  • Added the Kishock Harpoon Gun, a heavy, single-shot batarian sniper rifle that bleeds targets slowly.
  • There are new versions of the Uncommon, Rare, and Ultra Rare weapons with unique perks.
    • Bulwark: grants you additional damage resistance when near other players. Damage resistance increases with each team member in range.
    • Siphon: damage dealt replenishes player health.
    • Concussive: killing an enemy with a weak point shot causes them to detonate with a biotic explosion.

ASSAULT RIFLES

  • Avenger S
    • Increased damage from 55-66 to 66-79
  • Falcon
    • Increased damage from 385-462 to 415-498
    • Increased total ammo from 30-38 to 36-45
    • Increase explosion radius from 2 meters to 3 meters
  • P.A.W.
    • Increased damage from 58-67 to 64-74

PISTOLS / SMGS

  • Charger S
    • Mass Effect Andromeda update 1.09 increased damage from 47-56 to 57-68
  • Sidewinder
    • Decreased reload speed from 1.5 seconds to 0.75 seconds
    • Increased total ammo from 42-53 to 60-75
  •  Eagle
    • Increased clip size from 18 to 24
    • Increased total ammo from 180-225 to 192-240
  • Scorpion
    • Increased damage from 475-570 to 587-704
  • Equalizer
    • Increased damage from 57-68 to 71-85

SHOTGUNS

  • Scattershot
    • Increased damage from 66-79 to 87-104
  •  Reegar Carbine
    • Increased damage from 58-70 to 90-108

SNIPER RIFLES

  • Viper S
    • Increased damage from 460-552 to 610-732
  • Indra
    • Decreased damage from 105-126 to 92-110
  • Black Widow
    • Increased damage from 771-891 to 900-1041
    • Increased gun weak point multiplier from 1.7 to 2.0
  • Naladen
    • Changed damage distribution between impact and area of effect from a 40/60 ratio to 20/80
  • Shadow
    • Slowed down the Shadow’s recharge by 33%

MODS

  • Mass Effect Andromeda update 1.09 added new Targeting System mod for pistols and assault rifles that increases accuracy without a magnified scope.

Powers

COMBAT

  •  Concussive Shot:
    • Increased base damage from 350 to 440
    • Increased Rank 3 damage bonus from 25% to 35%, and Rank 5 damage bonus from 40% to 50%
    • Increased Rank 6 Anti-Shield damage bonus from 50% to 100% and Rank 6 Anti-Armor damage bonus from 50% to 120%
  • Flamethrower:
    • Increased the direct damage per second from 240 to 250
    • Increased the burning damage over time from 120 to 130 per second
  • Frag Grenade:
    • Base damage radius increased from 5 meters to 6 meters
    • Rank 5 Shrapnel damage over time increased from 65 to 100 damage per second. Duration increased from 5 seconds to 6 seconds

TECH

  • Assault Turret:
    • Rank 5 Omni-Link radius increased from 6 meters to 10 meters
    • Rank 6 Cryo Ammo bullet damage bonus increased from 20% to 60%
    • Rank 6 Flamethrower:
      • Immediate damage per second increased from 150 to 275
      • Burning damage over time increased from 130 to 200 damage per second, and the burn duration increased from 2 seconds to 4 seconds
      • Flamethrower damage to armor increased from 50% to 60%
      • Flamethrower range increased from 8 meters to 15 meters
  •  Fortify:
    • Mass Effect Andromeda update 1.09 fixed a bug that was preventing Rank 6 Unmoving Defense from providing stated damage resistance
    • Increased Rank 6 Unmoving Defense damage resistance from 8 to 10 per second, up to a maximum of 50 (was 40)
  • Tactical Cloak & Stealth Grid:
  • Increased the melee damage bonus from 60% to 75% and bonus window from 2 seconds to 3 seconds
  • Tactical Cloak
    • Escape Artist now recloaks player for 4 seconds after killing blow with a melee attack.
  • Remnant VI
    • Decreased the Rank 2 beam damage bonus from 65% to 50%
    • Decreased the Rank 5 Focus beam damage bonus from 100% to 80%
    • Increased the Rank 6 Electric beam damage bonus from 30% to 50%
  • APEX Training Passive:
    • Rank 5 Aerial Combat Training is now Special Combat Training and adds 50% damage to combo detonation on top of existing bonuses

BIOTIC

  • Lance:
    • Increased base damage from 350 to 400
    • Increased aim assist vs. distant targets from a 2-degree angle to a 3-degree angle
  • Nova:
    • Increased Rank 5 Anti-Armor and Anti-Shield damage bonuses from 75% to 100%
    • Increased Rank 6 Seismic damage bonus from 40% to 50%
  • Shockwave:
    • Increased base damage from 350 to 400
  • Singularity:
    • Mass Effect Andromeda update 1.09 increased the Rank 3 damage per second bonus from 40% to 100%
    • Increased the Rank 6 Explosion damage from 350 to 700
  • Throw
    • Fixed a bug that prevented Throw rank 6b from increasing combo detonation damage
  • Annihilation
    • Fixed a bug that prevented Annihilation from affecting targets within first 5 seconds of activation

Enemies

  • In most cases, Ascendant, Fiend, and Hydra sync kills are no longer fatal, but will bring down the player.

Gameplay

OBJECTIVES

  • Timers and progress bars now scale based on difficulty level.
  • Devices now must be defused within 45 seconds of spawning. This timer resets upon completing interaction.
  • Upload depletion rate now reduced when not controlled by players.
  • Hack can now be contested by enemies.
  • Assassination
    • Replaced with Boss objective
    • Boss now spawns more difficult variants of creatures, in progressive order of creature difficulty
    • Targets have special nameplates, more hit points, and take reduced damage from Cobra RPGs

Equipment

  • Juggernaut Shield bonus increased to 20%
  • Shield Enhancer bonus Increased to 30%
  • Revive Pack Transmitter
    • Renamed as Supply Pack Transmitter
    • Now duplicates the effects of First Aid, Revive Packs, and Ammo Packs to teammates within 10 meters
    • Increases the radius of the Cobra RPG by 50%
  • Damage from Cobra missiles modified to be more consistent among enemy types, and no longer deal extra damage to weak points.

Check your game update and download latest Mass Effect Andromeda update 1.09 for PS4, XBox One and PC.

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Gaming

Mass Effect Andromeda update 1.08 for PS4 and XBox One Changelog

Mass Effect Andromeda update 1.08 for PS4 and Xbox One will be available soon, however, the official change log is released. The new update brings improvements to the Character Creator, expanded Male Romance Options for Scott Ryder and other improvements.

Mass Effect Andromeda

The update also fixed the issue with Nomad upgrades Shield Crafting quest and issue where weight reduction modifications wouldn’t reduce weight. Check out what’s new and fixed in the latest update.

What’s new in Mass Effect Andromeda update 1.08

Improved Character Creator

The new update expanded the options available in the character creator, giving you greater control over your Ryder’s appearance. Two new heads were added, one male and one female, as well as a new complexion option and a greater range of available skin tones. We also unlocked all hairstyles for both exes, and added a new bald option.

For players wanting to adjust their look mid-game, Mass Effect Andromeda update 1.08 added the ability to change your character’s appearance onboard the Tempest. And for fans of Alec Ryder’s iconic appearance, you can now choose to keep the default Alec, rather than having his appearance be based on your custom Ryder.

Expanded Male Romance Options for Scott Ryder

With this new Mass Effect Andromeda update 1.08 for PS4 and XBox One, Scott Ryder can now pursue Jaal as a romance option. There are several important reasons for this change:

Scott Ryder did not have a same-sex squadmate available as a romance option, nor could the achievement for completing three romances be achieved with only male same-sex partners. And as the angara have expressed their fluidity in how they perceive gender, it seemed only natural that Scott could have a relationship with Jaal.

Single player
  • Ryder’s appearance can now be changed on board the Tempest
  • Expanded the range of options available in the character creator
  • Jaal can now be romanced by Scott Ryder
  • Dialogue for Hainly Abrams was adjusted to change the flow of personal information she discusses with Ryder.
  • Mass Effect Andromeda update 1.08 for PS4 and XBox One fixed issue with Nomad upgrades Shield Crafting quest
  • Nexus level and cryo pod points are retroactively granted
  • Vendors now carry weapon mods for Level 60-71 players
  • Vendors now sell weapon augmentations for automatic fire, burst fire, and single-shot fire
  • Improved clarity of descriptions for augmentations
  • Plasma Charge system now works properly for shotguns
  • Beam Emitter augmentation now causes guns to fire a constant beam with scaling damage based on the weapon’s damage per second
  • [PC] Added experimental support for Dolby Vision™ technology
Multiplayer
  • Stealth Grid challenge now increments properly.
  • Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed
  • Enabled movement correction during Fiend attacks to reduce the incidence of players seeing Fiends attacking in the wrong direction.
  • Improved movement prediction for some enemies in tight spaces to reduce the appearance of teleportation.
  • Mass Effect Andromeda update 1.08 for PS4 and XBox One fixed issue that prevented melee attacks if the revive icon was near the center screen.
  • Fixed issue where ammo pick-up audio incorrectly played.
  • Fixed issue where Backlash could malfunction while moving.
  • Using Stealth and Recon Visor together no longer increases duration of invisibility for Turian Agent.
  • Mass Effect Andromeda update 1.08 for PS4 and XBox One fixed issue where weight reduction modifications wouldn’t reduce weight.
  • The Revive Pack Transmitter now displays the revive radius in the loadout screen
  • Equipping the Cobra RPG now interrupts reloading.
  • Player turns to Adhi when getting synced to avoid teleportation issue.
  • Fixed issue where enemies would occasionally enter T-pose when hit.
  • Improved visual and audio cues for player ready status in Multiplayer lobbies.
  • Mass Effect Andromeda update 1.08 for PS4 and XBox One added “Lights” option to customization options.

Combat Balance

The new update addressed weapon bloom and accuracy. Developers have halved the maximum reticle size for automatic weapons and decreased the speed at which it reaches maximum size. Also, there is now an improved accuracy for these weapons across the board.

 

Melee
  • Omni-blade
    • Increased base damage from 275 to 400
  • Cryo Gauntlet
    • Increased base damage from 200 to 400
  • Asari Sword
    • Increased base damage from 400 to 740
  • Krogan Hammer
    • Increased base damage from 400 to 650
    • Increased radius from 1m to 2m
  • Krogan Headbutt
    • Increased base damage from 330 to 740
Powers
  • Salarian Infiltrator
    • Offensive Tech Rank 6: Technical Synergy upgrade will now trigger for all three powers, not just Energy Drain.
  • Energy Drain
    • Decreased Rank 6 Shields Restored bonus from 30% to 25%
  • Cryo Beam
    • Now grants 25% assist score instead of support score
  • Shockwave
    • Increased damage from 245 to 350
  • Overload
    • Increased the chaining damage when fully-charged from 100 to 300.
    • Rank 6: Maximum Charge now grants +30% to all Overload damage, not just chain damage.
  • Damage from Frag Grenade now bypasses enemy shield gates.
  • Damage from Sticky Grenade now bypasses enemy shield gates.
  • Damage from Trip Mine now bypasses enemy shield gates.
Combos
  • Mass Effect Andromeda update 1.08 increased the Tech Combo base damage from 225 to 257 on Bronze, from 350 to 400 on Silver, and from 432 to 494 on Gold. The damage over time was not affected.
  • Throw now does standard combo detonation damage (previous damage was -25%)
Weapons
  • Accuracy improved for automatic weapons in Mass Effect Andromeda update 1.08.
  • Reduced maximum reticle size and speed of reticle bloom for automatic weapons
Assault Rifles 
  • Sweeper (changes made May 19 in server-side update)
    • Increased damage from 64–77 to 96–115
    • reduced recoil
    • changed hit reaction to a short interrupt
  • Cyclone (changes made May 19 in server-side update)
    • Increased damage from 37–47 to 59–74
  • Avenger S
    • Damage increased from 55–66 to 66–79
Pistols / SMGs
  • Talon
    • Damage increased from 76–91 to 84–101
    • Force decreased from 50 to 35
    • Weight increased from 28 to 30
  • Charger S
    • Damage increased from 47–56 to 57–68
Sniper Rifles
  • Vanquisher
    • Weight increased from 45 to 55
  • Widow
    • Weight decreased from 65 to 50
  • Indra
    • Removed large camera shake on the Indra’s first shot
  • Incisor
    • Reduced Incisor’s recoil per shot
  • Viper S
    • Damage increased from 460–552 to 610–732
Enemies
  • Fiends, Hydra, Adhi, and Ascendants now wait at least two seconds to initiate a sync attack after jumping up from a lower level
  • Bronze enemies now do 5% more damage with all attacks
  • Silver enemies now do 10% more damage with all attacks
  • Gold enemies now do 10% more damage with all attacks
  • Decreased enemy shield gate duration from 0.25 seconds to 0.1 second
  • [SP] Increased enemy shield gate amount by 50%
  • [MP] Increased enemy shield gate amount on Bronze/Silver/Gold from 330/640/950 to 495/1152/1995
  • [MP] Enemies in cover take less time to attack targets that are in the open
  • Mass Effect Andromeda update 1.08 increased the distance enemies are willing to travel to execute a downed player from 9 meters to 12 meters
  • Reduced distance from which downed player can be executed
Kett
  • Slowed the wind-up for the Fiend and Ascendant’s sync attack by 20%
  • [MP] Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed
Remnant
  • Mass Effect Andromeda update 1.08 increased Assembler weapon damage by 10%.
  • Changed Assembler firing pattern from 4–8 shots per salvo to 4–9.
  • Damage spike at the end of the Destroyer damage field now ignores player’s health gate.
  • Observers now have a short charge-up time before attacking.
Outlaws
  • Converted the Pariah’s armor bar evenly into health and shields
  • Hydra’s sync attack wind-up is 20% faster and kills the target if successful
Categories
Gaming

Mass Effect Andromeda update 1.07 released with fixes

Mass Effect Andromeda update 1.07 is now available for download. The latest update fixed an issue where the server would auto disconnect when sending strike teams on APEX missions.

In addition, the update includes enhanced performance and stability fixes. Check out what’s new and fixed in the latest update.

Mass Effect Andromeda update 1.07

  • Fixed issue where server would auto disconnect when sending strike teams on APEX missions.
  • Fixed a crash on UNC Outlaw when nearing outpost of signal source. (Kadara S.O.S.)
  • The Athletic Casual Outfit will now unlock for all entitled players (Deluxe edition content)
  • Fixed an issue which prevented completion of the Nomad upgrades / Shield Crafting quest. Please travel back to the Tempest in order to trigger completion.

Check your game update on PS4, Xbox One, and download Mass Effect Andromeda update 1.07.

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Gaming

Mass Effect Andromeda update 1.06 released, Check out the Changelog

Mass Effect Andromeda update 1.06 is now available for download. The latest update improves the cinematic scenes, particularly in the opening hours of the game. In addition to enhanced performance and stability, we addressed a number of player-reported issues, including a bug that caused SAM to repeatedly tell Ryder they had received new email. Also, now the dialogue options will no longer appear “grayed out” if a character has more to say.

The new update also brings performance and stability improvements, as well as other bug fixes. Check out the changelog below.

Fixed in Mass Effect Andromeda update 1.06

  • Fixed issue that caused single player difficulty to impact multiplayer.
  • Improved performance and stability.
  • Various improvements to cinematic scenes.
  • Fixed issue where SAM would mistakenly tell Ryder they have new email.
  • Conversation options will no longer appear “greyed out” if new content is available
  • Improved legibility of subtitles.
  • Maximum Nexus Level increased to 29.
  • Single player balance improvements at higher difficulties.
  • Fixed issues with player animations getting stuck when jumping or changing direction repeatedly
  • Increased the number of autosaves allowed
  • Special items will not carry over into New Game+
  • Mass Effect Andromeda update 1.06 fixed issue where subtitles would not appear while waiting at the dialogue wheel if subtitles were disabled
  • Fixed issue that could cause AVP to reset to zero for all planets except Kadara
  • Vendors now sell fire augmentations
  • Weapon and armor vendors now carry inventory once player reaches Level 61
  • Chest armors now have level restrictions
  • Bonus items—such as Pathfinder Armor—can now be deconstructed
  • Fusion Mod of Resistance no longer continues to apply evade damage once unequipped
  • Improved responsiveness of control sticks
  • Mass Effect Andromeda update 1.06 fixed clipping issue on Sara Ryder’s casual jacket
  • Added graphics options to toggle Motion Blur and Depth of Field
  • Fixed issue where Remnant VI would stop attacking
  • Turbocharge will not deplete spare ammo when used on a weapon with the Vintage Heat Sink augmentation
  • Fixed interaction with datapad in the Search for the Remnant Drive Core mission.
  • Fixed issue where squadmate could not be revived if killed by a fiend at Site 2
  • Swapping a dead squadmate at a loadout will not cause them to die permanently
  • Nexus tram now operates during Nexus Reunion mission even if player has not completed Prologue
  • Fixed issue where player could romance both Cora and Peebee
  • Fixed issue where player could romance both Vetra and Peebee
  • Taking the left path in the Havarl dungeon will not block progression on Remnant Scanner mission
  • Mass Effect Andromeda update 1.06 fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable
  • Fixed issue where player couldn’t hide Ryder’s helmet after completing Ark Natanus mission
  • Fixed broken Nomad Shield Crafting mission
  • Fixed health issues with Architect’s leg that prevented completion of the fight
  • Frequency mission on Voeld is no longer blocked if player leaves the area after scanning the meteorite.
  • Missing Science Crew mission no longer blocked if Ryder kills the Architect before finishing objectives
  • Leaving the Nomad while falling out of bounds no longer results in infinite loading screen
  • Mass Effect Andromeda update 1.06 fixed issue where Nomad jump control was not remapping
  • Fixed issue where Cora slowly fell back to the ground after charging an airborne enemy
  • Improved performance on Eos when approaching or fast travelling to Prodromos
  • Loading auto-save will not block progress after kett encounter near Site 1 power relay station.
  • Eliminated player fall through on Tempest after loading autosaves in space.
  • Reduced the cost of Strike Team equipment and improved its effectiveness.
  • A default Ryder name can now carry over to New Game+.
  • Mass Effect Andromeda update 1.06 for PC – Fixed issue where dialogue choices would auto-select when using mouse and keyboard.
  • PC – Improvements to display when running at different resolutions.
  • PS4 – Fixed a crash that occurred when sitting in main menu for more than two minutes.
  • Mass Effect Andromeda update 1.06 for PS4 – Fixed crash that occurred when moving from multiplayer back to the main menu.

Multiplayer

  • Fixed issue where player would crouch repeatedly while interacting with device.
  • Player’s deceased character no longer falls through the floor after an Ascendant attack in the extraction zone on Firebase Icebreaker.
  • Improvements to reduce lag for players and hosts.

Mass Effect Andromeda update 1.06 Combat Balance Updates

Powers

We determined that the base damage of powers were too low, which caused them to be underpowered in the late stages. We’ve now increased the base damage of powers and improved some of the bonuses granted by additional skill points. We’ve also improved damage from passive skill trees.

Combo detonations on Gold and Silver difficulties also received a buff because they inflicted less damage than intended.

Weapons

Mass Effect multiplayer is more fun when it’s fast-paced, but low weapon damage limited that pace on Gold and Silver difficulties. There was also a noticeable imbalance between weapon classes, particularly for shotguns and assault rifles.

We’ve boosted the base damage for several underperforming assault rifles, pistols, and shotguns to make them more effective. In particular, we wanted shotguns to become better skirmish weapons, so we boosted their damage and accuracy outside of cover, while reducing the extra accuracy bonus when firing from cover.

Finally, we reduced the damage of the Vanquisher sniper rifle to make it comparable with other weapons. Its overwhelming damage far outclassed other weapons and made this particular sniper rifle a must-have. We’ve now evened the playing field so players feel more comfortable bringing something besides the Vanquisher to a Gold-level game.

We’ll continue to consider potential adjustments for some weapons.

Enemy Factions

We’ve also changed how difficult some enemy factions are to fight.

Due to their individual survivability, the kett were the most difficult faction. To combat this, we reduced their health and defenses. We also lessened the chance the Fiend will sync-attack on Silver and Gold difficulties. We’re investigating latency issues that cause the Fiend to appear like it teleports when it jumps.

We wanted to make the Outlaws more challenging, so we improved the ability of Sharpshooters and Hydras to push players into cover. We also made the Berserker easier to fight from cover and the Hydra is now stronger and more dangerous.

We left the Remnant untouched and continue to monitor their performance.

Player:

Fixed a bug that made Silver and Gold difficulties use normal stats for Shield Gate and Health Gate

Fixed a bug that made Silver and Gold difficulties use normal stats for damage reduction due to armor. Enemy armor now reduces 15 damage per hit on Silver and 20 damage per hit on Gold, to a minimum of 10 damage per hit

Powers:

All Damage Powers

Raw damage upgrades increased by a cumulative 25-35% per power

All Offensive Passive Lines

Power damage upgrades increased by a cumulative 20% per line

Power Combos

Fixed an issue that caused combos in Gold and Silver difficulties to inflict incorrect base damage

Increased base combo damage by approximately 60% in Bronze, 140% in Silver, and 200% in Gold.

Increased the value of combo damage upgrades in all passives from +30% to +50%

Combat Powers:

Barricade

Increased base duration from 12s to 13s

Decreased Rank 4 duration bonus from 40% to 35%, although the end duration is still greater than before

Increased Rank 5 buff from 20% to 30% power damage bonus

Flak Cannon

Increased base primary damage from 180 to 250

Increased base power cell count from 2 to 4

Tech Powers:

Assault Turret

Increased the Rank 5 flamethrower’s damage per second from 45 to 150, and burn damage over time from 22 to 35 damage per second

Increased the Rank 2 health upgrade from +30% to +50%, and the Rank 4 health upgrade from +50% to +75%

The power’s cooldown now triggers when the turret spawns, instead of when it is destroyed.

Increased base bullet damage from 20 to 36

The cooldown is now 30s, but can be reduced to 10s with the Rank 4 cooldown upgrade.

Fixed a bug causing the Rank 6 cryo ammo to inflict no damage

Incinerate

Increased the base damage from 120 to 350

Decreased the damage over time from 50 to 45 damage per second

Overload

Increased base uncharged damage from 150 to 200, and charged damage from 200 to 300

Flamethrower

Increased base damage from 220 to 240 damage per second

Cryo Beam

Increased base damage per second from 135 to 150

Energy Drain

Increased base damage from 160 to 175

Shield Boost

Increased base radius from 6m to 8m

Increased support score generated by successfully giving another player shields from 10 to 20

Invasion

Improved Rank 4 infection radius and Rank 5 spread radius

Remnant VI

Increased base health from 500 to 800

Increased Rank 2 health upgrade from 15% to 65%

Improved Rank 4 health regeneration rate and delay

Increased Rank 5 close-combat health upgrade from 120% to 200%

Increased the Rank 6 missile damage from 90 to 450

Decreased the Rank 6 missile cooldown from 10s to 5s

Increased base beam damage from 70 to 100 damage per second

Fixed issue where VI would occasionally get stuck

VI will now teleport to player if its path is too complex

Biotic Powers:

Pull

Increased Rank 5’s crushing grip damage over time from 35 to 60 damage per second

Throw

Increased base damage from 225 to 240

Shockwave

Increased base damage from 225 to 245

Singularity

Decreased base cooldown from 24s to 20s

Increased Rank 5 recharge rate bonus from +25% to +40%

Backlash

Increased base aegis health from 350 to 400

Increased base reflection damage bonus from +180% to +200%

Increased Rank 4 and Rank 5 bonuses

Charge

Increased base damage from 250 to 275

Nova

Increased base damage from 400 to 420

Annihilation

Increased the base cooldown penalty from 60% to 75%

Decreased the Rank 4 radius bonus from 50% to 35%

Damage and bonuses from different users will now stack on the same target

Lance

Slightly improved aim assist at longer ranges

Passive Powers:

Barrier

Barrier Drain: shield regeneration value from melee attacks decreased from 20% to 15%

Biotic Link: can now only apply its effect once every 5s

Saving Barrier: cooldown on the automatic shield regeneration increased from 10s to 15s

Biotic Ascension

Improved the bonuses for Rank 6 evolutions

Character Stats:

Asari Adept

Decreased base shields from 250 to 200

Krogan Vanguard

Decreased base shields from 180 to 150

Weapons

Assault Rifles

Avenger

Increased damage from 35–47 to 39–50

Mattock

Increased damage from 50–63 to 90–113

Increased magazine size from 16 to 20

Zalkin

Increased damage from 60–76 to 79–99

Valkyrie

Increased damage from 86–99 to 164–190

Increased magazine size from 16 to 20

Increased total spare ammo from 128–160 to 140–175

Soned

Increased damage from 51–59 to 70–81

Improved rate-of-fire charge time from 1s to 0.5s

Improved accuracy when firing from the hip or firing blindly over barriers

Maximum accuracy while aiming down sights was slightly decreased; the accuracy penalty for firing was reduced.

PAW

Increased damage from 35–40 to 58–67

Halberd

Increased damage from 90–113 to 150–180

Pistols

Carnifex

Increased damage from 175–220 to 255–321

Hornet

Increased damage from 46–55 to 101–121

Sidewinder

Increased damage from 150–180 to 167–200

Hurricane

Increased damage from 49–57 to 65–75

Eagle

Increased damage from 69–80 to 96–111

Improved accuracy

Rozerad

Increased damage from 48–56 to 73-84

Increased rate of fire from 420–525 to 490–613

Improved rate-of-fire charge time from 2s to 1s

Improved accuracy

Ushior

Increased damage from 463–535 to 775–896

Increased magazine size from 1 to 2

Increased total ammo from 18–23 to 20–25

Reduced weight from 0.25–0.13 to 0.2–0.1

Charger

Accuracy slightly reduced

Shotguns

Katana

Increased damage per pellet from 46–61 to 64–85

Piranha

Increased damage per pellet from 54–62 to 59–68

Disciple

Increased damage per pellet from 60–76 to 79–99

Ruzad

Increased damage per pellet from 98–123 to 171–215

Crusader

Increased damage from 382–442 to 699–808

Bullet trails added to the slug

Hesh

Increased damage per pellet from 55–66 to 66–79

Scattershot

Increased damage per pellet from 46–55 to 66–79

Dhan

Increased damage from 595–688 to 850–983

Increased magazine size from 2 to 3

Increased total spare ammo from 20–25 to 21–26

Deals extra weak point damage

Venom

Increased damage from 290–348 to 352–422

The initial round will now explode on contact with a target and the fragments will travel faster and longer before they explode

Sniper Rifles

Vanquisher

Reduced damage from 675–810 to 600–720

Shadow

Increased damage from 38–46 to 85–102

Increased damage as the Shadow gets closer to overheating; weapon will overheat faster

Valiant

Increased damage from 463–535 to 550–636

Total spare ammo increased from 35–44 to 45–56

Naladen

Increased damage from 496–574 to 650–752

Enemies

Kett

Wraith

Reduced health by 20%

Chosen

Reduced health by 5%

Anointed

Reduced shields by 47%

Destined

Reduced shields by 67%

Fiend

Decreased the chance that a Fiend initiates a sync attack on Hardcore and Insanity difficulties in single-player and Silver and Gold difficulties in multiplayer

Ascendant

Cobra RPG can now damage the Ascendant after its Orb is destroyed; on Normal or Bronze difficulty, the Cobra RPG can kill the Ascendant in one shot

Increased effectiveness of powers and weapons that lack extra weak point damage against the Orb

Outlaws

Angaran Saboteur

Increased armor by 33%

Turian Anarchist

Increased armor by 33%

Increased weapon damage by 20%

Salarian Agent

Increased armor by 33%

Now fires more frequently

Asari Pariah

Increased armor by 33%

Increased weapon damage by 20%

Sharpshooter

Increased shields by 60%

Increased frequency of firing at targets in cover

Decreased aiming time against out-of-cover targets at higher difficulties

Decreased sniper rifle damage by 18%

[SP] Fixed a bug that caused Roekaar Sharpshooters to deal 75% more sniper rifle damage than intended

Krogan Berserker

Reduced armor by 20%

Hydra

Increased armor by 38%

Weak point health now scales per difficulty in proportion to base health, effectively making it harder to break the weak point on Hardcore and Insanity difficulties in single-player and on Silver and Gold difficulties in multiplayer

Bonus damage from destroying the weak point now also scales with health

Increased normal shot damage by 67%

Normal shot projectile speed doubled

Bug Fixes

The Destroyer and Hydra’s remains will properly disappear after being defeated

Matches / Missions

Match Medals

Score required to achieve a Support Medal for Bronze, Silver, and Gold difficulties increased from 400/800/1,200 to 800/1,600/2,000

Store

Item Store

Added Experience Boosters to the Item Store

Equipment

Adaptive War Amp

Increased damage bonus from 15% to 30%

Engineering Kit

Increased damage bonus from 15% to 30%

Enhanced Munitions

Increased damage bonus from 15% to 30%

The free cosmetic items for Ryder is now available. They include “Nomad skins + Casual outfit.” If you bought Andromeda digitally, you can pay to upgrade to the Deluxe Edition through the PlayStation Store.

Check your game update on PS4, Xbox One, and download Mass Effect Andromeda update 1.06.

Categories
Gaming

Mass Effect: Andromeda Patch 1.05 for PS4, PC and Xbox One released

BioWare is now rolling out Mass Effect Andromeda patch 1.05 for gamers. The update includes fixes and other improvements to the game.

The update also added the ability to skip the lengthy transition animations that play out when traveling between planets on the galaxy map. BioWare has also improved “the appearance of eyes for human and Asari characters.”

Other big complaints that will be addressed in the update include “improving localized voice over lip sync” and tweaks to main character Ryder’s movement when he or she is running in a zig zag pattern. More details below.

Fixed in Mass Effect Andromeda Patch 1.05

  • Allowing you to skip ahead when traveling between planets in the galaxy map.
  • Increasing the inventory limits.
  • Improving the appearance of eyes for humans and Asari characters.
  • Decreasing the cost of remnant decryption keys and making them more accessible at merchants.
  • Improving localized voice over lip sync.
  • Fixing Ryder’s movements when running in a zig zag pattern.
  • Improving matchmaking and laten.cy in multiplayer.
  • Improved tutorial placement
  • Single-player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression.
  • Multiplayer balance changes: Weapons, cover, and enemies.
  • Added option to skip autopilot sequences in the galaxy map.
  • Improved logic, timing, and continuity for relationships and story arcs.
  • Improved lip-sync and facial acting during conversations, including localized VO.
  • Fixed various collision issues.
  • Fixed bugs where music or VO wouldn’t play or wasn’t correct.
  • Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs.
  • Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times.
  • Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save.
  • Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose.
  • Fixes issues related to some saves.
  • Fixed issue where objective sometimes becomes un-interactable for players in multiplayer.
  • Streaming and stability improvements.
  • More options and variety in the character creator.
  • Improvements to hair and general appearance for characters.
  • Ongoing improvements to cinematic scenes and animations.
  • Improvements to male romance options for Scott Ryder.
  • Adjustments to conversations with Hainly Abrams.

Check your game update and download Mass Effect Andromeda patch 1.05.

Categories
Gaming

Mass Effect Andromeda System Requirements Announced

Mass Effect Andromeda System Requirements is now officially announced. Mass Effect Andromeda game is releasing next month. According to Origin, you will need a 2 GB GTX 660 or Radeon 7850 to be paired with an i5-3570 or FX-6350 to play the game at minimum settings.

For a better game experience, you will require at least a Nvidia GTX 1060 or AMD RX 480 with an i7-4790 or FX-8350. Check out more details below.

Mass Effect Andromeda Minimum System Requirements

  • OS: 64-bit Windows 7, Windows 8.1, or Windows 10
  • CPU: Intel Core i5 3570 or AMD FX-6350
  • RAM: 8 GB
  • GPU: Nvidia GTX 660 2 GB, AMD Radeon 7850 2 GB
  • Hard Drive: At least 55 GB of free space
  • DirectX: DirectX 11

Mass Effect Andromeda Recommended System Requirements

  • OS: 64-bit Windows 7, Windows 8.1, or Windows 10
  • CPU: Intel Core i7-4790 or AMD FX-8350
  • RAM: 16 GB
  • GPU: Nvidia GTX 1060 3 GB, AMD RX 480 4 GB
  • Hard Drive: At least 55 GB of free space
  • DirectX: DirectX 11
Categories
Gaming

Mass Effect Andromeda releasing on March 21 with HDR support

EA confirms that Mass Effect Andromeda is releasing on March 21. However, the preload on PC via EA’s Origin will start on March 17. Once you pre-order the game on Origin, a page pops up that shows the game will become available to preload starting at 1 PM ET that day.

BioWare also confirmed that the Mass Effect Andromeda RPG will support HDR. Studio GM Aaryn Flynn confirmed that the game will support high dynamic range (HDR) on both Xbox One S and PlayStation 4 as well as on PC. HDR can deliver more vibrant and luminous images, it aims to make content look more realistic. Users with HDR supported monitors and 4K TVs can take advantage of the feature.

Flynn also confirmed that the game will not have a Season Pass, won’t be available in Arabic. The Mass Effect Andromeda PC requirements will be announced in February. The game will release on March 21 on Xbox One, PS4, and PC.