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Game Patch Notes

The Division Update 1.8 brings new Features and Map – Patch Notes

The Division update 1.8 will soon roll out on PS4, Xbox One, and PC. According to the official the Division 1.8 patch notes, all players will have access to new PVE mode—Resistance and new PVP mode—Skirmish. In addition, the West Side Pier map expansion will also be available for free.

Alongside the launch of Update 1.8, all three DLC’s for The Division will be available for all players for a limited time. Players without the Season Pass will have the opportunity to play Expansion I: Underground, Expansion II: Survival, and Expansion III: Last Stand until December 10.

The Division Update 1.8 Patch Notes

New feature: West Side Pier

  • West Side Pier is a completely new area accessible for all agents where two new game modes take place: ‘Resistance’ and ‘Skirmish’. In the zones, the enemy factions are teaming up to take the fight to the Division agents.
  • The West Side Pier map stretches over two named zones: Piers North and Piers South.
  • A new safe house will be available named Camp Clinton. Camp Clinton will act as a new social hub, similar to the Terminal, for Update 1.8.
  • West Side Pier features a new dynamic spawning system for enemies, new special assignments, and daily assignments.
  • West Side Pier Commendations have been added.

New feature: Skirmish

  • In Skirmish, two teams of four agents compete against each other to get the highest number of kills before the timer expires. Teams earn points each time a downed enemy agent is eliminated.
  • Agents can start a Skirmish session from the Last Stand matchmaking gate in the Base of Operations or Camp Clinton.
  • PvP rank (previously called Last Stand rank) cap has been increased from 40 to 99. Last Stand and Skirmish both contribute to this progression.
  • New PvP rank rewards have been added, including Classified Caches.
  • Skirmish Commendations have been added.

New feature: Rogue 2.0

  • The Rogue system in the Dark Zone has been overhauled for Update 1.8.
  • To go Rogue, the agent needs to toggle their Rogue status before being able to do any damage to friendly agents. Any member of their group can choose to also go Rogue or to leave the group.
  • Manhunt levels and objectives have been added. Agents reaching Manhunt status will now have an objective to interact with, which will reward Manhunt Caches. Non-Rogue agents will see the general area of the Manhunt objective and will be rewarded for stopping the Manhunt agents.

New feature: Optimization Station

  • Gear Optimization provides an all new way for agents to invest in their favorite gear and achieve the perfect min-maxed build for their playstyle. Agents can take any of their gear to the new Gear Optimization station and spend Division Tech and Credits to improve the quality of the item’s stats towards their cap.

New feature: Resistance

  • The Division update 1.8 introduces a new PvE game mode called ‘Resistance’ where factions are teaming up for the first time to fight against Division agents. Enemy NPCs continuously spawn in waves as the agents try to survive for as long as they can.
  • This new PvE game mode takes place in three arenas in West Side Pier.
  • Agents can start an event from the map or by walking to the arena locations located in West Side Pier and initializing the event from there.
  • Added resistance Commendations with the Division 1.8.

New feature: Underground changes

  • The old Directives have been removed and replaced by new ones that bring new gameplay options.
    • Electro Tech – New electro-tech gives the player vastly reduced cool-down on skills, however a side effect of this experimental technology causes disruption to other electrical systems while a skill is activate.
    • Adrenal Healing –Agents are granted a constant adrenaline boost, restoring their health, however the extra intake means less frequent use is available for all healing abilities.
    • Kinetic Armor – Experimental new gear that increases Agents armor as they increase their movement speed. Armor protection is significantly reduced when static.
    • Compensator – Experimental tech that gives all weapons extra stability when firing down the sights; however due to weight of this tech Agents have decreased ammo capacity.
    • Shock Ammo – Specially designed magazines allow for permanent shock bullets, but with constant fire this can cause it to be unusable for a short time and potentially shock the Agent.
  • The Underground will now have checkpoints.
  • Hunters have been added to the Underground as a random spawn. When they show up, there will always be one more Hunter than there are agents present. Slain Hunters have a chance of dropping Exotics and Classified Gear Sets.
  • The Rave Room from the End is NY mission has been added to the room rotation.
  • New Directives panel added to the Tactical Operations Center with the division update 1.17.
  • New quick launch options in the Tactical Operations Center for Daily and 3 Phase 5 Directive Operations.
  • Underground Daily Operations and Weekly Assignment information added to the map.
  • The Underground has been given weekly assignments, and will reward a Weekly Cache which contains an Exotic.
  • Rewards have been increased overall in the Underground with the division 1.17.
  • New Underground Commendations have been added.
  • New Patches have been added as commendation rewards.
  • The Division update 1.8 added ability to fast travel to Daily Operations.
  • Players are now able to match-make for customized operations and for daily operations.

New Classified Gear:

The new Classified Gear Sets which will become available in upcoming Global Events are:

  • Global Event 3 ‘Strike’:
    • Path of the Nomad
    • D3-FNC
    • Predator’s Mark
    • Banshee’s Shadow
  • Global Event 4 ‘Ambush’:
    • AlphaBridge
    • FireCrest
    • Hunter’s Faith
    • Tactician’s Authority.
  • AlphaBridge
    • Set Bonus (5 pieces):
      • +25% Health Regen
      • +10% Weapon Damage
    • Set Bonus (6 pieces):
      • Talent: Improved AlphaBridge
      • Inactive personal versions of all Signature Skills are rotating every 6 seconds and can be activated by killing enemy agents or Veteran/Elite NPCs. The Signature Skills that is up on rotation when an enemy is killed is activated for 10 seconds when all Primary Stats are balanced between each other. These times are shortened depending on the difference in the ranges of your Primary Attributes. You can no longer activate Signature Skills or be affected by Ally Signature Skills.
  • Banshee’s Shadow
    • Set Bonus (5 pieces):
      • +20% Looted Dark Zone Funds.
      • +5% damage to target out of cover.
    • Set Bonus (6 pieces):
      • Talent: Improved Banshee:
      • While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 5% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved.
  • D3-FNC
    • Set Bonus (5 pieces):
      • +15% Protection from Elites
      • +5% Ballistic Shield damage resilience
    • Set Bonus (6 pieces):
      • Talent: Improved FrontLine
      • When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has.
      • Physical Damage: Armor is increased by 30%.
      • Exotic Damage: Weapon Damage is increased by 30%.
  • FireCrest
    • Set Bonus (5 pieces):
      • +1 Incendiary Grenade Capacity
      • +5% Flame Turret Range
      • +20% Flame Turret Damage
    • Set Bonus (6 pieces):
      • Talent: Improved FireCrest
      • Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.
  • Hunter’s Faith
    • Set Bonus (5 pieces):
      • +20% Optimal Range
      • +10% Headshot Damage
    • Set Bonus (6 pieces):
      • Talent: Hunter’s Precision
      • Headshots double the gained increased damage bonus. 2 consecutive missed shots are needed to lose the bonus damage.
  • Path of the Nomad
    • Set Bonus (5 pieces):
      • +10% Health on Kill
      • Talent: Improved Nomad’s Resolve
      • Increases the amount of healing from Nomad’s Resolve. Nomad’s Resolve will now overheal.
    • Set Bonus (6 pieces):
      • Talent: Nomad’s Luck
        • 50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered.
  • Predator’s Mark
    • Set Bonus (5 pieces):
      • +10% Reload Speed
      • +8% Assault Rifle Damage
      • +8% SMG Damage
    • Set Bonus (6 pieces):
      • Talent: Improved Predator’s Mark
      • Hitting 10 shots without switching targets now applies The Predator’s Mark which makes the target bleed for 50% of the damage already done by those bullets; The Predator’s Mark ignores the targets Bleed Resistance. The Damage over time to the target is increased by 15% for every 3000 Stamina and can critically hit the target. When at 9000 Stamina the damage over time bonus is increased by an additional 120%
  • Tactician’s Authority
    • Set Bonus (5 pieces):
      • +5% Skill Haste
      • +5% Skill Power
    • Set Bonus (6 pieces):
      • Talent: Improved Tactician’s Authority
      • Using a skill while at the max bonus will reset the skill power buff but will raise the cap to 60%. Using a different skill at 60% has a 40% chance to set the buff power back to 30% while keeping the cap at 60%. This chance is increased by 20% for every 3000 Electronics.

New Exotic Weapons:

  • Four new Exotic weapons have been added to the game.
  • The House (Submachine Gun)
    • Special Talent: Card Counter
    • One half of the magazine does 20% increased damage. The half which deals increased damage flips after 15 seconds or when the magazine is empty.
  • Big Alejandro (Light Machine Gun)
    • Special Talent: Cover Shooter
    • Every bullet fired at an enemy from cover increases weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting combat.
  • Devil (Marksman Rifle)
    • Special Talent: Fire
    • Headshots increase stability by 30% for 15 seconds. Body shots increase headshot damage by 30% for 15 seconds.
    • Set Bonus talent used together with Heel: The Devil’s Heel
    • Both weapons gain the Fire and Fury talents and the buff durations are increased by 15 seconds. Bonuses from Fire and Fury are no longer lost when swapping between Fire and Fury. Weapon swap speed is increased by 50%.
  • Heel (Marksman Rifle)
    • Special Talent: Fury
    • Hitting weak points increase weapon damage by 15% for 15 seconds. Hitting skill proxies increase critical hit damage by 30% for 15 seconds.
    • Set Bonus Talent used together with Devil: The Devil’s Heel. See above.

New additions to the Premium Vendor

  • Players can now obtain all new vanity items and collections by unlocking the Encrypted Cache Mark 2.
  • The Premium Vendor NPC can now be found in Camp Clinton, as well as the Terminal.

Gameplay

  • The Division update 1.8 adjusted PvP modifier to balance TTK with the new stamina improvements.
  • Increased health point gain per stamina point to 30 (was 15).
  • Increased grenade cooldown to 6 seconds (was 3).
  • Critical Hit Chance is reduced by 50% when hip firing.
  • Removed reticle when hip firing.
  • The Division 1.8 replaced all instances of the + Weapon Damage gear statistic with % Weapon Damage. This results in more consistent benefits for all weapons regardless of RPM.
  • Fixed an issue where a grenade could become invisible if thrown exactly when going into a downed state.
  • Deconstructing High-End gear, High-End weapons, Gear Set items, Classified Gear Sets, Exotic armor and weapons now has a chance to reward D-Tech.
  • The turn speed for all agents has been increased slightly.
  • Issues with the Hunter’s Faith 4-piece bonus damage not reaching higher amounts of stacks with high RPM weapons have been fixed.
  • The Tactician’s Authority bonus will now proc for all damage dealt, including damage dealt by friendly turrets at a reduced rate.
  • The Division patch 1.8 fixed a bug where agents could fire faster than intended with any Bolt Action rifle.
  • Fixed an issue where an agent would not receive a cache after completing an assignment if their inventory was full.
  • Agents can now vote to kick group members. This functionality becomes available when a group has 3 or 4 members. When an agent joins a group via matchmaking that agent will be immune from being kicked out of the group for 3 minutes. Also, an agent whom joins a group via matchmaking can only be removed from the group if the agent is kicked by vote.

UI

  • The Division update 1.8 added rarity colors to the inventory’s Appearance menu so that it matches the behavior in the rest of the UI.
  • Fixed a UI bug where a .0 would be added to Firearms and DPS stats on weapons.
  • Fixed several UI issues where text would overlap in certain languages.
  • Fixed a UI issue where the HUD would still appear when in the Dark Zone even though the Auto-Hide option was turned on.
  • Fixed a UI bug where it would seem as if an agent had the Fire Bullets consumable active even though it was not active. This issue would only appear if the consumable was used shortly before the agent entered the downed state.
  • The Division 1.8 fixed an issue where Smart Cover would overlap with the megamap.

Weapon balance

  • Exotic weapons
    • Warlord, Caduceus, Historian, Tenebrae, Damascus, Golden Rhino, Midas, Hungry Hog, Showstopper, Thompson M1928, and the Tommy Gun have had their damage slightly increased.
    • Pakhan has had its damage slightly reduced and its spread decreased.
    • The Medved has had its range increased and its spread slightly decreased.
  • Weapons
    • The damage of high RPM weapons have been decreased.
    • The M4, MP5, and MP7 have had their damage decreased.
  • Talents
    • Adrenaline will now give the user a 2 second immunity to all status effects.
    • Adept will now give a single stack of its buff which is refreshed if another skill is used while it’s active. It will no longer stack multiple times.
    • Fixed instances where Rapid would stop working.
    • Fixed an issue where Battle Buddy would apply twice to an agent after they’ve been revived by a Support Station.
    • Fixed an issue where the Pakhan would lose its stacks upon switching weapons with the Lone Star 4 piece bonus active.

Skills

  • Support Station
    • Fixed a bug where the Support Station skill would still remain on the ground and the skill become unavailable when the agent using the skill move more than 100 meters away from it.
    • Fixed an issue where the Support Station buffs would stay even if the station was disrupted.
    • Fixed an issue where the Support Station healing rate would be inconsistent.
  • Turret
    • The PvP modifier for all turrets have been decreased to 35%.
  • Sticky Bomb
    • Removed Sticky Bomb detonation delay (was 1.2 seconds).
  • First Aid
    • Removed ability to activate First Aid while firing.
  • Survivor Link
    • Updated the Survivor Link tooltip to clarify that the agent’s group members are the ones that receive the emergency health boost.
  • Recovery Link
    • The Recovery Link auto revive will now deplete the Tactician’s Authority bonus.
  • Pulse
    • Agents will now be able to use Pulse when the cooldown is over even if the skill is already active.

Commendations / Patches

  • The Pacifist commendation will no longer be rewarded after a completed PvE Survival session.
  • Fixed an issue where the Outbreak shirt and the Cave Dweller patch would not blend well if the agent had the Banshee or Baseball jacket equipped.
  • Fixed an issue where Commendations with conditions as well as a patch reward would sometimes display incorrectly.
  • Fixed an issue where patches would cause flickering if wearing the Padded Cardigan – Black shirt or Hunting Vest – Brown with a female character.
  • The Commendations Highest Value Target and Targeted Agent will no longer reward the same patch as Face Time.
  • Last Stand Revival will now reward the correct patch.
  • Fixed a bug where progress for the No Retreat and No Surrender commendations would be given even though the agents had been killed in action.
  • The Division update 1.17 fixed a bug where the Sewer Slayer commendation would not always update upon killing a named enemy.
  • Fixed a bug that would allow the One Man’s Trash commendation to progress by resupplying.
  • The Division update 1.17Fixed a bug that would allow the player to bypass the Agent with a Shotgun commendation requirements.

Gear Sets

  • Tactician’s Authority
    • Set Bonus (4 pieces):
      • “Every bullet you hit enemies with adds 1% bonus skill power. Every bullet your deployed skills hit enemies with adds 0.2% bonus skill power. Skill power bonus max is 30%. Bonus is consumed on skill use.”
  • D3-FNC
    • Set Bonus (4 pieces):
      When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina.
  • Hunter’s Faith
    • Set Bonus (4 pieces):
      • “Each consecutive shot with a bolt action marksman rifle that hits an enemy deals 3% more damage. The damage bonus is increased by 4% for every 2000 3000 Firearms. The bonus damage is removed once a shot misses a target, upon weapon swap or reload, or after 10 seconds.

Classified Gear Sets

  • Striker’s Battlegear
    • Set Bonus (6 pieces)
      • Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is further increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second.
      • Every hit increases the bonus damage from Striker’s Battlegear by an additional 1%. Missing shots drops the bonus damage from Striker’s Battlegear by 1% and the bonus is reduced by 2% every second.
  • Reclaimer
    • Set Bonus (6 pieces):
      • Support station gains a 40% chance to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 20% for every 3000 Electronics.
  • The Division update 1.17 added a PvP modifier to the D3-FNC set, causing it to require more damage done to proc in PvP.
  • Fixed an issue with Classified Gear where comparing Loadouts would sometimes not show a difference in stats.
  • Fixed an issue where the DeadEye 6-piece talent would not activate after killing an agent or an NPC when using the Historian.
  • Fixed a bug where the Classified Reclaimer gear set’s “Support Station Revive Time” was set to 0.
  • Fixed a bug where the Predator’s Mark’s bleed would not always be applied to the target.
  • The Division update 1.17 fixed a bug where the Pakhan magazine stack is lost when the Meticulous talent procs.
  • Fixed an issue where set bonuses for unreleased Classified Gear Sets could be seen at the Recalibration Station.
  • Fixed a potential exploit where agents could use the Banshee’s Shadow Gear Set to replenish ammunition anywhere in the Dark Zone.
  • The wording on the D3-FNC 6-piece bonus has been clarified.

Global Event

  • Added support for future Global Events.
  • Outbreak global event masks are now rewarded by completing Outbreak specific commendations when the event is active.
  • Changed a tool tip to reflect that Global Event weapon skins and vanity sets can only be obtained through leaderboards.
  • Fixed a bug that would cause wildlife to explode during the Strike global event.
  • Fixed various UI issues.
  • Fixed various localization issues.

Missions / HVTs

  • Joe Ferro is now invulnerable while locked inside the glass room.
  • Fixed a bug where enemies would not spawn during an HVT contract after joining another agent’s session.
  • Fixed an issue where completing Napalm Production Site on Legendary difficulty would not count towards Global Event missions.
  • Fixed an issue in Warrengate power plant where the boss wave’s medics would not deploy their support station under certain circumstances.

Incursions

  • Fixed an instance where the agents could abuse a certain room to gain an unfair advantage during the final fight of Stolen Signal.

Dark Zone

  • The Division update 1.17 increased base Rogue timer from 19 seconds to 90 seconds.
  • The Division 1.17 fixed an issue causing a downed group member not having their manhunt status cleared while in a downed state.
  • Fixed “Group gone rogue” notification being displayed to solo players upon reconnecting to the game while having rogue or manhunt status.

Survival

  • Fixed a bug where the Store menu would be available in Survival.
  • Fixed an issue where completing a daily Survival assignment would not give a notification.

Underground

  • Fixed a bug where an Underground mission could lead to a dead end.
  • Fixed an issue where the final boss in the Underground could be farmed repeatedly.
  • Fixed a bug where the final objective would not update after killing the final boss.
  • Agents will no longer be trapped in the Underground if the team leader leaves the group directly after opening the last door.
  • Fixed an issue where frame rates would drop significantly in a certain room.
  • The Division 1.17 fixed not being able to vault over certain props from both directions.
  • Fixed not being able to take cover in certain locations.
  • Fixed a bug that would allow the agent to exit the playable area.
  • The Division update 1.17 fixed various locations where it was possible for the player to get stuck.
  • Removed an invisible wall.
  • The Division version 1.17 fixed a break in the floor which would prevent the agent from progressing.
  • Updated hints to correspond with the revamped Underground.
  • Made a number of adjustments related to the placement of props.
  • Fixed some weird doors.
  • Fixed various UI Issues.

Last Stand

  • Last Stand rank has been renamed to PvP rank.
  • Cypher key fragments are now obtainable from Last Stand caches.
  • Fixed an issue where an agent would be given a 30 second death penalty in Last Stand after previously dying as a Rogue in the Dark Zone.
  • Fixed an issue where an agent would be a given a 30 second death penalty in Last Stand after previously dying in Survival.
  • Fixed an issue where an agent could get stuck on the Last Stand matchmaking screen.
  • Fixed an issue where an agent sometimes would not see the respawn menu after dying.
  • Fixed an issue where the player would receive a prompt to enter a Last Stand match if the group had previously closed the game during a Last Stand match.

Loadouts

  • Switching between Loadouts using key bindings will now give a warning message if the current Loadout isn’t saved.
  • Added new Loadout name options.

Premium Vendor

  • Fixed a bug where an item in the Premium Vendor would not have a tool tip.
  • The Division 1.17 fixed a bug where the glimmer effect on rare vanity items would not disappear in the vanity items menu.
  • Fixed a bug where an Encrypted Cache could automatically be opened when the agent purchased a Cypher Key.
  • The Division update 1.17 fixed an issue where a second Premium Vendor could appear after an agent purchased an Encrypted Cache.
  • Fixed an issue where the agent would be stuck on the cache opening screen if kicked from the group while opening an Encrypted Cache.
  • The Division version 1.17 fixed an issue with Encrypted Caches where the preview button still worked even though it was not present on the UI.
  • Fixed various UI issues.
  • Fixed various animation issues.
  • Fixed an issue where the Premium Vendor would briefly disappear upon purchasing an encrypted cache.

World

  • Fixed a cover location in the Dark Zone which would show agents as out of bounds.
  • The Division update 1.17 fixed an issue with the “The Armory” landmark in the Dark Zone where sometimes an agent would not receive a reward for clearing the landmark, and it would continue to display as active.
  • Fixed an issue where agents could not pick up an Echo in Chelsea.
  • Fixed an issue where agents could get stuck between the Recalibration Station and Optimization Station at the Base of Operations.

PC Specific

  • Fixed an issue on PC where sorting items by name would not always display the items in correct alphabetical order.
  • Fixed an issue where the DirectX 12 renderer would not work on certain graphics cards.
  • Agents can now use the /join command to join a group of agents in an Open Group.

Other

  • The Division version 1.17 fixed an issue where the Green Cadet Cap and the White Cadet Cap looked identical.
  • Made an improvement to the shooting range in the Base of Operations in order to enable agents to test some of the new gear talents which require that the agent is in combat.
  • Decreased opacity of loot pillars while in combat.
  • Fixed an issue where using the Historian against a shooting range target would not generate explosion particles.
  • Fixed a bug in the Dark Zone where an agent’s Global Event mask would overlap with the regular gear mask.
  • The Division 1.17 fixed an animation issue tied to using emotes after jumping from an object.

Check your game update and download latest the Division update 1.8 on your PS4, Xbox One, and PC.

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Gaming

The Division update 1.7.1 Patch Notes for PS4 and Xbox One

The Division update 1.16 (update 1.7.1) is now available for download. According to the Division update 1.7.1 patch notes, there are improvements to the leaderboards and other fixes. The Face Masks vanity rewards are now tied to Global Event Commendations instead of the Leaderboards. Global Event Leaderboards now reward a number of Classified Caches, the amount depending on an agent’s placement on the Global Event Leaderboards once the event ends.

In addition, the Division patch 1.16 has fixed multiple issues including a desynchronization issue which could occur after an agent jumped off a high structure or corner swaps. Check out more details below.

The Division update 1.7.1 Patch Notes for PS4, Xbox One
The Division update 1.7.1 Patch Notes for PS4, Xbox One

The Division update 1.7.1 Patch Notes

Leaderboards

  • The Face Masks vanity rewards are now tied to Global Event Commendations instead of the Leaderboards. Global Event Leaderboards now reward a number of Classified Caches, the amount depending on an agent’s placement on the Global Event Leaderboards once the event ends.
  • The Division version 1.16 has fixed an issue where agents would be prompted with an incorrect reward notification.
  • The first column in both Dark Zone Leaderboards and Global Event Leaderboards will now display Rank even though the text says Position.

Gameplay

  • Addressed a RPM related exploit.
  • Addressed an issue where agents could experience weapons jamming with low-RPM weapons, such as shotguns and marksman rifles.
  • The Division 1.16 patch has fixed an issue where an agent could get desynchronized if the agent canceled the animation of entering cover with a combat roll.
  • Addressed a desynchronization issue which could occur after an agent jumped off a high structure.
  • Addressed a desynchronization issue which could occur during corner swaps.
  • The Division 1.16 patch has fixed a desynchronization issue which would occur when climbing off a prop and then quickly going into cover.
  • Addressed another desynchronization issue which could occur if the agent would perform a combat roll before finishing a cover to cover move.
  • According to the Division update 1.7.1 patch notes, the new update has made several improvements in order to prevent various desynchronization issues.
  • Updated the description of the Striker’s set 4p bonus to now state that the bonus will be lost when exiting combat.

Check your game update and download latest the Division update 1.7.1 for PS4 and Xbox One. The Division patch 1.16 size is around 2.7GB.

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Gaming

New in The Division 1.6 Patch and Last Stand

Ubisoft’s The Division’s big upcoming 1.6 update patch notes is now available. Ubisoft said in a forum post, “With Updates 1.4 and 1.5, we redefined our end-game and brought a much-needed layer of fun to gear progression and character building. While a lot of progress has been made, there are still many things that need to be addressed in order to bring the rest of the game to the same level of fun.”

Expansion 3: Last Stand
Please note that you must own the Last Stand DLC to gain access to this content.

Last Stand game mode
Note that Last Stand will not be activated when the PTS opens. It will be activated at a later date during PTS testing.

  • SHD tech data relays that are loaded with operational information were left behind in the DZ with the JTF was forced to withdrawal. Rogues have targeted these data relays and are attempting to access what’s inside. Engage in 8 versus 8 PvP combat and secure the data before the Rogues can.
  • Fight to control three key tactical locations on one of 4 Dark Zone maps.
  • In order to capture a tactical location, the team will need to control three objectives inside the location. Once the tactical location is secured, the team will begin scoring points.
  • The first team to reach the max score wins.
  • To help propel their team to victory, players can activate powerful fortifications and SHD tech tactical boosts.

New Incursion – Lost Signal

  • Lost Signal takes place in a civilian TV Broadcast center taken over by the infamous Rikers gang.
  • Players will venture into three different wings and face unique combat scenarios. Each encounter is meant to push players to play tactically and make the best use of their builds.
  • All wings bring their own challenges and rewards; completing all of them will unlock the final boss fight and the strongest opposition yet.

Update 1.6
The following content, changes, and bug fixes are available free for everyone.

Please understand that the changes listed here are not final and may or may not be fully implemented on the PTS. When testing on the PTS and providing feedback, please keep in mind that some changes might be missing and that balancing is still a work in progress.

Game Changes
Dark Zone map expansion

  • Explore three new areas to the North of the Dark Zone. Engage powerful enemies and discover the dangers hiding around every corner.

Dark Zone Leaderboards

  • Earn rewards in the Dark Zone by participating in weekly and monthly activities that are tracked via the new Dark Zone leaderboards.
  • See how you stack up against all the players in the Dark Zone on leaderboard activities that reset and change every week and month. All the tracked weekly and monthly activities count towards your total score. The higher your score, the better rewards you will earn when the leaderboards reset!

Dark Zone Contamination Events

  • The pockets of virus contamination in the subways below the Dark Zone are festering and becoming even more deadly. Cleaners have been attracted to the rising contamination. Players must manage their health as the virus eats away at their filter while battling against powerful Cleaners. Clear each Dark Zone subway of Cleaners to earn extra rewards.

Legendary difficulty

  • Pit yourself against an elite LMB force equipped with superior gear and advanced tactics
  • Legendary difficulty strips missions of all narrative, all checkpoints and focuses purely on combat scenarios
  • Legendary difficulty is only available in World Tier 5
  • Available missions: Napalm Production Site, WarrenGate Power Plant, Times Square Power Relay.

More options for character customization

  • Explore all new ways of customizing your agent, with weapon skins, backpack skins, new clothing sets and emotes!
  • Visit the Premium Vendor in The Terminal to unlock premium vanity content; stocks update weekly so check back regularly!

Combat

  • Increased the time to revive a downed teammate from 3s to 5s.
  • Bleed no longer blocks sprint. Instead, it reduces movement speed by 20%. Additional applications refresh the timer.
  • Medkits can now be used at full health and cleanse the character of all applied status effects.
  • Medkits cooldown has been increased from 12 seconds to 15 seconds.
  • Players will no longer be able to reload their weapon and sprint at the same time. When sprinting, pressing Reload will drop you out of Sprint. When Reloading, pressing Sprint will interrupt the Reload.
  • Hipfire stability has been significantly reduced when moving.
  • The player camera will now be impacted by hip fire, reducing his field of view the longer he keeps firing.
  • There is now a short cooldown between each combat roll.
  • Body shot damage has been slightly increased in PvP (this change does not apply to PvE, headshot damage is unchanged).
  • Implemented visual feedback when an enemy player uses a Medkit.

Dark Zone

  • Players can now fast travel between Dark Zone checkpoints.
  • Players will no longer lose Dark Zone experience and funds when killed in the Dark Zone if they are not Rogue.
  • Supply drops will now reward Dark Zone experience as well.

Armor & Resistances

  • Armor has been removed as a Major bonus from items and is replaced with Health.
  • Added a new bonus called “Resist All” which adds resistance to all types of status effects.
  • Older items (pre 1.6) with Health bonus will see this bonus replaced with a Resist All one.
  • Resistance to status effects will now reduce the effect instead of having a chance to resist it. This means that a 10% bleed resist will lower the bleed damage and duration by 10% instead of having a 10% chance to ignore it.
  • When applied repeatedly in a short time, the player will naturally build up resistance to this status effect. In other words, status effects will now have diminishing returns when applied repeatedly to a player.
  • If the player manages to build up to 100% resistance to a status effect, he will then resist it entirely.

Gear Talents

  • Rejuvenated now gives 40% resistance to all status effects for 10 seconds when using a Medkit.

Character talents

  • On the move reduced to 15%.
  • Battle Buddy reduced to 30%.
  • Critical Save reduced to 20%.
  • Adrenaline will no longer apply Overheal. Instead, it replaces the instant heal of Medkits with a heal over time that can also apply while taking damage.

Skills

  • Changes to skillpower:
    • The skillpower curve has been modified, resulting in less efficient skills at low skillpower, and more efficient skills at high skillpower.
    • Skills will now scale to the World Tier you are currently in as an “expected skillpower” has now been implemented.
    • Diminishing return on Skillpower will not kick in before 450.000 skillpower.
    • All skills have been adapted to this new scaling.
  • Sticky Bomb
    • Changed Flashbang mod to only has a flashbang effect.
    • Changed Proximity mod to be an EMP effect instead.
    • Added warning and delay of Sticky Bomb. This means that all Sticky Bombs will no longer detonate immediately but after some time.
  • First Aid
    • The defibrillator will now heal in 2 steps, one instant burst of healing following by a heal over time.
  • Turret
    • Shock Turret will no longer deal any damage and only shock the enemy.
  • Signature Skills:
    • The exhaust that applies after a player received a Signature Skill effect is extended to 60 seconds (from 30 seconds).
    • Players will no longer be able to trigger a Signature Skill if they are under the exhaust effect from a previous application.
    • Signature Skills cooldown will now be affected by Skill Haste.
    • Tactical Link
      • Damage bonus is decreased to 10% in the Last Stand. (this change doesn’t apply outside of the Last Stand, where the bonus remains at 30%).
      • Weapon Stability will be more hindered by the rate of fire bonus.
  • Skill Haste gear bonuses have been increased by 100%.

Gear Sets

  • D3-FNC
    • 4 pieces: When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon.
    • Characters will now automatically switch to their sidearm if the SMG runs out of ammo.
  • Reclaimer
    • 2 pieces: Increased Support Station range.
    • 4 pieces: All Support Station mods are active at the same time.
  • AlphaBridge
    • 4 pieces: Now only provides the 3rd (free) talent of the unused weapon instead of all three. All talents ignore unlock requirements.
  • Tactician’s Authority
    • 4 pieces: Now consumes the skill power buff on skill use instead of after 10 seconds.
  • New gear set: SEEKR (This Gear Set is still Work in Progress)
    • 2 pieces: 10% Body shot damage.
    • 3 pieces: 30% Critical Hit damage.
    • 4 pieces: After 2 consecutive shots to the body, the next shot is a guaranteed Critical Hit.

Loot

  • High-End Named items become Exotic (name might change):
    • This quality comes with a new item color.
    • Exotic weapons have been removed from the Advanced Weaponry Vendor.
    • Updates sources for Exotics: Some sources have been moved around. We also added more sources with the change to drop any Exotic.
    • Exotics Caches have been added to the game. These guarantee an Exotic item when opened.
  • The scavenger box in the Base of Operations will now properly scale with world tier.
  • Weekly Assignment Caches will now guarantee an Exotic item.

Crafting

  • Recalibrations are now unlimited. This means that once a stat is picked for recalibration, it can be recalibrated as many times at the player has currency to pay for it. The cost will increase at first but eventually cap and no longer increase.

Weapons

  • Base damage on all weapons has been reduced to balance correctly with the reduced damage mitigation from the change to Armor (note that NPC health and damage has also been adapted to preserve the Time to Kill and Time to be Killed values pre 1.6).
  • Coolheaded will now have a small cooldown to not trigger repeatedly with automatic weapons.
  • All Named Weapons are now of Exotic Quality.
  • Exotic weapons now each have a unique talent in the 3rd free slot. The other 2 talents are rolled randomly from the list of talents available to this weapon type.
  • Exotic weapon talents are not transferred to the other weapon when using AlphaBridge.
  • Exotic talents cannot be recalibrated.
  • Exotic weapons each received a unique descriptive lore text in their UI.
  • Some Exotic Weapons now function as Gear Sets: The unique talent unlocks when two specific Exotic weapons are equipped.
  • FAMAS is now an Exotic weapon and Uncomplicated its unique talent.
  • Medved
    • Center Mass: Shoots heavy slugs instead of buckshot.
  • Hungry Hog
    • Glutton: Killing a target increases your damage dealt by 20% until you stop firing. Multiple kills stack this bonus.
  • Tenebrae
    • Lights out: Destroying an enemy weak point resets skill cooldowns for you and your nearby groupmembers.
  • Pakhan
    • Pakhan: Each kill makes the next reload have 20% extra bullets compared to its base.
  • Liberator & Centurion (Weapon Gear Set)
    • Free Republic: Each shot with the Liberator grants +5% to you next headshot damage with the Centurion. Max is 200%. Kills with the Centurion grant +10% RPM to all weapons for 10 seconds.
  • Valkyrie becomes Hildr & Eir (Weapon Gear Set)
    • Valkyria: Each hit with Hildr increases critical hit damage by 1% to a max of 100/ The bonus decreases by 1 every second.
    • Hildr cannot crit.
  • Cassidy
    • Boomstick: Double trigger fires off both barrels in short succession.
  • Urban MDR
    • Distracted: Your damage is increased by 10% against targets with status effects.
  • Warlord
    • Play rough: Damage taken is reduced by 20% while firing. The taken damage is applied when you stop firing.
  • Damascus
    • Quickdraw: When drawn weapon damage is increased by 20% for 2 seconds. After that weapon damage is decreased by 20%.
  • Golden Rhino
    • Golden Rhino: Increase stagger by 200%.
  • Historian
    • History repeats: Each bullet embeds itself in the target and detonates 2 seconds later for 20% Skillpower.
  • Caduceus
    • Caduceus: Each Critical Hit heals you and your group for 1%.

Open World

  • Civilians will now always drop Target Intel when helped.
  • Collectibles will now reward players with more XP when picked up at level 30.

Survival

  • Crafting High-End pistols will no longer cost Division Tech
  • Updated Survival Cache content: it no longer has a specific drop that weights towards weapons introduced in Survival and has a more generic drop instead. Exotic items can now drop as a bonus with a small chance.
  • Reviving players from the downed state will now cost a Medkit.
  • When matchmaking in Solo PvP Survival, players will end up in a guaranteed Solo instance where grouping is not possible.
  • Players can no longer “loot and kill” other downed players in PvE Survival.
  • Supplies available around the different spawn hideouts have been rebalanced.

Underground

  • Killing NPCs will now grant Underground XP instead of normal XP. This means that players will no longer earn normal XP when playing underground.
  • Underground Caches now guarantee two items instead of one. Exotic items can now drop as a bonus with a small chance.

Incursions

  • Increased the Weekly Rewards on all Challenging and Heroic Incursions.

Gameplay

  • [PC Only] Several improvements and bug fixes made to gamepad support on PC.

Bug fixes

  • Fixed a bug where sometimes consumables would not be actually consumed when used in Survival mode or normal gameplay.
  • Fixed a bug where the game would return an incorrect out of playable map area error in DZ06.
  • Fixed a bug where the UI would incorrectly reflect the protection bonus from Hunter’s Faith gear set talent when two or more players had the 4-piece bonus active while in close proximity.
  • Fixed a bug where players could accidentally use consumables while browsing the emote wheel.
  • Fixed a bug where the Pulse Master skill would not always trigger the early warning for hostile characters.
  • Fixed several instances of Ballistic Shield becoming unusable.
  • Fixed a bug where Recovery Link would not trigger correctly.
  • Fixed a bug where players would be unable to do anything for a few seconds after using a skill.
  • Fixed a bug where the UI QuickNav function would not work properly.
  • Fixed a bug where crafting material quality would not scale properly with world tier.
  • Fixed a bug on PlayStation 4 where players would be stuck in infinite loading.
  • Fixed a bug where weapon talents would not activate if the character attribute values were equal, but not higher than the requirements.
  • Fixed several instances of delay when using First Aid.
  • Fixed a bug where Vigorous talent would not work properly.
  • Fixed a bug where players would be able to use consumables infinitely.
  • Fixed a bug where the Competent weapon talent would not work for certain skills.
  • Fixed a bug where the Coolheaded weapon talent would reduce consumable duration.
  • Fixed a bug where the NPC audio would not work after ending a Survival game mode session.
Categories
Gaming

New gear sets coming for The Division with upcoming patch

New gear sets coming for The Division with upcoming patch 1.1. Achieved upon completion of “the most challenging activities in Manhattan”, the four gear sets are for those who like to specialize. If you’d prefer not to squint at the image above, the details on each are below:

Sentry’s Call
Set bonus (2): +30% Headshot Damage
Set bonus (3): +20% Damage to Elites
Set bonus (4): Talent, Stalker
Headshots mark the enemy, increasing the damage inflicted on the target by 15% for a duration of 10 seconds each. A target can receive up to three marks.

Tactician’s Authority:
Set bonus (2): +4,000 Skill Power
Set bonus (3): +20% Skill Haste
Set bonus (4): Talent, Tactician’s Authority
Every 60k damage your group deal’s adds 1% skill power to you for a max of 100% bonus. Bonus is reduced by 1% every second the group isn’t dealing damage

Path of the Nomad:
Set bonus (2): +50% Scavenging
Set bonus (3): +20% Health on Kill
Set bonus (4): Talent, Nomad
When receiving fatal damage, you are instead healed to hull health. Can occur once every 10 minutes

Striker’s Battlegear:
Set bonus (2): +20% Enemy Armor Damage
Set bonus (3): +100% Critical Hit Damage
Set bonus (4): Talent, Shooter
Every consecutive hit deals 1% more dmaage. Stacks up to 100%. Missing shots drop bonus by 2%. Bonus is reduced by 1% every second.

The newest patch rolls out on April 12.

Categories
Gaming Latest

The Division DLC Could unlock Central Park And More

The YouTuber, operating under the online handle Chaz, discovered a glitch that allowed him to travel through various walls and other barriers. At the start of The Division, the game notes that Central Park has become a mass burial site following the outbreak of the Dollar Flu.

In order to visit either Dewitt Park or Central Park, players need to travel to the Dante’s Run Safe House in Hell’s Kitchen and find a metal fence they can manipulate via a glitch by jumping at a certain angle. Doing so allows the player to pass through but the game repeatedly attempts to return the player to the map. In order to access both locations, you’ll also need to overcome obstacles using the Mobile Cover and Ballistic Shield. This video will explain the process.

Ubisoft Massive has not yet confirmed plans to add new areas to New York as DLC in future and it’s possible these areas are simply what’s left of abandoned projects. Establishing a foundation for DLC locations and missions is becoming increasingly common in open-world games such as Destiny.