Tales of Maj’Eyal update 1.7.5 is now available to download on PC, Ps4, PS5, and Xbox one. According to the official Tales of Maj’Eyal patch notes, the latest update 1.7.5 addresses some bugs and crashes.
Previously, a major update 1.7.5 added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Tales of Maj’Eyal version 1.7.5 will fix a few of these issues.
Check out more details below.
Tales of Maj’Eyal 1.7.5 Patch Notes – May 29, 2023
- Add support for “_nt” for string localizations that should be translated even thoguh the engine does not need to do it instantly
- Added BlightedSummoning:apply and BlightedSummoning:desc hooks to allow addons to change Blighted Summoning easily
- Adventurers and Wanderers start with the Shoot talent known.
- Alchemist’s Drolems now have a basic moddable doll like the normal golem
- Allow tilemaps to load a raw ASCII string
- Allow Waters of Life to cleanse effects which could possibly reduce your heal mod to 0
- Character sheet now displays the actual race name instead of the internal id
- Chat files now support dynamic dialog entries
- Clarify Shattering Blow shield removal description.
- Clarify that only one shield is removed and chosen at random for Shattering Blow, Sunder Armour and Impale.
- Correct Vim tooltip. (Vim gain is 1 + 50% Wil times creature rank, not 1 + 30% Wil times half creature rank)
- Fix cursed aura bloating your savefile
- Fix Purging Trap to not bypass silence immunity.
- Fix so that premade characters now have a bonus zone correctly assigned
- Fixed a bug preventing audio settings from saving correctly
- Fixed copying characters links
- Fixed Destalas Scales doll tiles
- Fixed Rimebark’s Grand Arrival cold resistance
- Fixed Stormshield rune’s numbers
- Fixed underground mushrooms graphical error
- Fixes an error with Fearscape
- Garkul’s Revenge correctly gives +20% damage against giant.
- High Peak levels 1 to 4 now use cavern generator (with varying size on each level) instead of just level 1
- Living lightning correctly works with Range Amplification Device
- Makes combat tables for items refer back to their source item, for addons.
- New hook “Chat:init”
- New hook “Wanderer:learntCategory”
- New moddable tile attachements: tail & behinds
- Prevent Fallen Sun Paladins from spending 2 category points on a single Fallen category
- Prevent Heroism lost life bonus from chaining infinitely.
- Split the artifact creation code from the lost merchant chat file and added a hook “LostMerchant:artifactList” for better moddability
- Swapped the orientation of some items images to be more consistent
- Update Aura of Undeath description to specify that the inherited damage increase is based on your highest damage increase.
- Update Call of the Ooze to check your number of total summons vs the limit allowed by Mitosis (Call of the Ooze’s own limit is still checked in the action), so it can be used if you already have one or more oozes but do not have max summons or the max oozes allowed by mitosis.
- Update Vault to check for a shield only. The action only uses the shield, so we don’t need to check for sling and ammo as well.
- Update Weapon of Light description to include the shield duration refresh.
- Various typos, as usual since I can’t type correctly 🙂
