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Sunday, December 29, 2024

The Crust Update 0.95.54 Patch Notes – Dec. 28, 2024

The Crust update 0.95.54 is now available to download on PC. According to the official The Crust patch notes, the latest update 0.95.54 addresses some bugs and crashes.

Previously, a major update 0.95.54 added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s The Crust version 0.95.54 will fix a few of these issues.

Check out more details below.

The Crust Patch 0.95.54 Notes – Dec. 28, 2024

Added:

Optimization:
  • Significant performance improvement by refactoring outdated code in the logic of transportation, contracts, colonists, and other game elements that negatively impacted performance.
  • Removed cyclic dependencies that caused significant FPS drops when triggering module notifications.
QoL:
  • Added difficulty selection at the start of the story campaign.
  • Confirmation window when trying to load an old save. In case loading a save will result in critical errors, a hint on how to run it on an old version has been added
  • Save menu now displays the original version on which the game was started.
  • New highlight effects when hovering over modules.
  • The underground level now has visible boundaries beyond which digging is impossible. The playable underground area remains unchanged, but the fully excavated level now looks significantly better.
  • By popular request: added display of credits on the colonist hiring panel.
  • Displayed the cost of using the landing platform for the sales and logistics interface
  • Refined contract system tutorial: added option to skip tutorial and adjusted behaviour of dialogues – now Broker will not repeat the line after the contract has already been sent.
  • Added speed modifier from fuel usage for transports on the crater.
  • Added tooltips to demolish structures and to the expeditions button.
  • Added a hotkey hint to improve the conveyor (P).
Expedition Control Center mechanics:
  • Ability to build multiple Expedition Centers on a single base.
  • Option to cancel expeditions and contracts.
  • Ability to delete the Expedition Center.
Transport and Cargo Dock mechanics:
  • Added a button to toggle between manual and automatic unloading modes for transport.
  • Trucks can now be manually unloaded into any free Cargo Dock.
  • Option to switch trucks between automatic and manual unloading.
  • Ability to cancel resource loading into a Cargo Dock.
  • Ability to build multiple modules on a single base.
  • Option to select a specific dock as the unloading location for a truck.
  • Routes can now be assigned to specific Cargo Docks.
  • Added science data collection mode for rover: now rover generates science points only when special mode is enabled in the transport interface.
Colonist states:
  • Added new states for colonists: “Injury,” “Illness,” “Dying,” and “Low Oxygen.”
  • Notifications for colonists’ needs: health, food, sleep, oxygen, and death.
  • Improved colonist movement logic.
Content:
  • New factions from backers.
  • Lunar orbital map now displays the names of seas and craters.
  • Voiceovers added for some secondary characters.
  • Added the option to fully refuse the quest involving the hacker.
  • Hint added for researching automatic repairs.
  • New dialogue hints about constructing the Expedition Center.
  • New loading screen quotes.
  • Added a message to the contracts interface when it is open, but no contracts are available.
  • New colonists: the total number of unique colonists available for recruitment has exceeded 155!
  • Building a backer monument grants colonists an inspiration card and increases global reputation.
  • New dialog line when negative balance is reached.
Visuals:
  • Added new models for the heavy and fast capsule
  • Improved visuals and animations for the Rolling Mill.
  • Updated visuals for the Smart Concrete Factory.
  • Drones are now properly displayed in the Expedition Center interface.
Sound Effects:
  • Added sound effects for hovering and clicking on POIs.
  • Added sounds for researching POIs.
  • New scanning sounds for the rover.
  • Sound effects for achieving intermediate goals.
  • Sounds added for the assembler’s operation.
  • Door opening and closing sounds connected.
  • Sound effects added for the repeater module.
  • Fixed the sound for the Ice Melter module.

Fixed:

Achievements:
  • Fixed the conditions for the “Heroes Never Die” achievement—now all 12 quest colonists are counted regardless of the transport used.
  • The “Complete Tutorial” achievement is now granted at the end of the tutorial, even if the “Return to Menu” option is selected.
UI:
  • Fixed display issues for energy consumption and generation.
  • Adjusted the saturation display for regolith.
  • Tooltip on energy modules now correctly states “Consumes” for consumers and “Generates” for generators.
  • Fixed wear-and-tear display on modules.
  • Notification panels no longer overlap each other.
  • Fixed day display in the farm interface.
  • Number of robots available for hire now displays correctly.
  • Adjusted display of bonuses and penalties in contract proposals.
  • Fixed expedition loading display when only drones are starting while the truck is in the Expedition Center.
  • Fixed fractional numbers in resources and rounded values for extracted regolith and minerals.
  • Drones now display correctly in POIs if assigned as resources rather than escorts.
  • Fixed the demolish button display when building another module.
  • Resolved all potential issues where vehicle construction processes failed to display.
  • Fixed a few scenarios that required a double click
  • Contract training has been improved: added an option to skip training completely, and the hint arrow no longer flies to the topmost corner if you exit a Commercial Center
  • Fixed some typos and localisation errors
  • Fixed overlapping tooltips when building an extractor on an unexplored vein.
  • Clicking on a cargo drone notification now moves the camera to the drone.
  • Fixed errors where Shift and Ctrl did not work the first time.
  • Adjusted hover tooltip arrows to point to the right buttons in multiple scenarios.
  • Fixed visual artefacts when selecting game mode.
  • Fixed typos in localisation.
  • POI research indicator is now visible from afar.
  • Fixed several bugs when displaying the price chart.
  • Fixed contract cancellation button block if it shouldn’t be cancelled.
  • Fixed description in the tooltip on the contract timer.
  • Conveyor improvement tooltip now displays correctly.
Drones:
  • Adjusted drone collision with crater surfaces to prevent getting stuck on terrain folds.
  • Fixed drone pricing calculation in the shop.
  • Drones are now accounted for in the CPU.
  • Correctly display drones assigned to veins after loading.
  • Fixed drones getting stuck on depleted veins.
  • Drones no longer get stuck at the edge of the underground map.
  • Hauling drones in rooms now turn off their lights.
Transport:
  • Fixed an issue where trucks did not return to the base after completing a contract to send resources when the return option was checked.
  • Resolved transport selection issues when unselected vehicles enter the base.
  • Various fixes to module and transport selection when transitioning between levels.
Miscellaneous:
  • Fixed oxygen initialization in rooms after demolishing doors between them.
  • Fixed a bug where a colonist could go into a room without oxygen.
  • Adjusted the quest logic for “Searching for Survivors”—hidden locations can now be discovered before closing the hint window.
  • Fixed CPU block display in the shop.
  • Corrected credit count calculation after loading a save.
  • Reconfigured drilling process updates and digging history for drill interfaces.
  • Resolved UI overlap issues during farm interface calls.
  • Fixed duplicate sound effects for completing sub-tasks in quests.
  • Corrected cell display for extractors.
  • Resolved capsule overloading issue when configuring contracts—the resource button disappeared when adjusting the resource count.
  • Researched conveyor refund no longer disappears after restarting the game.
  • Adjusted resource drop count from walls during excavation to match the resource level counter.
  • Cutscenes now skip correctly.
  • Fixed issues with loading invalid video files.
  • Visual: capsules no longer fall through the textures of landing pads and flight control centre.
  • In Farhad mission’s option to clear rubble with a rover the point of interest only appeared after the end of the dialogue, fixed.
  • Fixed errors when making an auto save.
  • Sometimes after saving and loading, the money for demolishing conveyors was not returned. Fixed.
  • Market quest hint is no longer displayed if the market has already been researched.
  • Fixed visual display of allocated MDR.

Balance:

  • Implemented varying travel delays for capsules between the Moon and Earth. Notifications now indicate arrival delays.
  • Capsule logic adjusted: heavy capsules can only land on the Flight Control Center, while small platforms accept only fast and medium capsules.
  • Increased rewards for the POI “Resource Warehouse,” available after repairing the Cargo Terminal.
  • Raised requirements for repairing the Cargo Terminal.
  • Added two extra days for the “Examine Repeater” task.
  • Extended time for finding the second rescue pod by several days.
  • Added a bonus for constructing the backer monument.
  • Two drones in the colonist branch are now granted after assigning the room construction task.
  • Lunar contracts are now restricted until the first Expedition Center is built.

In Progress – Update One

  • New Helium-3 scanning mechanics
  • New Helium-3 extraction mechanics
  • Helium-3 Harvester
  • Expanded MBU extraction mechanics
  • New modules: Railgun to launch probes, Thermonuclear Generator, Biogenerator, Blockchain module, AI science module (names are subject to change)
  • Advanced sandbox settings from the menu

Download The Crust update 0.95.54 on PC.

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