The Crust update 0.95.54 is now available to download on PC. According to the official The Crust patch notes, the latest update 0.95.54 addresses some bugs and crashes.
Previously, a major update 0.95.54 added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s The Crust version 0.95.54 will fix a few of these issues.
Check out more details below.
The Crust Patch 0.95.54 Notes – Dec. 28, 2024
Added:
Optimization:
- Significant performance improvement by refactoring outdated code in the logic of transportation, contracts, colonists, and other game elements that negatively impacted performance.
- Removed cyclic dependencies that caused significant FPS drops when triggering module notifications.
QoL:
- Added difficulty selection at the start of the story campaign.
- Confirmation window when trying to load an old save. In case loading a save will result in critical errors, a hint on how to run it on an old version has been added
- Save menu now displays the original version on which the game was started.
- New highlight effects when hovering over modules.
- The underground level now has visible boundaries beyond which digging is impossible. The playable underground area remains unchanged, but the fully excavated level now looks significantly better.
- By popular request: added display of credits on the colonist hiring panel.
- Displayed the cost of using the landing platform for the sales and logistics interface
- Refined contract system tutorial: added option to skip tutorial and adjusted behaviour of dialogues – now Broker will not repeat the line after the contract has already been sent.
- Added speed modifier from fuel usage for transports on the crater.
- Added tooltips to demolish structures and to the expeditions button.
- Added a hotkey hint to improve the conveyor (P).
Expedition Control Center mechanics:
- Ability to build multiple Expedition Centers on a single base.
- Option to cancel expeditions and contracts.
- Ability to delete the Expedition Center.
Transport and Cargo Dock mechanics:
- Added a button to toggle between manual and automatic unloading modes for transport.
- Trucks can now be manually unloaded into any free Cargo Dock.
- Option to switch trucks between automatic and manual unloading.
- Ability to cancel resource loading into a Cargo Dock.
- Ability to build multiple modules on a single base.
- Option to select a specific dock as the unloading location for a truck.
- Routes can now be assigned to specific Cargo Docks.
- Added science data collection mode for rover: now rover generates science points only when special mode is enabled in the transport interface.
Colonist states:
- Added new states for colonists: “Injury,” “Illness,” “Dying,” and “Low Oxygen.”
- Notifications for colonists’ needs: health, food, sleep, oxygen, and death.
- Improved colonist movement logic.
Content:
- New factions from backers.
- Lunar orbital map now displays the names of seas and craters.
- Voiceovers added for some secondary characters.
- Added the option to fully refuse the quest involving the hacker.
- Hint added for researching automatic repairs.
- New dialogue hints about constructing the Expedition Center.
- New loading screen quotes.
- Added a message to the contracts interface when it is open, but no contracts are available.
- New colonists: the total number of unique colonists available for recruitment has exceeded 155!
- Building a backer monument grants colonists an inspiration card and increases global reputation.
- New dialog line when negative balance is reached.
Visuals:
- Added new models for the heavy and fast capsule
- Improved visuals and animations for the Rolling Mill.
- Updated visuals for the Smart Concrete Factory.
- Drones are now properly displayed in the Expedition Center interface.
Sound Effects:
- Added sound effects for hovering and clicking on POIs.
- Added sounds for researching POIs.
- New scanning sounds for the rover.
- Sound effects for achieving intermediate goals.
- Sounds added for the assembler’s operation.
- Door opening and closing sounds connected.
- Sound effects added for the repeater module.
- Fixed the sound for the Ice Melter module.
Fixed:
Achievements:
- Fixed the conditions for the “Heroes Never Die” achievement—now all 12 quest colonists are counted regardless of the transport used.
- The “Complete Tutorial” achievement is now granted at the end of the tutorial, even if the “Return to Menu” option is selected.
UI:
- Fixed display issues for energy consumption and generation.
- Adjusted the saturation display for regolith.
- Tooltip on energy modules now correctly states “Consumes” for consumers and “Generates” for generators.
- Fixed wear-and-tear display on modules.
- Notification panels no longer overlap each other.
- Fixed day display in the farm interface.
- Number of robots available for hire now displays correctly.
- Adjusted display of bonuses and penalties in contract proposals.
- Fixed expedition loading display when only drones are starting while the truck is in the Expedition Center.
- Fixed fractional numbers in resources and rounded values for extracted regolith and minerals.
- Drones now display correctly in POIs if assigned as resources rather than escorts.
- Fixed the demolish button display when building another module.
- Resolved all potential issues where vehicle construction processes failed to display.
- Fixed a few scenarios that required a double click
- Contract training has been improved: added an option to skip training completely, and the hint arrow no longer flies to the topmost corner if you exit a Commercial Center
- Fixed some typos and localisation errors
- Fixed overlapping tooltips when building an extractor on an unexplored vein.
- Clicking on a cargo drone notification now moves the camera to the drone.
- Fixed errors where Shift and Ctrl did not work the first time.
- Adjusted hover tooltip arrows to point to the right buttons in multiple scenarios.
- Fixed visual artefacts when selecting game mode.
- Fixed typos in localisation.
- POI research indicator is now visible from afar.
- Fixed several bugs when displaying the price chart.
- Fixed contract cancellation button block if it shouldn’t be cancelled.
- Fixed description in the tooltip on the contract timer.
- Conveyor improvement tooltip now displays correctly.
Drones:
- Adjusted drone collision with crater surfaces to prevent getting stuck on terrain folds.
- Fixed drone pricing calculation in the shop.
- Drones are now accounted for in the CPU.
- Correctly display drones assigned to veins after loading.
- Fixed drones getting stuck on depleted veins.
- Drones no longer get stuck at the edge of the underground map.
- Hauling drones in rooms now turn off their lights.
Transport:
- Fixed an issue where trucks did not return to the base after completing a contract to send resources when the return option was checked.
- Resolved transport selection issues when unselected vehicles enter the base.
- Various fixes to module and transport selection when transitioning between levels.
Miscellaneous:
- Fixed oxygen initialization in rooms after demolishing doors between them.
- Fixed a bug where a colonist could go into a room without oxygen.
- Adjusted the quest logic for “Searching for Survivors”—hidden locations can now be discovered before closing the hint window.
- Fixed CPU block display in the shop.
- Corrected credit count calculation after loading a save.
- Reconfigured drilling process updates and digging history for drill interfaces.
- Resolved UI overlap issues during farm interface calls.
- Fixed duplicate sound effects for completing sub-tasks in quests.
- Corrected cell display for extractors.
- Resolved capsule overloading issue when configuring contracts—the resource button disappeared when adjusting the resource count.
- Researched conveyor refund no longer disappears after restarting the game.
- Adjusted resource drop count from walls during excavation to match the resource level counter.
- Cutscenes now skip correctly.
- Fixed issues with loading invalid video files.
- Visual: capsules no longer fall through the textures of landing pads and flight control centre.
- In Farhad mission’s option to clear rubble with a rover the point of interest only appeared after the end of the dialogue, fixed.
- Fixed errors when making an auto save.
- Sometimes after saving and loading, the money for demolishing conveyors was not returned. Fixed.
- Market quest hint is no longer displayed if the market has already been researched.
- Fixed visual display of allocated MDR.
Balance:
- Implemented varying travel delays for capsules between the Moon and Earth. Notifications now indicate arrival delays.
- Capsule logic adjusted: heavy capsules can only land on the Flight Control Center, while small platforms accept only fast and medium capsules.
- Increased rewards for the POI “Resource Warehouse,” available after repairing the Cargo Terminal.
- Raised requirements for repairing the Cargo Terminal.
- Added two extra days for the “Examine Repeater” task.
- Extended time for finding the second rescue pod by several days.
- Added a bonus for constructing the backer monument.
- Two drones in the colonist branch are now granted after assigning the room construction task.
- Lunar contracts are now restricted until the first Expedition Center is built.
In Progress – Update One
- New Helium-3 scanning mechanics
- New Helium-3 extraction mechanics
- Helium-3 Harvester
- Expanded MBU extraction mechanics
- New modules: Railgun to launch probes, Thermonuclear Generator, Biogenerator, Blockchain module, AI science module (names are subject to change)
- Advanced sandbox settings from the menu
Download The Crust update 0.95.54 on PC.