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THE FINALS Update 4.0.0 Patch Notes – Sept 26, 2024

THE FINALS update 4.0.0 is now rolling out on PC (Steam). According to the official THE FINALS patch notes, the latest update 4.0.0 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s THE FINALS patch 4.0.0 will fix a few of these issues.

Check out more details below.

THE FINALS Patch 4.0.0 Notes – September 26, 2024

Gadgets

Anti-Gravity Cube

  • Increased radius from 6m to 7m
  • Increased height from 11m to 12m

Breach Charge

  • Increased ammo from 2 to 3
  • Increased cooldown from 26s to 30s
    Dev Note: We felt the Breach Charge had become under-used in the current meta and we believe this change will increase its value versus the Thermal Bore

Data Reshaper

  • Increased range from 15m to 21m
  • Increased number of charges from 2 to 3

Explosive Mine

  • Decreased max damage from 140 to 120
  • Decreased cooldown from 30s to 15s
  • Decreased ammo count from 2 to 1 (max mines deployed remains at 2)

Flashbang

  • Increased the max duration of the Blind status effect from 4s to 4.5s
  • Increased the max duration of the max intensity of the Blind status effect from 1.8s to 3.5s
  • Increase the intensity of flashes that explode close to the enemy’s position
  • Increased the view angle of flashes, causing more intense flashes when the flash goes off by someone’s side or slightly behind them
  • Flashbangs now only show Hit Indicators on the crosshair if they reach a minimum amount of intensity on a hostile target
  • Decreased the intensity and duration of the Blind status effect on teammates
  • Improved the leniency of hit detection of the Flashbang when targeting players, so that it is less likely to be blocked by small objects

Glitch Trap

  • Disabled crosshair hit markers when the Glitch Trap attaches to an enemy, so that it can no longer be used to detect players
  • Decreased ammo from 2 to 1
  • Decreased cooldown from 30s to 20s

Jump Pad
them indefinitely
Proximity Sensor
* Increased radius from 10m to 11m
RPG-7

  • Decreased damage from 140 to 100
  • Increased reload time from 0.9s to 2.15s
  • Decreased projectile dispersion when aiming down sights from 0.3x to 0.25x
    • Increased magazine size from 2 to 4
    • Decreased ammunition regeneration rate from 13s to 12s
    • Decreased tracking duration from 15s to 10s
    • Added Ranked Tournaments
    • Disabled game show events in Ranked Tournaments
    • _Increased the cash awarded per Cashout in the final round from $10,000 to $25,000_
    • Increased the cash required to win the final round from $20,000 to $50,000

* Removed Ranked Terminal Attack and replaced it with Ranked Tournaments

* _Enabled the ability for players to swap items between their Loadout and Reserve between team wipes in World Tour_
* _Increased the cash awarded per Cashout in the final round from $10,000 to $25,000_

  • Increased the cash required to win the final round from $20,000 to $50,000
  • Added Diamond and Platinum ranks to World Tour, between the Gold and Emerald ranks.
  • Emerald rank is now unlocked and available to progress towards from the start of the season
  • Emerald rank is now earned by collecting Win Points, rather than tournament wins
  • Updated the required Win Point totals for all World Tour ranked tiers, due to the change in ranks and how they are earned
  • Specializations
  • Dematerializer

* Fire mode changed from semi-automatic to fully automatic Healing Beam
* Decreased healing rate from 50 health per second to 40 health per second
Mesh Shield
* Mesh Shield will now enter cooldown either when destroyed or lowered
* Decreased Mesh Shield cooldown from 15s to 12s. The cooldown is only 8s if the Shield is undamaged when deactivated
Weapons
nl; 93R
* Smoothed the vertical recoil to avoid having sharp jumps in intensity, which could previously cause an inconsistent feel

  • Updated firing animation when aiming down sights to give greater visibility
  • Increased fire rate from 210 RPM to 220 RPM
  • Decreased bullet dispersion when firing ‘from the hip’ when crouching, crouch moving, standing still, running, and in ‘uncontrolled’ states such as falling or sliding
  • Decreased the rate at which bullet dispersion builds up over time when firing for a sustained period
  • Increased the bullet dispersion recovery speed from 0.45 to 0.65

AKM
* Decreased magazine size from 36 to 32

CL-40

* Increased max damage from 93 to 117

* Decreased fire rate from 275 RPm to 210 RPM

Dev Note: A small adjustment to offset the significant damage buff a little.

* Increased the max damage radius from 9cm to 30cm

Dagger

* The Dagger’s backstab secondary attack can now be held, only triggering when the button is released, rather than automatically. During this stance, the player moves at the normal run speed and cannot sprint

Lewis Gun

* Smoothed the recoil pattern of the Lewis Gun, reducing the amount of horizontal recoil at some points. The recoil pattern overall remains the same but should be considerably easier to control

LH1

  • Decreased the damage fall-off start range from 80m to 50m
  • Decreased the damage fall-off end range from 100m to 55m

M60

  • Increased fire rate from 560 RPM to 580 RPM
  • Smoothed the recoil pattern of the M60, reducing the amount of horizontal recoil at some points. The recoil pattern overall remains the same but should be considerably easier to control

MGL32

* Decreased reload time from 3.1s to 2.8s
Recurve Bow
* Increased damage at minimum draw from 55 to 60

  • Decreased damage ramp-up start time from 0.2s to 0.15s
  • Decreased the time taken to reach maximum draw from 0.585s to 0.49s

Riot Shield
* Increased damage from 84 to 90
SH1900 Shotgun
* Decreased reload time from 2.5s to 2.125s
Spear
* Increased run speed modifier during secondary spin attack from 65% to 75%
SR-84 Sniper
* Updated the SR-84 to now only fire hit-scan rounds up to 40m range. After this point, the shot becomes a projectile with bullet drop from gravity and drag

Sword

* Updated attack sweeps to be more centered on the crosshair, making the weapon more accurate

  • Increased the range of the secondary lunge from approximately 5m to approximately 6m
  • Secondary lunge attack now maintains its top speed for slightly longer

Throwing Knives

* The Throwing Knives secondary attack can now be held, only triggering when the button is released, rather than automatically. During this stance, the player moves at the normal run speed and cannot sprint

XP-54

* Increase the magnification of the XP-54’s sight slightly, as part of the addition of alternate sights/scopes

  • Decreased damage from 18 to 16
Content and Bug Fixes

Animation

* Fixed an issue where players could spawn into a round without the spawn-in animations or FX

  • Fixed an issue where pairing a Quick Melee action with other actions would make the animations look faulty
  • Polished the Riot Shield first-person animation where you would perform a phantom strike if you quickly zoomed after a strike
  • Removed camera animations when previewing first-person animations in the front end since it felt distracting
  • Fixed an issue where melee weapon animations could sometimes get stuck in the ‘charging’ pose in third-person

Audio

* Fixed an issue where the Santa Hat extra VO lines would not play
Career Rank
* Added 10 new levels with rewards to the Career Rank

  • Fixed an issue where stages or circuits that gave XP might not apply them to both the Battle Pass and Career Rank

Characters
* Fixed an issue where various hair types could clip with the bucket hat
Gadgets

General
* Fixed an issue where deployable gadgets could remain floating in mid-air

Data Reshaper

* Fixed an issue where items transmuted by the Data Reshaper would not count as destroyed for certain Contracts
Flashbang
* Improved the leniency of hit traces from the Flashbang to target players, so that they are less likely to be blocked by small objects
Vanishing Bomb
* Improved the hit detection of the Vanishing Bomb on the player that threw it
Ziplines
* Fixed an issue where Ziplines could break instantly upon being placed
Game Modes

Cashout Modes

* Fixed an issue where Vaults opened out of bounds, causing the newly spawned Cashbox to be indefinitely stuck out of bounds.

  • Added notification messages to the HUD that show Cashout Started, Cashout Stolen and Vault Opened to the entire team when a teammate completes said action
  • Fixed an issue where the Cashout overtime timer could be broken, making sure a cashout being completed during overtime won’t spawn new Vaults

Cashout Tutorial

* Introduced a new version of the Cashout tutorial, for a smoother and more fun experience

  • Fixed various smaller issues with the tutorial flow and components
  • Fixed an issue where the correct loadout was not alway loaded in the tutorial

Liftables

* Fixed an issue that could cause thrown items to stutter
Maps

Seoul
* Fixed an issue where the audience jumbotron could glow
Kyoto
* Added autumn themed version of Kyoto
Matchmaking

* Players will now connect to levels faster, without waiting for other players who have not yet loaded. As a result, players will reach the lobby much faster and will see connecting players represented as a hologram

Movement

* Fixed issue where players could lock their cameras to a fixed direction if they died while climbing a ladder

Performance and Optimization
* Fixed issue where VOIP would not work as expected if the push-to-talk key was pressed when going back to the main menu

  • Fixed a rare issue where during the tournament intro/outro sequence, characters could be invisible
  • Reduced the number of hitches that could occur when selecting items in the customization and drafting screens

Specializations

Goo Gun

* Goo will now correctly stick to a Guardian Turret’s base, rather than the barrel, preventing chains of goo from rotating through walls
Guardian Turret
* Bullets can now be blocked by the player who owns the turret, just like they can be by friendly players

UI
* Added two additional Contestant slots, increasing the maximum from 6 to 8

  • Added a setting that allows players to disable the in-world crosshair. When set to ‘off’, the crosshair will always be in the center of your screen and static. Otherwise, it will move with camera movement.
  • Fixed an issue where the lobby screen only showed Defibrillators on all icons when first entering the screen
  • Fixed an issue where items from previous World Tours could appear in the store
  • Fixed an issue where the loading screen was occasionally briefly missing
  • Fixed a bug where “Canceling Matchmaking” was sometimes incorrectly shown in the matchmaking widget.
  • Fixed an issue where the Play or Reconnect buttons would briefly appear when connecting to a match
  • Fixed background blurring for Watches in store/battle pass

Weapons
General
* Fixed an issue where the character could end up aiming downwards after controlling recoil on high frame rates

Throwing Knives

* Fixed an issue where Throwing Knives and arrows could be floating in front of players using the Riot Shield

Riot Shield

* The Riot Shield will now block the Winch Claw and prevent the player from being grabbed

Sword

* Fixed an issue where the Sword’s lunge animation was not played in third person

Download THE FINALS update 4.0.0 on PC.

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