A new THE FINALS update patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s THE FINALS update will address some of these issues and bugs.
Read what is new and fixed in today’s THE FINALS patch. Read the official patch notes below.
THE FINALS Patch Notes- May 1, 2025
Animation
- Smoothed the animation for dropping held items when blending back to the equipped item
- Fixed an issue where the wrong magazine could sometimes be inserted into the ARN-220
- Fixed an issue where the discarded magazine would launch forward when reloading the Lewis from empty
- Polished Cerberus reload and inspect animations to reduce clipping
- Fixed the M134 Minigun crouch pose during interactions to prevent your third person pose being lower than intended
- Fixed an issue where the third consecutive Spear attack animation could sometimes be skipped
- Reworked the animation for the Sword’s secondary attack to better match the action, and fixed an issue where the third-person attack animation would not play correctly, causing confusion about damage for players being hit by it
- Fixed animations looking incorrect when crouching with the CL-40
- Fixed an error where the weapon could briefly show when carrying an object and vaulting at the same time
- Fixed an issue where getting eliminated with fully-charged Defibs could prevent weapon inspection after respawn
- Fixed an issue where the Sledgehammer and Spear could block the view while vaulting by lowering the weapons instead
- Updated the animation for being Winched to better show the gun-ready state at the right time to reduce confusion
- Fixed the Riot Shield sometimes blocking the view during a high vault
- Fixed an issue where the Riot Shield could briefly cover the screen during weapon swaps
- Slightly reduced visual recoil on the M11 Holographic Sight to match the Red Dot Sight
- Fixed an issue where a white “mask” could appear during emotes with some faces
Audio
- Improved audio for bots
- More Scotty and June dialogue to better reflect team performance in TDM
- Added announcer voice over when billboards light up
- Updated Cashout lines for Round 2 and Final Round
- Fixed an issue where Power Shift Overtime lines would not play
- Added new lines for Power Shift’s Sudden Death phase
- Improved the audibility of single-shot weapon fly-bys, making them easier to hear when nearby
Clubs
- Increased the maximum Club size to 100
Contracts & Circuits
- Resolved issues where eliminations with the Tracking Dart and Defibrillator did not count toward elimination contracts with Gadgets
Customization & Cosmetics
- Adjusted the size of Derbies shoes when equipped on light contestants for a better fit
- Fixed camera being offset when entering Charms/Stickers/Sights screen while certain skins were equipped
- Tweaked lens material for Reflex Sight 02 to remove the yellow glow sometimes present in the shaded areas of sunny maps
- Expanded Character Customization by splitting Body Paint into new categories: Face Paint, Body Paint, Tattoos, and Nails. What was previously a single Body Paint item is now organized across these categories. Existing outfits have been updated, and players who already own relevant items will automatically receive the new options
- Fixed an issue where certain customizations could sometimes float or clip with the character when switching contestant body type prior to a game or in the Practice Range
- Fixed color issues with the Neon Nightslinger outfit to ensure team colors appear correctly to all players
- Fixed mesh stretching on the Satchel
- Fixed stuttering on the SR-84 Ghillie Canopy skin
- Fixed alignment issues between some faces and facial hair
- Fixed an issue where Stickers could partially cover Sponsor texts on the ARN-220 ‘Cash Chicane’ and ‘Active Deterrent’ skins
- Fixed an issue where charms could block aim down sights on the Revolver
- Fixed the look of the cloth under the arms of the Canyon Carver Poncho
- Fixed an issue where creating new contestants could exceed the ‘My Outfits’ limit
Game Modes
Practice Range
- Players can now enter together with their party (up to 5 players)
- We are aware of an issue where Quick Melee does not always work in Practice Range. We are investigating the issue but a restart of the session should resolve it
Power Shift
- Fixed incorrect text about extended respawn timers being shown
Tutorials
- Replaced old target bots in existing tutorials with new ones
- Fixed issues where the tutorial Cashbox, Cashout Stations, or Vaults could go missing
Terminal Attack
- We’re aware of an issue in terminal Attack mode that causes player health to be able to fully regen to the maximum health value, rather than the intended capped values. We’re investigating the cause of this and will deploy a fix as soon as we can
TDM
- Tweaked backfill conditions to always allow backfill in the first round, or in later rounds with at least three minutes remaining and no team above 15 kills
- Fixed an issue where outfit selection changes for the second and third rounds weren’t working as expected
- Fixed an issue where the outfit list would disappear after changing outfits in a previous round
Gameplay
- Healing Canister Carriables can now spawn in all game modes except Terminal Attack
- Fixed an issue where the state of destruction could desynchronize after a reconnect or backfill
- Fixed various issues where Cashbox, Cashout Stations, and Respawn Statues would incorrectly trigger “out of bounds” behavior
- Fixed an issue where players would not receive Support Score for healing a revived teammate
- Fixed an issue that could cause horizontal Ziplines to be placed incorrectly
- Fixed an issue where the wrong text could appear when using a respawn coin
- Adjusted hitmarker size when aiming down sights (ADS) to reduce obstruction while zooming in with the Sniper Rifle
- Fixed a very spooky issue where Statues would show up in the previous death location for 1 frame
- Resolved issues where players who died while experiencing an effect that requires team colors could sometimes default back to a neutral color
- Improved optimization to slightly reduce the feeling of being shot around corners
- Fixed an issue where the health bars of enemy players that the player had just been spectating, continued to display for a brief second after the player respawned, giving away the enemy’s location in the level
- Fixed an issue where players could spawn with missing ammo if they click LMB during round start
- Fixed a rare issue where you couldn’t switch the contestant you were spectating
- Fixed a rare issue where players could lose mouse input during a round
- Fixed one issue where effects, like sonar tracking, fire etc, would remain visible for far too long
Dev Note: Lingering visual effects on contestants after exposure have been haunting us for a long time! We believe we’ve fixed the most prominent cause…but some cases remain. We’ll keep chasing it and you should keep letting us know when it happens to you! Player reports have been so helpful!
Maps
General
- Las Vegas 2032 is back in the public map rotation for Quick Cash, Terminal Attack, and Ranked Tournament
Dev note: We knew you were missing it. What happens in Las Vegas 2032, stays in Las Vegas 2032! - Fixed sizes, aspect ratios on multiple THE FINALS logotypes and branding textures on all maps.
- Adjusted the health of some decor and features to better match their size and material
- Tweaked Billboard Highlight scoring to feature more varied events and show players more frequently, including a new event for last-second steals
- Fixed a bug causing destruction visuals to not appear in certain scenarios
- Updated the height of concrete beam piles to match other cover and fixed some that were indestructible
Fortune Stadium
- Fixed an issue where the out-of-bounds border could cut through parts of the level in Team Deathmatch
Kyoto
- Adjusted and removed several Cashout Station locations in the Bamboo Forest and near the Villa Compound water
- Carriables can now be thrown through lattice windows without fear of them bouncing back at you
Las Vegas 2032
- Fixes for floating signs and invisible collision
Las Vegas Stadium
- Minor destruction tweaks to the ALFA ACTA buildings
Monaco
- Collision cleanup of multiple Monaco assets to enhance movement, performance and traversal
- Fixed a minor issue where THE FINALS logo was cropped on the buildings
Practice Range
- Added Healing Canister dispenser
Seoul
- Re-balanced structural strain to get more refined and varied destruction
- Fixed a rare issue where horizontal ziplines could have incorrect exit points
Skyway Stadium
- Fixed overlapping doors and misplaced railings in the large hotel building
Private Matches & Spectator
- Fixed an issue where assigned spectators would end up in separated sections
- Added an error message for trying to create a private lobby without being the party leader
- Fixed an issue where controllers would lose focus when entering the private match screen
- Spectator screen now correctly displays performance icons
- Fixed an issue where lobby size could be reported incorrectly for some game modes in private matches
- Fixed rare issues where spectators could end up outside the map
- Fixed an issue where the Manage Players section would not stay consistent while moving players around
- Fixed gamepad navigation and interactions not working correctly in the private matches screen
- Premade parties are now disbanded when joining a private lobby.
Settings
- Made the selection scroll to the top when restoring default settings for interface options
- Added new Text Chat settings: Background Opacity, Text Size, Toggle Channel Icons, and the ability to hide the Club Chat in-game.
- Chat and voice settings have been moved to the Social tab for easier access
- Fixed missing descriptions for several options in the Settings menu
Social
- Text Chat now supports Party, Squad, Private Lobby, and Club channels
- Added timestamps in Club chat
- Fixed an issue where the friends list would update and reorder while interacting with it
Specializations
Winch Claw
- Fixed an issue where winched players would not be pulled through smoke
Stability & Performance
- Fixed some of the most recurring crashes
- Optimized shader pipeline precompilation for CPUs with fewer cores
UI
- Discounts are now correctly shown on outfit icons
- Updated the look of the Cashout HUD
- Fixed an issue where a teammate’s name might not display correctly after backfilling into a session
- Fixed an issue where the play button could get stuck in a cancel state when failing to join a private lobby
- Fixed an issue where images appeared stretched for a few frames in the main menu when starting the game
- Fixed an issue where store tiles could remain stuck in an upscaled state after being clicked
- Fixed a bug causing new markers to reappear unexpectedly in the Game Mode section
- Text and voice options now display consistent enabled/disabled states in the social menu
- Fixed an issue where players lost focus on the end-of-round screen, requiring a click to regain focus
- Added a “Mark All as Seen” button to quickly clear new labels from Game Mode screens
- Added mute and unmute messages to the log
- Fixed seeding display for your own team in tournament brackets
- Fixed an issue where store tiles sometimes showed a white background instead of their content
- Fixed an issue where discounts were not shown correctly on gifting buttons
- Fixed various frontend tabs that could incorrectly be moved using the mouse
- The Friends list in the gifting screen now shows online friends at the top. Friends who already own the item are grouped at the bottom but still listed above offline friends who own it
- Fixed matchmaking notification showing the wrong game mode name to teammates after picking a new mode
- Rich Presence timer now shows the full match duration instead of just the current round
- Fixed an issue where contestant icons sometimes failed to load quickly enough
- Added progression info and hotlinks for Battlepass, Career, Sponsorship, Circuits, and Contracts, along with updated visuals when returning from a match
Weapons
Spear
- Fixed a rare case where the spin attack would not damage nearby enemy contestants
Sword
- Fixed an issue that made it possible to perform an unintended extra strike with the Sword during a secondary attack, this is more commonly known as “phantom strikes”
Download THE FINALS update on PC.