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The Perfect Tower II Update 0.9.10 Patch Notes – February 25, 2022

The Perfect Tower II update 0.9.10 is now available to download on PC. According to the official The Perfect Tower II patch notes, the latest update addresses some bugs and crashes.

Previously, a major update added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s The Perfect Tower II version 0.9.10 will fix a few of these issues.

Check out more details below.

The Perfect Tower II Patch Notes – February 25, 2022

  • values of all experiments have been rebalanced
  • replaced the UI to match the new style and for better UX
  • added UI effects to highlight that an experiment can be prestiged or that it has unclaimed goals
  • refactored the prestige system
  • added new prestige upgrades to experiments
  • prestige upgrades can now be reset
  • replaced the Light experiment with a new experiment
  • added new mechanics to gem experiment
  • lightly changed mechanics of the air experiment
  • lightly changed mechanics of the electricity experimentlightly changed mechanics of the earth experiment
  • added new components to universal experimentprogress bars in the exotic experiment now appear filled instead of flickering when they get too fast
  • buy max options are now available for most upgrades
  • experiment goals are now based on highest score instead of current score
  • more complex mutations now yield more points in nature experiment
  • ‘+’ buttons have been removed for gem/exotic gem amount display
  • updated help pages
New Stuff
  • added adventure room coordinates to debug overlay
  • added tooltip to Blueprint Button in Workshop
  • added skill ‘Science Funds’ to Laboratory
  • added exotic skill ‘Fundamentals’ to Laboratory
  • added exotic skill ‘Forces’ to Laboratory
  • added exotic skill ‘Universal Theorem’ to Laboratory
  • added AI action ‘Workers: Toggle Group’
  • added AI action ‘Workers: Pause Group’
  • added AI action ‘Workers: Toggle’
  • added AI action ‘Workers: Pause’
  • added AI action ‘Workers: Assign Group’
  • added AI action ‘Workers: Assign’
  • added AI action ‘Workers: Set Name’
  • added AI action ‘Workers: Set Group’
  • added AI function ‘Workers: Task ID’
  • added AI function ‘Workers: Is Paused’
  • added AI function ‘Workers: Get Name’
  • added AI function ‘Workers: Get Group’
  • added AI function ‘Game: Number of Enemies’
  • added module [spoiler]’Rak`s Curse'[/spoiler]
Changes
  • increased heart/bomb drops in Adventure past distance 100

 

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