The Riftbreaker update is now rolling out on PC (Steam), PS4, PS5, and Xbox one. According to the official The Riftbreaker patch notes, the latest update added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s The Riftbreaker patch will fix a few of these issues.
Check out more details below.
The Riftbreaker Patch Notes – June 6, 2023
- Fixed a crash when activating buildings using the ‘Interact’ option.
- Fixed an error that could cause entities to be removed by some of the player’s items upon loading, which eventually would lead to a crash.
- Fixed a problem that could cause particles not to free up memory when returning to the main menu, leaking memory.
- Fixed a crash in ResourceVolumeSystem that happened when trying to load a modded gameplay state.
- Fixed a crash in resurrect.lua script that caused Necrodons to break the game.
- Fixed a crash in HandleMeleeIntersection system.
- Fixed unloading tiles by the MapGeneration algorithm.
- Fixed a missing FloraCultivatorLayerComponent in the BuildingSystem that could cause memory leaks, performance issues and crashes. All cultivator plants will be removed upon loading the game to fix multiple instances of the same plant spawned on the same spot. Your saplings will stay in Cultivators, so there is no need to set them up again.
- Fixed a crash in ActionMenuScreen when calling lua function on a non-initialized object.
- Fixed a crash in EntityCommandBuffer that happened when loading a modded gameplay state.
- Fixed crashes in TerrainGridSystem that happened if a terrain grid cell got erroneously removed.
- Fixed a crash in health_giver.lua script.
- Fixed a crash when unloading materials.
- Fixes and additions to the Chinese and Japanese localizations
- The loading screen for Crystal Caverns biome will now change when an outpost is built.