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Monday, October 12, 2026

Timberborn Update Patch Notes

Timberborn update is now available to download on PC. According to the official Timberborn patch notes, the latest update addresses some bugs and crashes.

Previously, a major update added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s Timberborn version will fix a few of these issues.

Check out more details below.

Timberborn Patch Notes

Balance changes

We have realized that the number of gears needed to grow your colony is too dam high.

  • Wood Workshop: Gears cost reduced from 50 to 40.
  • Mud Bath: Gears cost reduced from 50 to 40.
  • Mine: Gears cost reduced from 500 to 350.
  • Efficient Mine: Gears cost reduced from 600 to 450.

 

Miscellaneous
  • Windmill, Large Windmill: Shafts can be connected from any side now.
  • Resources have received updated panels to better communicate what, when, and how they yield.
  • Warehouse inventory panel is now available during the construction stage, so you can micro your warehouses right after placing them!

 

Optimization

All models in the game have had their models updated to reduce the number of polygons and improve the game’s performance.

Bug fixes
  • Beehives no longer work underwater.
  • Crops affected by the Beehive are now correctly highlighted.
  • Fixed the torches not lighting up in the Temple.
  • Fixed a bug with water becoming too bright at the deepest levels.
  • Underwater buildings and plants are now correctly highlighted when selected.
  • Fixed the collider in Mechanical Water Pump.
  • Fixed a bug that allowed building a Mine in the middle of two adjacent Underground Ruins.
  • Fixed a bug that prevented beavers from using books directly from the Printing Press.
  • Fixed a bug with stock counts in the district distribution panel calculated differently than in the top panel.
  • Fixed a bug that allowed Farmers, Gatherers, Lumberjacks and Tappers to pick up goods not belonging to their workplace.
  • Fixed a visual bug where Smelter’s worker would not sit in the door when there was nothing to do.
  • Fixed the camera switching places when the game was paused or unpaused with a beaver selected inside the building. Uh-oh.
  • Fixed a bug where moving a cursor slooowly over buttons broke their highlighting and the ability to click them.
  • Fixed a bug with attractions not accounting for Power Efficiency.
  • Fixed a bug with hot single beavers in your area not pairing with each other in Lodges.
  • Fixed a bug forcing children to grow up only in the morning.

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