A new Timberborn update released on PC. According to the official Timberborn patch notes, the latest update addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Timberborn patch will fix a few of these issues.
Check out more details below.
Timberborn Patch Notes – Feb. 5, 2025
Balance
- Upward and Downward Power Shafts no longer require SP to unlock and only use Logs to build.
- Smelter now produces Metal Blocks twice as fast.
- Increased Mine’s and Efficient Mine’s Scrap Metal production for all recipes.
- Slopes’ and Stairs’ effect on range lines is now significantly lower.
- Excavator no longer needs Extract to operate.
Misc.
- Barriers placed next to each other now form a more seamless, larger structure, similar to how in-game fences work.
- Barriers no longer block relevant ground effects when placed in a diagonal line. This is communicated by the new visuals, as the corners of the barriers aren’t connected.
- Water Source is now Ground-only.
- On the toolbar, Spadderdock now comes before Cattail.
- Decluttered the bottom right corner of the screen by moving the version number to the game menu and removing the Bug report button. And no, that does not mean the game won’t have any bugs anymore. You can still send bug reports at [email protected], report them on Steam, Discord, and Feature Upvote, and use the post-crash screen.
- Capped the number of entries in the in-game console to 20,000 characters.
- Added a keybinding to switch worker type in workshops (not assigned by default).
- Added a keybinding to reset camera.
- The game no longer displays a game over pop-up right after loading if there are no live beavers in that saved file, to begin with. Press F to pay respect without interruptions.
- Units now calculate the time needed to reach their destinations more accurately.
- On macOS, in keybindings, replaced Alt with Option.
- In key bindings, removed localizations for Shift/Ctrl/Alt/Cmd.
- Tweaked the format of descriptions for bonuses provided by buildings, such as carrying speed.
- Optimized explosion particles.
- Added the Build-a-Map Contest #4 winners to the in-game credits.
Modding
- We are continuing our efforts to make creating mods for Timberborn easier and today’s release brings a few important changes. Expect more as the experimental build evolves.
- New features were added to our mods repository, such as: built-in code publicizer, zip files builder, and directory browsing controls.
- Added the Bootstrapper (global) context for the purpose of configurator installation.
- Removed PrefabConfigurators support which is now replaced with [Context] attributes and blueprints.
- Numpad Enter can now be used as a confirmation button in the Mod Manager.
- Timbermesh plugin now supports newer Blender versions.
- In Update 7, we continue the changes you could see in the last patches of Update 6. The remaining prefab components have been simplified and renamed to “Spec”. There is still a “Fix prefab components” button inside our modding tools, which should help with the rename slightly (remember to make a backup, though). On top of that, Specifications are now called Blueprints and can have multiple components, also called Specs.
Bug fixes
- Fixed units breakdancing when traversing and rotating multiple sets of stairs.
- Fixed Alt-Tab and Shift-Tab (Steam Overlay) breaking keyboard input.
- Fixed the incorrectly looped animations for stranded beavers. They are already in a pickle, why make it worse?
- Fixed range indicators overlapping incorrectly.
- Fixed character attachments (such as builders’ hammers) not highlighting upon selection.
- Fixed a bug with most workshops animating too fast at higher game speeds.
- Fixed a rare situation with rubble disappearing after reloading the game.
- In the map editor, the “Relative height” brush no longer displays a green preview after reaching the map’s height limit.
- In the map editor, the irrigation now correctly reaches its final state without reloading.
- Selecting a construction site for a bridge or stairs now displays the range lines, similar to when selecting a building in construction.
- In the construction mode, warehouses’ and tanks’ entrances no longer light up.
- You no longer need to press Enter twice in dialog boxes with input fields, for example when renaming units or districts.
- Buildings that cut out terrain – such as Motivatorium – no longer also cut out shadows when being placed.
- Fixed beavers disappearing randomly while moving the camera.
- Key bindings in the map editor tools are now displayed correctly.
- Fixed a crash caused by deleting a District Center in an unfortunate moment.
- Fixed a crash caused by placing a District Center in an unfortunate moment.
- Restored sounds to buildings placed on high elevations.
- All area selection tools should correctly select objects on the layer chosen initially.
- Settlement Panel now correctly updates its numbers as new buildings are added.
- The mysterious “water columns” no longer appear underwater.
- Fixed the Farmhouse’s prioritized action working only on the prioritized resource.
Download Timberborn update on PC.