Timberborn update is now available to download on PC. According to the official Timberborn patch notes, the latest update addresses some bugs and crashes.
Previously, a major update added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Timberborn version will fix a few of these issues.
Check out more details below.
Timberborn Patch Notes – June 2, 2025
Quality-of-Life
- The area measurement is now enabled for all area selection tools, including cutting, planting, rubble and tree removal, and the deletion tool.
- When selecting any buildings connected to a power grid, all objects in that grid are now highlighted – this includes shafts and batteries.
Misc.
- Removed the “Too far from a district” warning and the yellow highlight when placing buildings. That warning is still displayed in the building’s panel but showing it all the time didn’t make much sense since the players would often connect the paths later.
- Status icons now work better with 3D terrain. They no longer appear too high, they don’t clip through terrain, and it is possible for them to appear under platforms and other objects.
- Demolishing single buildings now results in more smoke. Everybody loves smoke.
- The “Environment volume” slider now also controls the wind’s volume.
- Renamed the “Reset camera position” keybinding to “Reset camera” as it only resets the zoom.
- Disabled the beaver and bot throttling in the buildings’ entrances. This means they will leave the buildings earlier and react to your actions faster.
- In the preview mode, Power Shafts placed next to buildings now display the connectors.
- The blockage is now more of a cube.
- Added the creator of our Update 7 trailers and our new Discord moderator to the in-game credits. No, they are not the same person.
- The red preview is now displayed in some extra situations when it’s impossible to place a building.
Bug fixes
- Resources carried by beavers no longer disappear after saving and loading the game.
- Timberborn is not a psychological horror, so the natural resources no longer change their position after each restart and load.
- Stranded beavers no longer switch their animation for a moment after loading the game. They’ve got enough to worry about as is.
- Fixed some extra crashes related to file permissions.
- Patched up holes in the Terrain Blocks and in terrain hanging next to platforms.
- Overhangs and metal platforms no longer clip with terrain edges.
- Fixed a few visual issues with sitting beavers.
- The game no longer crashes when a mod’s folder is missing.
- Fixed a crash occurring while renaming a district.
- Fixed fire and other particle effects being visible through waterfalls.
- Fixed issues with really large save lists. Like really, really large lists – we’re talking thousands of saves. We bet it’s only our programmer eMka who is mad enough to ever experience that… right?
Download Timberborn update on PC.