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Total War: WARHAMMER III Version 5.1 Patch Notes – June 25, 2024

A new Total War: WARHAMMER III update 5.1 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Total War: WARHAMMER III update 5.1 will address some of these issues and bugs.

Read what is new and fixed in today’s Total War: WARHAMMER III patch. Read the official patch notes below.

Total War: WARHAMMER III Patch 5.1 Notes – June 25, 2024

STABILITY & PERFORMANCE

  • Fixed crash when upgrading units as Nurgle in realm battles.
  • Dwarf units with shieldwall are no longer allowed to toggle it while docked to a wall or a platform barricade. These situations already apply formation behaviour and the overlapping activations can crash the game under certain circumstances.
  • Fixed a crash on old game saves related to the battle AI pathfinding through maps.
  • Fixed an issue with performance stuttering on the campaign map when playing as Oxyotl and moving the camera.
  • Fixed issues with Chaos Dwarfs resource distribution system to avoid duplicated recalculations
  • Fixed crash when changing settings while in battle

CAMPAIGN

General Updates​

  • Fixed a number of passive Hero actions that weren’t applying an effect until the action was upgraded to its first level
  • The Slave Pens building will now correctly reduce the cost of Diktats in the local province (again!)
  • The warband recruitment tooltip for Pestigor units now correctly lists Nurgle corruption as a reason for replenishment
  • The Glaive Gun can now be equipped by Dramar Hammerfist (Ancestor Master Engineer)
  • Fixed mission objective pin being visible in pre battle screen
  • Dwarf banner runes from the forge are now applied to units only, as the text tooltip indicates.
  • Fixed units greyed out by Lightning Strike becoming active when hovering on the autoresolve button
  • Fixed UI issue with extra space being present in some events, like Settlements Occupied events.
  • Fixed issue where bankruptcy attrition was being applied a turn early
  • Fixed UI issue where a Placeholder Augment effect was showing on recruited Skaven units through allied recruitment
  • Fixed issue where unit category icon state in unit information panel was not working. It will now correctly update the colour based on the unit type (for example renown units show as purple)
  • Fixed issue where right-clicking on a hidden unit card would reveal it in the unit and spell browser
  • Fixed issue where clicking on highlighted skills that can’t be researched played the research animation and sound
  • Fix awakened immortal heroes spawning directly on top of a settlement instead of around it in valid position, causing them to get stuck in the settlement and armies being unable to interact with the settlement anymore
  • The Cathay Celestial building chain can now be constructed in minor settlements
  • Fixed campaign victory screen underlay not scaling to screen size, causing it to appear too small
  • Fixed monster pen recruitment button not closing the recruitment panel
  • Fixed intercept range stat effects being applied to forced spell mastery
  • Fixed Resiliance ability in campaign showing wrong attrition types when previewing units from other factions (such as units in unit browser or enemy units)
  • Fixed building level in events feed showing the wrong number for buildings built on an army (such as horde or ogre camps)
  • Fixed issue where player was able to interact with settlements in the pre-battle screen
  • Fixed issue where right-clicking on a hidden unit card would reveal it in the unit and spell browser

BATTLES

  • Fix AI ignoring unit cap restrictions in custom battles
  • Changed reinforcement popup in battle to open on top of army panel so that it doesn’t overlap. Also made it remember its position after clicking on a different reinforcement point instead of resetting to the default
  • Fixed broken rendering causing several characters like Skarbrand, Lord of Change and Kairos to disappear at times in battle. Note that this affected also the Changeling changing into these characters.
  • Fixed floating volcano on Malus Bloodfire Falls
  • Fixed lord funds showing as white/affordable when selecting the reinforcing army header, even though the player can’t afford adding lords to reinforcing army
  • Fixed UI display order on Heroes sometimes not being ordered correctly when a more costly unit was added to the current roster
  • Fixed an issue with the summoned Things in the Woods and Skink Priest units were missing the Strider attribute
  • The ‘Docked (Siege Wall)’ ability now shows in the tooltip when hovering over siege walls
  • Capture points have been reworked to more broadly consider all entities within their bounds. This will specifically help how reliably single entities (such as Lords) can capture points in Domination and Sieges when surrounded by enemies.
  • Fixed an issue where the Marquis of Masochism (Keeper of Secrets RoR) was not correctly receiving the Feasting on Fears ability in campaign and battle
  • Lords can no longer be teleport withdrawn in Domination.
  • Capture points are no longer capturable during deployment in Domination and Conquest.
  • Fixed an issue where human characters who fight with swords and shields on horseback would always miss when performing a moving attack

MULTIPLAYER

  • Fix game mode checkboxes in Ranked Multiplayer not being greyed out while searching for a match.
  • When in matchmaking, if the timer runs out and a player didn’t select a lord, the cheapest lord with default upgrades will now be selected. If this makes the total cost too high then units will be removed until valid.
  • Added a new option in Skirmish vs. AI and Multiplayer battles that allows you to add multiple Lord units to the army. The option can be found under the map settings.

GAME

Graphics

  • Fixed some missing images when playing in languages where the lowercase version of a letter was different than English
  • Fixed rendering issues with several weapons and shields when using TAA

Audio

  • Updated positional and FOV checks for campaign character VO. This should stop VO spam from characters on the other side of the map as multiple players make actions.
  • Fixed Plague Censer-Bearers vocalisations not triggering
  • Added new sound memory pool size setting in the sound settings menu
  • Fixed a potential audio related crash on the Everqueens Garden due to too many sounds triggering on the magical heart VFX.
  • Fixed issue where no UI sound played when converting a building
  • Fixed the new commander VO triggering when an army is wiped out
  • Fixed audio issue where rain ambience disappears after the camera goes near Blasted Wastes
  • Fixed audio issue where tree-based units were triggering leather impact sounds when attacked
  • Non-WH3 factions will play their respective title’s Win/Draw/Loss music after battles
  • Fixed audio corruption ambience loops triggering twice for land battles in chaos wastes with high corruption
  • Fixed rare volume fluctuations in music when camera changes during cutscenes.

UI

  •  Fixed an issue where Greater Daemons were incorrectly listed as “Spellcasters”, when they use Bound Spells instead of regular spells.

Download Total War: WARHAMMER III update 5.1 on PC.

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