A new Tower Unite update 0.18.3.0 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Tower Unite update 0.18.3.0 will address some of these issues and bugs.
Read what is new and fixed in today’s Tower Unite patch. Read the official patch notes below.
Tower Unite Patch 0.18.3.0 Notes- November 16, 2024
Changes
- Virus: All weapons now automatically reload when their clip is empty (if they have ammo)
- You can now rotate your camera (without rotating yourself) while on the broom stick after pressing right click
- Player Profiles: Made friends only status a lot more noticeable. Removed the underline effect and added an icon
- Player Profiles: Made location status a lot more visible on bright backgrounds
- Added mature condo filter support to Condo Hub
- Typing Derby: Added an animation when you fail a word
- Condo: Fixed stashed item notifications duplicating multiple times (now it combines all the recent notifications into one)
- Arcade: Optimized leaderboards
- Casino – Bingo: Added mouse mode toggle (space key), which will keep the camera static on the board and enable mouse input allowing you to select without moving your view
- Added circular variant to Mirror Panel item, and support for future shapes
New Items
- Added Thanksgiving 2024 Player Profile Background to Celebrations
- Added Basic Garage Door to D.I.Y.
- Added Basic Windowed Garage Door to D.I.Y.
- Added Glass Garage Door to D.I.Y.
- Added Basic Door Frame (Half) (w/ 6 shapes) to D.I.Y.
- Added Basic Window Frame (Half) (w/ 6 shapes) to D.I.Y.
- Added Basic Window Frame (w/ 6 shapes) to D.I.Y.
- Added Rope Fence (w/ 7 variations) to D.I.Y.
- Added Victorian Gate to D.I.Y.
- Added Shutter Door to D.I.Y.
Plaza Bug Fixes
- Arcade: Fixed coin pushers
- Arcade: Fixed issues with Coloracle
- Arcade: Fixed issues with Cow Wheel
- Arcade: Fixed soft lock with Arcade and Boardwalk Games when first playing them (such as Milk Jug Toss leading to not being able to toss the ball)
- Arcade: Fixed Prismatic ending too early when there’s still balls in the maze
- Arcade: Fixed LOD of Wheel of Fire sign
- Arcade – Pluck-a-Pal: Fixed sheep plush being too big in Pluck-a-Pal making it impossible to grab
- Arcade – Pluck-a-Pal: Fixed collisions with Obnoxious Citrus for Pluck-a-Pal
- Boardwalk – Balloon Pop: Fixed balloons not always making a pop sound and also improved the pop sound
- Boardwalk – Balloon Pop: Fixed top left balloon popping immediately preventing you from winning the game
- Boardwalk – Balloon Pop: Fixed balloons not popping for spectators
- Boardwalk – Milk Jug Toss: Added settle delay to ensure the milk jugs have settled before ending the game
- Dark Voyage: Fixed guns from other players blocking your view (now they fade out)
- Casino – Video Poker: Fixed ace pairs not counting as jacks or better
- Casino – Video Poker/Poker: Fixed ace not calculating as low or high properly
- Casino – Blackjack: Fixed being able to double down on a natural blackjack, causing bet calculation issues
- Casino – Silver Saddles: Fixed your bet towards a winning horse not being rewarded back to you
- Casino – Bingo: Fixed cards being assigned to the wrong screens
- Casino: Fixed long-standing issue where you could not get up from their slot machine if you just did an action or spun the wheel
- Fishing: Fixed not being able to move bobber in one of the fishing pond
- Fishing: Fixed fish sometimes spawning too far out from the range of the bobber radius
- Fishing: Fixed fishing cast circle having visual glitch
- Trivia: Fixed Top Total Score leaderboard not updating while playing single player
- Trivia: Fixed many issues where players would not be put into the seats properly, or could get the game to soft lock
- Trivia: Fixed an issue where you could not be able to cast to a response with keyboard shortcut sometimes
- Halloween: Fixed pumpkin placements in Plaza (ones that were clipping or floating)
- Halloween: Fixed trick or treat candy buckets blocking camera
- Typing Derby: Fixed some exploits
Condo Bug Fixes
- Condo: Fixed items that are hidden being desynced with clients who late join
- Condo/SDK: Fixed needing to double click to change item targets on condo IO connections
- Condo/SDK: Fixed “Goto” condo IO connection feature not working properly
- Condo: Fixed unset canvas material displaying as Sky Space
- Condos: Resort – Fixed gap in floor underneath Suite doors
- Condos: Resort – Fixed water in fountain being solid
- Condos: Resort – Fixed landscape near pool weirdly glitching out
- Condos: Resort – Fixed Z fighting in the store area
- Condos: Resort – Fixed small gaps in Arcade stairs
- Condos: Highrise – Adjusted collision on stairs in living room to better fit the actual model
- Condos: Underwater – Fixed several surfaces that were editable, but visually would not change
- Condos: Underwater – Fixed several surfaces that were not editable
- Condos: Underwater – Adjusted water physics volume so that items actually float on top of the water rather than just underneath
- Condos: Underwater – Fixed a light visually staying on in Satellite Condo 4
- Condos: Underwater – Adjusted seaweed too close to windows
- Condos: Underwater – Fixed spelling mistake in Location volume
- Condos: Underwater – Adjusted post process volume underwater
- Condo/SDK: Fixed floating chat messages not clearing when dying while inside the radius or when an SDK map ends
- Condo/SDK: Fixed floating chat not clearing when the floating chat item is destroyed
- Condo IO: Fixed Camera IO not setting FOV properly if players have a different FOV set from the default FOV
- Condo: Fixed custom item names taking priority of item types when grouped by type (would display a custom item name instead of Canvas Cube x4) in Item Finder
- SDK: Fixed camera fade module causing hidden items to become visible
Item Fixes
- Fixed Carnivorous Plant not playing sound packs properly
- Fixed Flying Eyeball Pet not displaying
- Fixed Canvas Necronomicon not displaying for clients
- Fixed hat crab scale
- Fixed potion equipping being applied to clients if the host is toggling the potions
- Fixed broom stick animations being offset for players who are smaller scale
- Fixed Damage Heal Volume rate value being ignored and not functioning
- Sound Emitter: Fixed workshop sound emitters not resuming at the correct position when you walk away from their hearing radius
- Sound Emitter: Fixed pitch adjustment not updating playback duration properly
- Sound Emitter: Fixed workshop sound emitters playlists not working (would not advance to the next sound)
- Fixed FPS issues while equipping the crossbow milestone item
Game World Bug Fixes
- Gib system: Fixed top half gib ragdoll not working for workshop models (it would freeze mid-air)
- Fixed player profile backgrounds not updating on waiting for players menu
- ZM: Fixed sub-objectives not starting for clients
- ZM – Gasoline: Adjusted zombie spawns to prevent dead zones
- ZM SDK: Optimized zombie spawners
- Virus – Subway: Prevented players getting on top of benches they shouldn’t
- Virus – Subway: Adjusted collision around no-entry ticket barriers
- Virus – Subway: Fixed broken spawn point
- Virus – Subway: Fixed collision of pipes that stuck out way further than their geometry
- Virus – Solar: Fixed horde mode only blockers (and ramp) still having collision in non horde mode in Solar
- Ball Race – Event Horizon: Fixed issue where small blackholes wouldn’t kill you when you approached them slowly
- Ball Race – Khromidro: Fixed water flickering in and out of existence when looking straight down
- SDNL: Fixed grav glove kills only awarding achievement/stat progress for the host (now it works for clients too)
- SDNL: Added client side prediction when carrying an object with the grav glove (fixes grav glove lag when carrying)
- SDNL: Fixed kills payout displaying when you have 0 kills
- SDNL – Meadows: Physics crates now respawn when there is not enough of them anymore
- Minigolf – Forest: Fixed sky in Forest being dark
- Minigolf: Fixed issues with spectating camera defaulting at a weird angle wrongly
- Minigolf: Fixed issues with spectating camera not handling collisions properly
Bug Fixes
- Fixed SDK maps not loading sometimes on first time play if you click on host quickly
- Fixed head not hiding in First Person Legs mode
- Fixed your head being missing in mirrors while in First Person Legs mode
- Fixed wearables not drawing in mirrors in first person when First Person Legs are enabled
- Fixed the broom stick leg physics for workshop models
- Fixed player model textures breaking when de-quipping a workshop model while in a vehicle
- Fixed appearance cameras going to the floor when editing appearance while in a vehicle
- Fixed Ghoul Coins being falsely rewarded multiple times
- Fixed chat rules popup not closing if you close the chat window without closing the chat rules popup
- Fixed names on collection book leaderboards being hard to read
- Fixed vehicles lagging when you press the alt key
- Fixed name tags of players you have one-way blocked not hiding when you just blocked them
- Fixed rolling pets of players you have blocked showing up (now they will not be there)
- Fixed vomit emote effects of players you have blocked showing up (now it will not be there)
- VR: Fixed your head and wearables being missing in mirrors
- VR: Fixed camera centering/initialization issues
- VR: Fixed VR main menu not being interactable
Known Major Issues That Will Be Fixed In Next Plaza Update
- Pluck-A-Pal on boardwalk has horrible physics (specifically that one machine)
- Bowling alley shows your wearables in first person
- Dark Voyage level streaming issues
- Peninsula water is not a fishing spot
- Lots more TBA
Download Tower Unite update 0.18.3.0 on PC.