A new Tribes of Midgard update patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Tribes of Midgard update will address some of these issues and bugs.
Read what is new and fixed in today’s Tribes of Midgard patch. Read the official patch notes below.
Tribes of Midgard Patch Notes – January 17, 2023
Features:
New Biome: Niflheim
- The fabled Norse Realm of the dead has been added as a whole new biome for you to explore!
- Brave the depths of the coldest Realm yet! Face off against powerful Helthings and Draugr while gaining access to unique crafting Materials to forge powerful new recipes.
- Take in the sights, enjoy the music, greet the squirrels, and raid the ancient stone mausoleums for loot! Just be careful not to overstay your welcome – it’s a long way from home.
New Ancient: Hel
- Where there is Helheim, there is Hel. The notorious ruler of the dead has made her calculated appearance, and surely she’s up to no good.
- Complete the Saga Quest to confront Hel and put an end to her schemes, but make sure you are prepared and well-equipped, for Hel fights unlike any Ancient you’ve faced so far – and don’t forget to crank up the music for the epic showdown like a proper Viking!
New Saga Quest: Witch
- Hel has taken the fallen god Baldr prisoner for her dark plans, and it is up to the Einherjar to brave the depths of Niflheim itself to get him back!
- Travel to Niflheim by finding an Undergate portal to reach the land of frost and shadow, but tread carefully, for Niflheim is our coldest and most dangerous Realm yet! Be wary not to venture into Niflheim before you are ready.
Farming System: Shovels and Essences
- The Witch Saga debuts the ability for players to farm Ingredients of their choosing by digging holes with the new Shovel tool, planting Essences, then waiting for the crop to grow.
- The new Shovel tool is accessed from your Build menu and allows you to dig holes just about anywhere!
- Essences are a unique Material that can be looted across Midgard or earned from Personal Quests and act as seeds – magical seeds! Simply plant an Essence you’ve found in a hole you’ve dug, then watch as the timer counts down until your crop is ready to harvest.
Xbox and PC Cross-Network Play
- The Witch Saga also debuts the ability for Tribes of Midgard players to connect together online between Steam, Epic Games Store and Xbox Live!
- Players can search for players across other platforms from the Cross-Network Search tab of the Invite menu. You can also review recently met players, add Friends and review pending Friend Requests.
- Cross-network play is enabled by default, but can be deactivated from the Settings menu if you only want to play with players on your current platform.
- Players have an icon to represent their platform located next to their player name in the lobby and in-game player lists.
Survival – Ancients Respawn and Grow Stronger 💙
- Learning from the Jötnar, defeated Ancients will now respawn after a while, coming back stronger each time.
Survival – Starter Kits
- Starter Kits are now no longer exclusive to Saga Mode. Mix and match to create unique play styles as you start up your new Survival World!
Saga Mode – Dagný to the Rescue! 💙
- Dagný can now be upgraded with Souls like any other Villager. As she levels up her healing ability is improved, as well as her combat capabilities during a night defense.
Rune Sharing is Rune Caring 💙
- We’ve added the ability to now drop Runes from the Inventory, allowing players to share them amongst each other and facilitate combining effects.
- New Sub-Tabs were added to the War/Storage Chests to accommodate this.
Survival – Defense of the Saplings
- A new discoverable in-game challenge is available for all new Survival Worlds – the Saplings.
- Players can find Saplings, nascent Seeds of Yggdrasil, as they explore Midgard.
- Planted Essences around a Sapling will grow at an increased rate.
- However, just like the Seed of Yggdrasil in the Village, the magic of these trees is sure to bring danger.
- You can trigger an invasion event at a Sapling, in which hordes of enemies will attempt to destroy it. Build defenses and fight well! If the Sapling survives the enemy wave, you’ll earn rewards and you even be able to upgrade the Sapling itself.
- Upgraded Saplings will increase the rate at which your Essences grow.
- There is one Sapling per Biome, and each will come under attack by different types of enemies – find and defend them all!
Balance Changes:
Crafting Station Dependencies
- The location + Rarities of several Crafting Stations have been moved from their original dependencies to ease navigation/discoverability. Affected stations:
- Ammunition Shelf moved to the Allforge from the Weapon Furnace
- Potion Brewer moved to the Allforge from the Meal Cauldron. Rarity changed to Epic.
- Defense Workshop moved to the Allforge from the Weapon Furnace. Rarity changed to Epic.
- Artifact Altar moved to the Allforge from the Mining Stand. Rarity changed to Epic.
- Tanning and Mining Stands moved to the Allforge from the Lumbering Stand. Rarities changed to Rare, max out Level now at 2
- This will allow players easier access to these refining stations and help transmute the much-needed Yarn in the early game as well.
- Boat Dock now requires Ancient Cores instead of Járnsaxa Materials.
- This will allow players to never be stranded for too long on a beach
- Jarnsaxa Loot modified to reflect this
Artifact Altar Costs
- Costs to assemble Fragments from the Artifact Altar have risen.
- Crafting Fragments serves as a shortcut/alternative route for those with the resources to spare, so with the ability to get all Fragments in a Survival World from completing objectives (+ now the Quest Board Station), we wanted to balance the Pros/Cons of these avenues.
Boss Upper Limits
- Jotnar and Ancients will now cap at Level 10 in Survival Mode
Temperature Safe Zones
- In Survival and Saga, Sanctuary is now considered a Temperature Safe Zone, in which you are protected from both Hot or Cold effects.
- In Survival, an activated Portal Shrine will now also act as a Temp Safe Zone
General
- Personal Quests with Merchant Map as Reward replaced by Outpost Map
- Personal Quests with Shrine Map as Reward replaced by Sorcerer Map
- Survival Mode: Jötunn Level Multiplier increased 1.5 from 1.2
- Survival Mode: previously invincible constructions now have large HP pools instead
- Allforge
- Sindri’s Foundry
- Freyr’s Ship
- Heimdallr’s Tower
- Decorations based off of defeated Ancients now require their respective Trophy drop to build. Take advantage of the Ancient Respawning for multiple decorations!
- Jörmungandr and Surtr received Elemental Weaknesses and Strengths to their Armor Resistance
Runes
[Norsfell]: Our goal with these Rune changes is to provide more variety when it comes to high-damage builds. By strengthening many undertuned Runes, we hope that the end-result will provide a lot more build flexibility when tackling all stages of a World. We took a look at some of the Runes we’ve had since launch, as the game has changed drastically since then, and evaluated if their current values still make sense given the latest changes.
* Harvest Boom range increased from 250 to 350 radius
* Might of Mjölnir increased from 300 to 400 damage
* Explosive Finale increased from 400 to 500 damage
* Winters Wake increased from 200 damage to 300 damage
* Making Waves increased from 300 damage to 600 damage
* Ire of Oðinn increased from 10% to 15% damage
* Ire of Thór increased from 10% to 15% damage
* Arm of Ullr increased from 20% to 30% damage
* Far Fetched increased from 20% to 30% damage
* _[Norsfell]: Buffing both Arm of Ullr and Far Fetched should help Bow builds stand out a little more when it comes to damage at all stages of the game._
* Soul Keeper reduced from 25% to 15% Souls kept
* _[Norsfell]: A recent change was that players now only lose a percentage of their Souls upon death by default, making the Soul Keeper Rune much more valuable. We slightly reduced the number of Souls kept so that it didn’t mean that a single Common Rune could negate all Souls lost._
* Soul Powered reduced from 5 to 2 damage per 100 Souls
* _[Norsfell]: The risk/reward playstyle of Soul Powered turned out to be much more reward than risk as the game received additional updates. We still enjoy the Soul-hoarding loop of empowering a Soul Powered Rune, but a flat 500 damage bonus per Rune at 10,000 Souls became both too easy to maintain, and far too powerful for a single Rune slot, to the point that it was invalidating a lot of other build options. To increase our goal of build flexibility, we have reduced the maximum damage to 200 from 500, which still grants it the single highest flat damage bonus per Rune slot, but now it fits much better with other Runes on your belt, and would require additional stacking to get to the levels that it was previously providing, rather than just needing a single Rune._
* Pumped Up increased from 25% to 35% damage
* _[Norsfell]: With powerful foes and poison attacks now able to chip away at your Mana, it’s become more difficult to maintain a full gauge to benefit from Pumped Up, so we increased the power to compensate._
Classes
[Norsfell]: With this latest round of Class and Blessing balance updates, our goal was to increase build flexibility as well as hone in further on each class’s strengths and gameplay niche.
- All Classes Weapon Mastery increased to 20% damage from 10%
- Warrior Underdog range increased to 4 meters from 3 meters
- Warrior Underdog damage increased to 40 per enemy from 20
- Warrior Final Act chance increased to 75% from 50%
- Ranger Ullr Step II Damage increased to 400 from 300
- Guardian Ironclad I increased to 25% HP from 20%
- Guardian Ironclad II increased to 50% HP from 40%
- Guardian Pain Release II duration increased to 20 seconds from 5 seconds
- [Norsfell]: We wanted Guardian to not only feel like a tanky character, but one that specializes in counter-attacking. Pain Release is a great ability that allows Guardians to unleash a flurry of fast hitting attacks after an AoE wave of cold and stun, but we felt the speed bonus was too short, making it difficult to enjoy the effects. The increased duration should make it much easier to travel from fight to fight and maintain the powerful buff.
- Seer Tempered Aura range increased to 5 meters from 3 meters
- Berserker Infernal Rage damage increased to 50% from 25%
- Berserker Critical Hit I chance increased to 30% from 25%
- Berserker Critical Hit II chance increased to 60% from 50%
- Hunter Decoy Archer damage increased to 500 from 300
- Hunter Decoy Wolf melee damage increased to 500 from 300
- Hunter Decoy Wolf leap damage increased to 1000 from 600
- [Norsfell]: Decoys are unique to the Hunter, but their low damage made them less impactful as the game went on. With a flat buff to all of their damage values, they become a force to be reckoned with in early game and have much stronger staying power as the game goes on.
QoL Updates:
Challenges Menu In-Game 💙
- We’ve added a Challenges tab to the in-game menu, where you can also claim your rewards!
Storage Chest Dismantling Failsafe
- Storage Chests in Survival Mode can no longer be dismantled so long as there are Items remaining in their Inventory. This should help prevent accidental loss of precious loot.
PC – Chat Log Improvements 💙
- You can now view Chat Log history by scrolling up on the in-game chat window
- Time stamps added to chat entries as well as announcements
Game Over Screen Improvements 💙
- Players can now view the profile of other players from this screen, and add them as Friends.
Construction: UX Improvements 💙
- Construction height limit increased to 9 from 5
- Grid height now adjusts as player adjusts their own height
- When in Build Mode, we’ve added an input to change the shape of the Deconstruction Cube, to give a better degree of control over what you want to dismantle and where
- The see-through effect when obstructed by your Constructions has been fully revamped. You can now toggle a transparency effect from the Build Menu on and off if you need added visibility. This combined effort should make it easier to build your dream home just the way you like it!
- While Build Mode is maintained, opening the Build Menu will now open the last Construction tab you were viewing.
- PC – adjusted the default key bindings for some Construction Mode inputs
- Dismantle is now assigned to [F]
- Grid Up/Down is now assigned to the Mouse Wheel
- These were all guided by feedback from the community and we’ll keep on improving the construction system in future updates. 💙
Construction: Undo Button for Whoopsies
- Now after placing a Construction, an Undo prompt will be available. Pressing the Undo button will immediately disassemble the Construction and refund it
Construction: Rarity Preview
- When in Build Mode, the rarity of the Construction you’re about to place will now be reflected on the HUD
Construction: Camera Rotation Orientation
- When rotating the Camera from Build Mode, the Mini-Map will correctly re-orient and reflect the player’s position and direction faced
Construction: Piece Dismantling
- When dismantling or undoing a Construction piece, you’ll now receive the Construction piece as a loot drop, rather than the Materials required to build it.
Constructions: Visual Damage
- Rather than showing a health bar for each Construction when it takes damage, we’ve added a visual effect to show degradation when a piece is damaged. You can still view the health bars when in Build mode.
Construction: Landscaping 💙
- Digging holes with your Shovel or placing a Construction piece over grass, a bush, or a resource node (like a tree) will remove that object. Further, enemies will no longer spawn on top, or inside of a Construction piece if one was placed near a spawn point.
New World Admin Options: 💙
Survival Mode players can now:
- View the World name
- Toggle revealing the World password, if private
Saga Mode players can now:
- Trigger a Vote to Kick or Ban a target player
- View the World name
Season Track Claiming
- Rewards from the Season Track are no longer claimed automatically upon advancing Season Level. Players now need to claim them from the Rewards menu, harmonizing the behavior of other rewards.
Mana Gauge Thresholds
- Once you’ve acquired enough Mana to fill a full segment, that amount is now protected and won’t deplete beyond that section when struck by a powerful foe.
Game Mode Listings
- As the revamped Survival Mode presents a more play-your-own-way approach to completing Saga Quests, we subtitled it as Story Mode to better communicate this. Due to the reduced pressures of Survival, we’ve also put it first on the list of modes to highlight it as an entry point into learning how to play Tribes of Midgard.
- As Tribes of Midgard has continued to add content in the year since launch, Saga Mode has really become a haven for those who appreciate the time pressure and the challenges that an impending Fimbulwinter brings. Due to this, we subtitled Saga Mode as Last Stand to better communicate the hardcore, roguelite nature.
Sorcerer & Merchant Maps (AKA Dwarf Divorce)
- Sorcerers and Merchants get their own Maps now, and are no longer combined into a single Treasure Map (which would reveal one or the other).
Cat Tutorial Update
- Sóleyra & Mániklo’s tutorial dialogue will now prompt in Saga Mode as well to help guide players through its systems.
- Similar to new Loading Tips, we’ve added a number of new Cat Tutorials centered on new content as well as systems we felt could’ve been better elaborated.
- Cat Tutorials can be disabled from the Settings.
Hideout Signage
- Delving into Hideouts are now easier to navigate, thanks to some handy signage that points towards the exit on each floor.
Accessibility Updates
- Vibration setting is now on a scale of intensity instead of On/Off
- Added an option to toggle the Autoequip behavior of new/repaired Equipment On/Off (great for those Nothing to Hide/Wield builds!) 💙
Idling in Solo
- You will now no longer be kicked for Idling for a long time when playing Solo Survival or Solo Saga
Fish in Peace
- Fishing spots will no longer be destroyed when the fishing sequence was interrupted by damage
Pet Autolooting Leveled Up
- Souls, Season XP and Construction pieces are now included in what your trusty Pet will automatically loot for you.
Misc Improvements
- Adjusting Body Type in the Customize menu is no longer a toggle, but a standard selection
- Passwords are now displayed as you type them when attempting to access a private Survival World
- In-game announcements are now played to indicate the start of Summer / Winter seasons in Survival. An announcement will also play in Saga to inform when Fimbulwinter will begin.
- Outside of the standard saves, a routine autosave will now occur in the World every 7 minutes, down from 10.
- You can now Toggle Realm in the Map screen to shift between Midgard and Niflheim
- Altered the order of tabs in Allforge/Stations in Survival to better prioritize content
- When starting a new Survival World, Recipes for the Tool Grinder, Weapon Furnace and Armor Loom are auto-pinned to ease up tracking (can un-pin from the Recipe tab)
- Added icons to highlight Cosmetic items that were a part of a Festive Event
- Adjusted the behavior of the Back button when using a controller in the Shop to ease navigation
- Loot Chests have their own category in the Cosmetics section of the Shop
- General readability and sorting improvements in the Shop
- Adjusted the location of the Seed # in Survival mode to match the HUD better
- Pets use a ‘jump down’ animation when following you from a cliff/edge/slope