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Universe Sandbox Update 31.2 Patch Notes – Aug 18, 2022

Universe Sandbox update 31.2 is now rolling out on PC (Steam). According to the official Universe Sandbox patch notes, the latest update 31.2 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Universe Sandbox patch 31.2 will fix a few of these issues.

Check out more details below.

Universe Sandbox 31.2 Patch Notes – August 18, 2022

Content

New 

  • Added a “Habitable Zone” guide, found in Guides > Science, demonstrating what a habitable zone represents, and how we use them in Universe Sandbox

Improvements

  • Numerous guide revisions and polish

Simulation

New 

  • Added a new “Background Temperature” setting in Sim > Advanced > Temperature to allow the editing of the previously uneditable default background temperature representing the Cosmic Microwave Background
  • Added a new “Settle Water” button in Properties > Surface > Water, which instantly redistributes the total water content on an object to a stabilized state, filling from lowest elevation points on that object’s surface

Improvements 

  • Improved the simulation of object fragmentation due to the friction from explosion shockwaves
  • Collisions with gas particles are now consistent with all other collisions. Gas particles now properly transfer momentum to impacted objects.
  • Improved the accuracy of sea level approximation calculations, resulting in better total water content conservation when adjusting sea level with the Sea Level slider or the new Settle Water button
  • Improved the collision of two stars, allowing partial merging and material transfer instead of instantly triggering a supernova
  • Improved the impact resolution of two equal sized objects colliding. The impact crater on the surviving object now represents the total energy of the impact.

Fixes

  • Fixed an issue where objects from the Add panel could volatile gas particles into the simulation before they were actually added to the simulation
  • Fixed an issue where certain smaller impact craters would appear with sharp, polygon-like edges

User Experience

Improvements 

  • Numerous user interface style updates in object property panels and the game settings
  • New icons in the Add and View panels
  • Updated styling for nested properties
  • Object Count, Simulation Speed, and application Frames Per Second can now be graphed
  • Revise how historical trails are drawn for large scale simulations with numerous stars
  • Improving Guiderails to limit a tool from being used more than intended by a guide
  • Revised the ripple effect shown when adding an object to the simulation
  • Revised the size of glows in object previews
  • Property input boxes are automatically activated and ready for typing when the associated property is expanded

Fixes

  • Fixed a UI issue where you could incorrectly set the Number of Atmosphere Layers to a negative number
  • Fixed inconsistencies when adding objects with launch keys when compared to adding objects with the Add panel
  • Fixed an issue that could cause guide progress indicators to get stuck
  • Fixed an issue where a menu item could be incorrectly deselected
  • Fixed an issue where the Simulation Speed guide would fail to open from the “The simulation cannot run any faster” notification
  • Fixed an issue preventing the “Collapsing Moons” simulation from opening
  • Fixed an issue where stars with negative luminosity would not be correctly saved
  • Fixed an issue preventing Korean characters from being displayed correctly
  • Fixed an issue where the Accessibility settings would incorrectly disappear when Chinese, Japanese, or Korean languages were selected
  • Fixed an issue with the “Reset Hotbar” button in non-English languages

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