A new Unturned update 126.96.36.199 released on PC. According to the official Unturned patch notes, the latest update 188.8.131.52 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Unturned patch 184.108.40.206 will fix a few of these issues.
Check out more details below.
PEI is the first map to receive loading screen music by staswalle!
You can listen on his YouTube channel here as well:
Back in 2016 the Unity engine did not have built-in support for cutting the terrain. “Hole volumes” were hacked together as a solution for Unturned, and basically acted as a portal which disabled collision against the terrain. There were a lot of drawbacks to this approach however: for example bullets had to check whether they would pass through a hole before doing collision tests, and each pixel of the terrain shader tested whether its 3D position was inside a hole for transparency (which is why there was a limit on the max number of holes). Nowadays Unity DOES have built-in support for an unlimited number of holes fully integrated with physics, so the custom workarounds can be removed!
Unturned will automatically convert hole volumes on existing maps to the painted hole mask, but there might be some gaps until the level creator manually reviews the changes. Alongside this upgrade any maps using the old terrain tools are automatically converted to the new terrain tools, which have also finally been merged into the regular editor. In order to “dogfood” these changes I manually upgraded Germany, Hawaii, and Greece (which was using the old terrain system), so hopefully that shows I really believe this is an important improvement for the game even if there are some wonky effects on older maps that need manual revision.