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VTOL VR Update 1.4.3 Patch Notes – April 29, 2022

VTOL VR update 1.4.3 is now available to download on PC. According to the official VTOL VR patch notes, the latest update 1.4.3 addresses some bugs and crashes.

Previously, a major update 1.4.3 added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s VTOL VR version 1.4.3 will fix a few of these issues.

Check out more details below.

VTOL VR 1.4.3 Patch Notes – April 29, 2022

General

  • Various script optimizations/LODs
  • Fixed: could detach a weapon while reloading all, which would cause an issue preventing return to aircraft
  • Fixed: Explosion damage could be occluded by non-hitbox colliders on aircraft
  • Fixed native Oculus support (for now you must enter “oculus” in the launch options field in game properties)
  • Increased radar sensitivity when locked or tracked
  • Fixed wonky arms
  • Fixed part failure warning (AH-94)
  • Fixed: arrestor cable could suspend aircraft in the air

F/A-26B

  • Added lock/unlock audio cues for radar
  • Added head tracking boresight mode

F-45A

  • Fixed: Incoming radar locks did not update target data in TSD
  • Fixed: AIM-120D would give up if radar was locked before launch but unlocked before pitbull
  • Show incoming radar locks in TSD
  • Added touchscreen dragging to slew TSD
  • Added AI wingman targeting lines to TSD
  • Multiplayer: show friendly player locks on TSD
  • Multiplayer: show friendly player designation before name when hovered in TSD

Multiplayer

  • Reduced memory allocations
  • Added graphical LODs for player aircraft
  • Fixed: host crash when someone requests landing under certain circumstances
  • Fixed some of the lag for late joiner of large mission caused by all previously killed AI aircraft being spawned and killed at once
  • Fixed: conditional objectives ran on clients which caused unintended behavior and lag (ex: Dynamic Liberation where objectives appeared to complete repetedly on the mission progress window)
  • Disabled friendly damage on carrier fleet in F/A-26B Naval Strike
  • Adjusted player vehicle component healths for MP
  • Fixed: ground unit continues to move for clients at last velocity if the ground unit stops on host side
  • Fixed alternate spawn randomness
  • Fixed: multiple briefing room avatars could be spawned per player if multiple commands to respawn were sent before spawning the avatar
  • Fixed: mute button did not update until pressed in lobby members menu
  • Fixed: accumulative mission objectives (kill, pickup, dropoff) counts did not sync for late joiner

Mission Editor

  • Fixed: Invincible mode didn’t work when testing MP mission
  • Show player designation under player name label
  • Added briefing notes to personal display, accessible before or during mission

Units

  • Minor optimizations to ground unit scripts
  • Attempt to fix ground unit issues at edges of terrain chunks when far away
  • Attempt to fix ground unit occasionally spawning inside buildings
  • Fixed: Distant ground units would sometimes fail to raycast the terrain for no reason

Localization

  • Fixed: Workshop “Play” button localization key
  • Updated to latest zh, ja, ru localization files
  • Added Korean localization from 제융_BMO

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