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WARNO Update Patch Notes – May 3, 2022

WARNO update is now available to download on PC. According to the official WARNO patch notes, the latest update addresses some bugs and crashes.

Previously, a major update added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s WARNO version will fix a few of these issues.

Check out more details below.

WARNO Patch Notes – May 3, 2022

FEATURES:

  • added two new divisions: West-German 2. Panzergrenadier & East-German 4. Mot.Schützen-Division
  • all para units (currently Germans and identified by the prefix “Fs-“ in their name) have access to Forward Deployment
  • replaced the BTR-60 placeholders with their proper models.
  • adding new visual & sound feedbacks when a sector is captured or lost
  • improving the ruins mechanics: fixing a bug which made units inside invisible + adding a new LoS system allowing units to hide in ruins although not completely blocking the LoS of units outside the ruins
  • players will no longer be able to act after surrendering.
  • added some sounds while creating a deck
  • AI now correctly land supply helicopters to supply other units
  • AI will focus less on forests on Death Row
  • when using right click, units will now use their own RoE to interpret the order instead of previously using the RoE of the first selected unit
  • added the first part of modding. Right now, you can only mod NDF data. Asset modding (models, textures, sounds etc.) will come at a later date. Everything you need to know to create your first mod is located in the Mods subfolder of the game.

BUG FIXES:

  • fixed some hints which weren’t explicit enough
  • fixed the TO-55’s main gun which wouldn’t fire on infantry units
  • fixed LARS 2 rocket’s damages which were too high
  • fixed a visual bug in the command zone influence feedback when you started to capture from within an enemy controlled zone. (e.g. landing a command helicopter in the middle of an enemy zone)
  • fixed flares not disappearing after the aircraft evacuated
  • fixed the line of sight tool not matching the “shoot on position” cursor information for ground units. We still need to fix some issues for helicopters.
  • fixed vehicles not always stopping/landing when they are out of fuel

GENERIC:

  • added anti-tank teams (ATGM and/or RCL) to all divisions (according to TO&E)
  • overall pass on infantry weapons (see DevBlog)
  • overall pass on SPAAG to make efficiency more in line with IRL caliber & firepower (see DevBlog)
  • increased Tank Destroyer vehicles’ stealth
  • decreased all CAS (HE, napalm, cluster, rocket) planes coming x4 per card to x3
  • restricted all CAS (HE, napalm, cluster, rocket) planes to 1 card only per deck
  • decreased the fastest plane’s speed by ~20%
  • increased SPAAG rounds’ travel speed by ~15% to reduce the cases of them hitting a target PAST their max range
  • added critical hits on helicopters
  • added SMG’s 1s aiming time
  • bombers drop bombs closer to target

NATO:

  • reduced UNIMOG’s optics on par with other unarmed transport (forgotten from previous patch)
  • reduced M163 PIVADS’s anti-plane range from 2825m to 2650m
  • increased Gepard’s anti-helicopter range from 2475m to 2825m & ant-plane one from 2825m to 3005m
  • increased Fuchs’ price from 20 to 25
  • increased Fuchs MILAN’s price from 25 to 30
  • decreased M113A1G’s price from 25 to 20
  • added smoke launchers on Marder IFVs
  • decreased M113A3 DRAGON’s price from 35 to 30
  • (8ID) added GUNNERS squad

PACT:

  • integrated proper BTR-60 (all variants)’s models
  • removed SAPERI (RPO)’s access to UAZ as transport option, replaced with GAZ-66
  • reduced ZSU-23-4’s anti-helicopter range from 2825m to 2475m
  • decreased TUNGUSKA’s anti-helicopter range from 2825m to 2650m & ant-plane one from 3005m to 2825m
  • increased TUNGUSKA’s (gun) stabilizers from 5% to 35%
  • decreased BM-27 Uragan’s price from 270 to 250
  • decreased BRDM-2’s optics from Very Good to Good
  • decreased SPEZIALAUFKLÄRER’s price from 90 to 75
  • increased Fs-EINSATZGRUPPE’s price from 65 to 70
  • increased FLA-RAK. STRELA-2M’s price from 20 to 25
  • decreased Fs-JÄGER (Metis)’s price from 65 to 60
  • decreased PIONIER (Flam)’s price from 70 to 65
  • increased MOT.-SCHÜTZEN’s price from 45 to 55
  • increased PANZERJÄGER’s price from 40 to 55
  • increased MOT.-SCHÜTZEN (BTR)’s price from 50 to 55
  • (39GvMSD) added PULEMETCHIKI squad
  • (79GvTD) added PULEMETCHIKI squad
  • (7Pz) increased 2S1’s number of cards from 1 to 3

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