WARNO update is now available to download on PC. According to the official WARNO patch notes, the latest update addresses some bugs and crashes.
Previously, a major update added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s WARNO version will fix a few of these issues.
Check out more details below.
WARNO Patch Notes – May 3, 2022
FEATURES:
- added two new divisions: West-German 2. Panzergrenadier & East-German 4. Mot.Schützen-Division
- all para units (currently Germans and identified by the prefix “Fs-“ in their name) have access to Forward Deployment
- replaced the BTR-60 placeholders with their proper models.
- adding new visual & sound feedbacks when a sector is captured or lost
- improving the ruins mechanics: fixing a bug which made units inside invisible + adding a new LoS system allowing units to hide in ruins although not completely blocking the LoS of units outside the ruins
- players will no longer be able to act after surrendering.
- added some sounds while creating a deck
- AI now correctly land supply helicopters to supply other units
- AI will focus less on forests on Death Row
- when using right click, units will now use their own RoE to interpret the order instead of previously using the RoE of the first selected unit
- added the first part of modding. Right now, you can only mod NDF data. Asset modding (models, textures, sounds etc.) will come at a later date. Everything you need to know to create your first mod is located in the Mods subfolder of the game.
BUG FIXES:
- fixed some hints which weren’t explicit enough
- fixed the TO-55’s main gun which wouldn’t fire on infantry units
- fixed LARS 2 rocket’s damages which were too high
- fixed a visual bug in the command zone influence feedback when you started to capture from within an enemy controlled zone. (e.g. landing a command helicopter in the middle of an enemy zone)
- fixed flares not disappearing after the aircraft evacuated
- fixed the line of sight tool not matching the “shoot on position” cursor information for ground units. We still need to fix some issues for helicopters.
- fixed vehicles not always stopping/landing when they are out of fuel
GENERIC:
- added anti-tank teams (ATGM and/or RCL) to all divisions (according to TO&E)
- overall pass on infantry weapons (see DevBlog)
- overall pass on SPAAG to make efficiency more in line with IRL caliber & firepower (see DevBlog)
- increased Tank Destroyer vehicles’ stealth
- decreased all CAS (HE, napalm, cluster, rocket) planes coming x4 per card to x3
- restricted all CAS (HE, napalm, cluster, rocket) planes to 1 card only per deck
- decreased the fastest plane’s speed by ~20%
- increased SPAAG rounds’ travel speed by ~15% to reduce the cases of them hitting a target PAST their max range
- added critical hits on helicopters
- added SMG’s 1s aiming time
- bombers drop bombs closer to target
NATO:
- reduced UNIMOG’s optics on par with other unarmed transport (forgotten from previous patch)
- reduced M163 PIVADS’s anti-plane range from 2825m to 2650m
- increased Gepard’s anti-helicopter range from 2475m to 2825m & ant-plane one from 2825m to 3005m
- increased Fuchs’ price from 20 to 25
- increased Fuchs MILAN’s price from 25 to 30
- decreased M113A1G’s price from 25 to 20
- added smoke launchers on Marder IFVs
- decreased M113A3 DRAGON’s price from 35 to 30
- (8ID) added GUNNERS squad
PACT:
- integrated proper BTR-60 (all variants)’s models
- removed SAPERI (RPO)’s access to UAZ as transport option, replaced with GAZ-66
- reduced ZSU-23-4’s anti-helicopter range from 2825m to 2475m
- decreased TUNGUSKA’s anti-helicopter range from 2825m to 2650m & ant-plane one from 3005m to 2825m
- increased TUNGUSKA’s (gun) stabilizers from 5% to 35%
- decreased BM-27 Uragan’s price from 270 to 250
- decreased BRDM-2’s optics from Very Good to Good
- decreased SPEZIALAUFKLÄRER’s price from 90 to 75
- increased Fs-EINSATZGRUPPE’s price from 65 to 70
- increased FLA-RAK. STRELA-2M’s price from 20 to 25
- decreased Fs-JÄGER (Metis)’s price from 65 to 60
- decreased PIONIER (Flam)’s price from 70 to 65
- increased MOT.-SCHÜTZEN’s price from 45 to 55
- increased PANZERJÄGER’s price from 40 to 55
- increased MOT.-SCHÜTZEN (BTR)’s price from 50 to 55
- (39GvMSD) added PULEMETCHIKI squad
- (79GvTD) added PULEMETCHIKI squad
- (7Pz) increased 2S1’s number of cards from 1 to 3