A new White Knuckle update patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s White Knuckle update will address some of these issues and bugs.
Read what is new and fixed in today’s White Knuckle patch. Read the official patch notes below.
White Knuckle Patch Notes- May 22, 2025
NEW FEATURES/CONTENT
- Saving and Continuing
- You are now able to save and exit your run, so you can continue it later, so long as you have a disk stashed.
- After saving at an upgrade console, the room you are in is marked ‘secure’, letting you leave your game and continue later so long as you save in the zone.
- Outside of the secure zone, as long as you have a life stashed you can exit the game at the cost of one life, upon continuing reviving the player at the last safe area like a regular revive. (with associated loss of items.)
IMPROVEMENTS/BALANCE
- Massive Optimizations
- Nearly every major shader has had an optimization pass to improve performance on lower end systems. Frametime tests indicate upwards of a 30% improvement (on some systems)
- Custom lighting engine code has been streamlined.
- Light partitioning system now manages distance a bit more efficiently, improving CPU performance in certain areas.
- Turrets
- Are now easier to knock over with projectiles
- Heavier projectiles (Rebar, Flares) will now insta-kill turrets even if they are in a bad position to be knocked over. Basically, Player ranged attacks are much more reliable!
BUG FIXES
- Fix: Vent thing should no longer leave the player floating if you manage to escape it’s range while being held.
- Fix: Service Shaft 02 cabinet has proper collision
- Fix: Delta Labs entrance no longer has a hole in the geo
- Fix: A few spots in Haunted Pier no longer softlock the player if you fall into them
- Fix: M3_Habitation_Lab_02 secret room properly stops the mass when in the vents
- Fix: Fixed hiding your UI with F2 breaking certain items
- Fix: The Void Killbox in Haunted Pier should no longer be avoidable
- Fix: Climbing ropes in Haunted Pier no longer glitches the hands at low stamina
- Fix: Reloading a flare gun should now properly update encumbrance values.
- Fix: Save/Respawn effect should now properly disable after reviving/saving
- Fix: Ladder in Shattered 02 now has proper collision
- Fixed lighting on Interlude 2 Switch
- Fix: Various Z-fighting visual bugs across the game.
- Fix: The revive overlay effect should no longer rarely stay visible after reviving.
- Fix: You can no longer hold two notes up close and overlap their text.
- Fix: The Mass should no longer lose it’s audio after the player revives after dying to it.
- Fix: You should no longer be able to get stuck in the grates in Drainage 04
- Fix: The softlock in the disk-loading popup within the Upgrade Computer.
- Fix: Injectors not spawning in Vendors.
Download White Knuckle update on PC.