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X4: Foundations Update 7.10 Patch Notes – July 17, 2024

A new X4: Foundations update 7.10 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s X4: Foundations update 7.10 will address some of these issues and bugs.

Read what is new and fixed in today’s X4: Foundations patch. Read the official patch notes below.

X4: Foundations Patch 7.10 Notes – July 17, 2024

  • Added Factions and Relations tutorial.
  • Added travel drive to Dart engines in Open Universe.
  • Added dedicated weapon groups to Pre-Battle Skirmish Timelines scenario.
  • Added Docking Computer to A Merchant Mind and Teladi Trading Try-Outs Timelines scenarios.
  • Added ammo clip visualisation for missile launchers to HUD.
  • Added Skip Dialog Line option to Controls menu.
  • Added mouse-over texts when navigating menus with keyboard input.
  • Added input feedback when Travel Mode not available.
  • Added Start Timelines button to Timelines menu
  • Added Mk5 shield generator to Xperimental Shuttle.
  • [Beta 2] Added dialog to Timelines mission selection menu when player returns from scenario.
  • [Beta 2] Added Antigone XL Housing as available blueprint rewarded via rank and available in Station Design Simulator.
  • [Beta 2] Added Terran production method to Frontier equipment.
  • [Beta 2] Added several new exploration voice lines to Timelines Facility.
  • [Beta 2] Added credit sequence after final story resolution to more clearly denote when Timelines story has finished.
  • [Beta 2] Added further hint to end of Timelines story.
  • [Beta 2] Added new anti-fighter missile for Sapporo.
  • [Beta 2] Added new ring explosion effect to XL explosions.
  • [Beta 2] Added French localisation for keyboard icons.
  • [Beta 3] Added icon to newly unlocked Timelines scenarios.
  • [Beta 3] Added message to Open Universe listing unlocked Timelines rewards.
  • [Beta 3] Added information about installed surface elements to Station Build menu.
  • [Beta 3] Added input feedback when trying to change speed of ship with damaged engines.
  • Removed signal leak missions in Timelines trading scenarios.
  • Removed Trade and Go to Ship options in Dock Interactions menu in Timelines Nexus.
  • Removed Lock Range and Lock Time information from Encyclopedia missile entries where not relevant.
  • Removed storage allocation warning in Logical Station Overview for trade wares.
  • Improved Timelines intro cutscene for more immersive experience.
  • Improved Timelines scenario result screen layout.
  • Improved rating visualisation for Timelines scenarios.
  • Improved clarity of Timelines mission descriptions.
  • Improved sequence of early Timelines scenarios for better first time player experience.
  • Improved transition between Timelines scenarios by not closing scenario selection menu when returning from scenario unless required by story.
  • Improved placement of The Recruitment Mission Timelines scenario in Mission Interface to be more immediately noticeable.
  • Improved The Recruitment Mission Timelines scenario cutscene to show prison guard being affected by Impedence Bubble.
  • Improved flow and difficulty level of Impeded Extraction Timelines scenario.
  • Improved finale of Battle of Omicron Lyrae Timelines scenario with special music.
  • Improved balancing and weapon loadout of Sapporo.
  • Improved combat movement of capital ships armed only with turrets and fighting very large, slow targets.
  • Improved combat behavior of fighters when set to attack surface elements when player not present.
  • Improved combat behavior of fighters armed with guided missiles or torpedos.
  • Improved lasertower behavior against capital ships.
  • Improved speed of ships docking on carriers.
  • Improved mining behavior when player present.
  • Improved Crew Transfer menu if one or both ships do not have captain.
  • Improved notification text when travel mode is disrupted by external factors.
  • Improved unnecessarily cut-off texts in Modifications menu under certain circumstances.
  • Improved readability of text while moving or rotating in station editor.
  • Improved visibility of subtitles by making background more opaque.
  • Improved UI scale range to allow maximum of 1.8.
  • Improved Terran Meson Stream weapon by adding small gimbal.
  • Improved engine glow on some missiles.
  • Improved performance of explosion effects.
  • Improved low quality shadow option.
  • [Beta 2] Improved timing of Mitsuno Hack video calls to be less obstructive of important Target Monitor information.
  • [Beta 2] Improved Xenon loadouts in Brennan’s Trial Timelines scenario to use fewer laser towers.
  • [Beta 2] Improved composition of allied fleet and pilots in Brennan’s Trial Trial Timelines scenario.
  • [Beta 2] Improved loadout consistency in Mine Your Own Business and Lord Prospector’s Foray Timelines scenarios.
  • [Beta 2] Improved Rise and Mine Timelines scenario by disabling tutorial dialog after player has achieved rating of 1 star.
  • [Beta 2] Improved Xenon Shipyard plan to not include overlapping docking module (new stations only).
  • [Beta 2] Improved hit precision of ships attacking piers.
  • [Beta 2] Improved ships assigned to protect stations getting repairs in between fights.
  • [Beta 2] Improved visibility of ship holograph dock guidance.
  • [Beta 2] Improved available UI scale range to ensure readability at lower resolutions.
  • [Beta 2] Improved UI scaling to include HUD monitor texts.
  • [Beta 2] Improved alignment of icons embedded in text.
  • [Beta 2] Improved impact effect of Xenon Seismic Charge Turret.
  • [Beta 2] Improved trail resolution of Sapporo missiles.
  • [Beta 2] Improved window facade of the Casino welfare module.
  • [Beta 2] Improved collisions on Xenon Dock.
  • [Beta 3] Improved wording of Timelines unlock notifications.
  • [Beta 3] Improved new player guidance in Timelines by adding hints about tutorials and Open Universe.
  • [Beta 3] Improved enemy behaviour in Tangling with the Teladi mission.
  • [Beta 3] Improved firing range accuracy of turrets.
  • [Beta 3] Improved ship resupply.
  • [Beta 3] Improved guidance on Map if player is not near last controlled ship.
  • [Beta 3] Improved signal leak indicator visibility by adding background.
  • Fixed Frontier equipment not being available in Creative Custom Gamestart.
  • Fixed Escort Position being too far away from HQ if superhighway entry is present in Timelines Epilogue story.
  • Fixed reward notifications disappearing too quickly after playing certain Timelines missions.
  • Fixed reputation recovery mechanism in Timelines trading scenarios to allow docking if player accidentally falls below threshold.
  • Fixed Zeus drifting in second Timelines racing scenario.
  • Fixed player ship crashing into obstacles in Timelines racing scenario outro cutscene.
  • Fixed player being able to fly before race starts in Timelines racing scenario.
  • Fixed non-localised text in Timelines racing scenarios.
  • Fixed announcer in 17th Getsu Fune Asteroid Smasher Showdown Timelines scenario being unable to count to 50.
  • Fixed being unable to complete President’s End Timelines scenario if Jump Gate selection menu closed by player.
  • Fixed score in Mine Your Own Business Timelines scenario not taking into account player’s surviving ships.
  • Fixed unreasonably high leader board scores in Teladi Trading Try-Outs Timelines scenario.
  • Fixed enemy ships shooting at player when docked to trade in Frontline Dealings Timelines scenario.
  • Fixed Kaori sometimes giving inappropriate reply in The Recruitment Mission Timelines scenario.
  • Fixed credits not being subtracted from player account when buying Dart in Open Universe.
  • Fixed clone of Axiom appearing under Personnel Management in prison gamestart.
  • Fixed extreme reputation change during missions such as VIG storyline resulting in promotion ceremony needing to be performed again.
  • Fixed war and storyline missions to use new Behemoth and Phoenix ships.
  • Fixed Boron storyline blocked during BoFu delivery.
  • Fixed player being able to complete Trading Lessons mission in Avarice story by selling to themselves.
  • Fixed player wrongly receiving email to search for Boso Ta signal leak with Kingdom End active.
  • Fixed Scan Ship missions sometimes asking player to scan lasertower.
  • Fixed Find Resources missions offered by guilds not showing search radius.
  • Fixed large supply missions being offered with factions that have no trade offers.
  • Fixed being able to sell ships to Quettanauts faction.
  • Fixed strange guidance movement for crates dropped during find object missions.
  • Fixed capital ships in fleets with fleet auxiliary ships going in for repairs while in combat.
  • Fixed ships spiraling indefinitely when docking at resupply ships.
  • Fixed ships indefinitely running into station modules.
  • Fixed ships having travel mode enabled after undocking.
  • Fixed ships sometimes automatically docking again immediately after undocking under certain circumstances.
  • Fixed capital ships sometimes not firing at Attack order target.
  • Fixed shields and turrets on station modules not being shielded initially.
  • Fixed cargo drops sometimes spawning inside stations.
  • Fixed promoted subordinates which had Mimic assignment not inheriting old commander’s default behavior on commander death.
  • Fixed NPCs sometimes taking exceptionally long time to appear on Boron dock areas.
  • Fixed Antigone station modules not being available in Station Design Simulator.
  • Fixed build modules in Logical Station Overview being in random order.
  • Fixed different order of turret groups in Ship Configuration menus under certain circumstances.
  • Fixed repair option in Ship Upgrade menu not being available under certain circumstances.
  • Fixed attached boarding pods still being listed in property list.
  • Fixed HUD satellite icons not indicating active status.
  • Fixed invisible UI when game is paused before loading finishes.
  • Fixed missing guidance UI when enabling guidance towards superhighway entry gate or unknown jump gate.
  • Fixed positioning of docking UI in external view.
  • Fixed target problems when using External Target View on far away objects.
  • Fixed signal leak indicator position with non-default FOV.
  • Fixed inconsistent message ticker position while docked.
  • Fixed ticker messages sometimes disappearing too quickly.
  • Fixed stuck radial menu under certain circumstances.
  • Fixed Interact menu revealing undiscovered information about NPCs.
  • Fixed message about no captain being assigned to nil in Crew Transfer menu.
  • Fixed left-over crew member entries in Crew Information menu under certain circumstances.
  • Fixed missing buttons in Crew Transfer menu under certain circumstances.
  • Fixed incorrect Stop Travel Drive option in Ship Interactions menu under certain circumstances.
  • Fixed mining equipment warning not working when buying capital mining ships.
  • Fixed missing menu title in Input Profile menus.
  • Fixed issues with sliders in trade context menu.
  • Fixed top level menu playing UI sounds.
  • Fixed menu artefacts when starting Timelines scenario under certain circumstances.
  • Fixed cases of wrong save being loaded on quickload or when finishing tutorial.
  • Fixed unnecessary warning of restart being needed when restoring settings to default.
  • Fixed not being able to use elevator in Porpoise (Mineral).
  • Fixed not being able to reach pilot chair in Plutus (Mineral).
  • Fixed incorrectly oriented turrets on Odachi.
  • Fixed muzzle effects for beam weapons sometimes outlasting actual beam.
  • Fixed muzzle effects for beam weapons sometimes remaining active on wrecks.
  • Fixed ramp of Hydra and Hydra Regal flickering erratically when docked.
  • Fixed various flickering and incorrectly moving animated parts.
  • Fixed missing wreck geometry for various ships.
  • Fixed lack of detail on wreck of S Plasma Cannon Mk2.
  • Fixed swapped azimuth/elevation for Terran S/M weapons.
  • Fixed floating drinks and disconnected lights in Astrid.
  • Fixed animation of disgruntled roulette players.
  • Fixed thin geometry blocking spacesuit dock in Cutlass.
  • Fixed pilots being unable to walk to rear cabin of Odachi.
  • Fixed being able to select turrets of Odachi.
  • Fixed paint mods not affecting entire hull of Odachi.
  • Fixed some parts of Xperimental Shuttle not being visible in menus.
  • Fixed floating geometry detail on Colossus E.
  • Fixed missing geometry and incorrect light colour on bridge of Sapporo.
  • Fixed missing collision in Argon L bridge.
  • Fixed missing collision in crew common room.
  • Fixed rare case of stations not having collisions.
  • Fixed exitcode 239 error on launch with some AMD graphics cards and newer drivers.
  • [Beta 2] Fixed several missing hints in spacesuit tutorial.
  • [Beta 2] Fixed trade tutorial not progressing if trade map filter is already on.
  • [Beta 2] Fixed ship upgrade tutorial not progressing when selecting pilot prematurely.
  • [Beta 2] Fixed being able to phase through geometry in Timelines scenarios involving space suits.
  • [Beta 2] Fixed Atlas not granting points in Incursion of the False Pontifex Timelines scenario.
  • [Beta 2] Fixed various cases of Attack On Antigone Timelines scenario not progressing correctly.
  • [Beta 2] Fixed Mine Your Own Business and Lord Prospector’s Foray Timelines scenarios miscounting wares lost on ship destruction.
  • [Beta 2] Fixed capital ships in Flight of the Dragonfyre Timelines scenario having no service crew.
  • [Beta 2] Fixed timer not stopping when reaching finish in Hazing the Newbie Timelines scenarios from shortcut.
  • [Beta 2] Fixed Xperimental Shuttle equipment blueprints not being retroactively rewarded when Timelines epilogue completed.
  • [Beta 2] Fixed Xperimental Shuttle sometimes being spawned without engine in Timelines epilogue story (problem introduced in 7.10).
  • [Beta 2] Fixed Boso Ta constantly mentioning mysterious ship after crisis has ended.
  • [Beta 2] Fixed Xenon ships in Nopileos’ Memorial not dropping wares when killed.
  • [Beta 2] Fixed player being catapulted away from Obliterator.
  • [Beta 2] Fixed capital ships not being able to fly in formation with player.
  • [Beta 2] Fixed fighters not doing any damage to stations or capital ships when player not present.
  • [Beta 2] Fixed ships trying to resupply at fleet auxiliary ships that are not ready for them.
  • [Beta 2] Fixed guided missiles being launched from way outside intended fire range.
  • [Beta 2] Fixed certain discounts potentially being applied to trade orders twice.
  • [Beta 2] Fixed wares with very high price range calculating negative price at extreme discounts.
  • [Beta 2] Fixed player-owned ships not automatically getting repairs at player-owned equipment docks.
  • [Beta 2] Fixed map not showing Explore order details when targeting gate or superhighway entrance and queued after another order.
  • [Beta 2] Fixed player ship continuing to move after pressing Full Stop while menu open.
  • [Beta 2] Fixed not being able to hide cockpit when using non-pilot control position.
  • [Beta 2] Fixed smart missiles with friend-foe detection sometimes not picking suitable target.
  • [Beta 2] Fixed being unable to equip Odachi with Mk2 and Mk3 Frontier shield generators.
  • [Beta 2] Fixed Sapporo’s missiles destroying each other on impact.
  • [Beta 2] Fixed Xenon SE falsely appearing to be able to mine gas resources.
  • [Beta 2] Fixed characters sometimes walking through closed doors in Timelines Facility.
  • [Beta 2] Fixed damage effect triggering when repairing ship or module.
  • [Beta 2] Fixed beams sometimes appearing to pass through targets.
  • [Beta 2] Fixed missing rank and licence information in Quettanaut promotion ceremony.
  • [Beta 2] Fixed capital ships showing floating bridge in docking hologram.
  • [Beta 2] Fixed invisible signal leak and long range scan indicators when cockpit hidden.
  • [Beta 2] Fixed cockpit still obstructing sunlight when cockpit hidden.
  • [Beta 2] Fixed turret hatches on certain ships closing before turrets have fully retracted.
  • [Beta 2] Fixed loadout editor always showing Sapporo’s main weapon slot as empty.
  • [Beta 2] Fixed hint overlapping important menu items when buying or selling wares in tutorials.
  • [Beta 2] Fixed hint overlapping important menu items when buying ship in tutorial.
  • [Beta 2] Fixed partially missing Timelines scenario menus under certain circumstances.
  • [Beta 2] Fixed Timelines scenario menu reopening when changing UI scale during animation after closing it.
  • [Beta 2] Fixed missing dock UI elements at lower UI scales.
  • [Beta 2] Fixed incorrect tooltip font size under certain circumstances
  • [Beta 2] Fixed repeated indicator sound when approaching capital ships.
  • [Beta 2] Fixed lip movement continuing after character speech is interrupted.
  • [Beta 2] Fixed pink surfaces on Odachi if Kingdom End disabled.
  • [Beta 2] Fixed paint mod on Ravager and Obliterator affecting almost all surfaces.
  • [Beta 2] Fixed incorrect colours on Xenon SE wreck.
  • [Beta 2] Fixed floating turrets on Phoenix E.
  • [Beta 2] Fixed invisible wall on Terran Dockarea near M docking bay.
  • [Beta 3] Fixed ramming speed score in Battle of Omicron Lyrae Timelines scenario not being calculated correctly.
  • [Beta 3] Fixed minerals collected personally in mining-themed Timelines scenarios being counted twice (problem introduced in 7.10).
  • [Beta 3] Fixed Boso Ta not offering Dialogue Option to unlock research while Timelines epilogue mission running.
  • [Beta 3] Fixed Teladi capital ship in Timelines epilogue being invulnerable even after story has finished.
  • [Beta 3] Fixed Call and Response mission of Timelines epilogue not completing properly.
  • [Beta 3] Fixed Kaori’s Xperimental Shuttle not being invulnerable in Timelines epilogue.
  • [Beta 3] Fixed Geometric Owl not being sellable after completion of the Terraforming story.
  • [Beta 3] Fixed Nila sometimes not leading player to Leda We’s ship in Propositions and Negotiations mission of Boron story.
  • [Beta 3] Fixed Transfer Station missions not being able to complete (problem introduced in 7.10).
  • [Beta 3] Fixed abandoned Sapporo not having main weapon (problem introduced in 7.10).
  • [Beta 3] Fixed player-owned Astrids teleporting out of Leap of Faith under certain circumstances.
  • [Beta 3] Fixed Sedatives not being used as filter for Black Marketeer placement.
  • [Beta 3] Fixed fleet subordinates unnecessarily leaving formation when attacked by something they cannot attack.
  • [Beta 3] Fixed ships continuing to fire on non-hostile targets after having been ordered to attack surface elements.
  • [Beta 3] Fixed ships sometimes being in Travel Drive mode immediately after undocking.
  • [Beta 3] Fixed ships not being able to leave covered dock modules.
  • [Beta 3] Fixed default response not working when some military-only responses are set.
  • [Beta 3] Fixed airlock transition to first person resulting in invalid position.
  • [Beta 3] Fixed external target view persisting when player leaves sector.
  • [Beta 3] Fixed engine status light not showing when all engines are non-functional.
  • [Beta 3] Fixed wares in Map menu grayed out despite Trade Filter being off.
  • [Beta 3] Fixed menu selection in Logical Station Overview storage nodes resetting under certain circumstances.
  • [Beta 3] Fixed incorrect shift selection in Object List or Property Owned menus under certain circumstances.
  • [Beta 3] Fixed inconsistent Station Build menu layout under certain circumstances.
  • [Beta 3] Fixed incorrect radial menu size under certain circumstances.
  • [Beta 3] Fixed incorrect external camera position if activated while paused.
  • [Beta 3] Fixed external view on some stations rotating around incorrect center.
  • [Beta 3] Fixed external view on surface elements such as turrets and engines.
  • [Beta 3] Fixed various minor issues with incorrect or missing animations.
  • [Beta 3] Fixed Thresher engines not lighting up when in use.
  • [Beta 3] Fixed engine boost flames being visually disconnected from ships with integrated engines.
  • [Beta 3] Fixed parts of Heron E fading away too quickly when viewed from afar.
  • [Beta 3] Fixed missing detail on Elite.
  • [Beta 3] Fixed some small ships being unhittable.
  • [Beta 3] Fixed rare freeze.
  • [Beta 3] Fixed several causes of crashes.

Download X4: Foundations update 7.10 on PC.

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