A new X4: Foundations update 7.60 released on PC. According to the official X4: Foundations patch notes, the latest update 7.60 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s X4: Foundations patch 7.60 will fix a few of these issues.
Check out more details below.
X4: Foundations Patch 7.60 Notes – May 27, 2025
- Added shortage handling for station-based miners.
- Added ability to drag Supply Fleet order without commander in Map menu.
- Removed ambiguous term Cruising Speed from menus.
- Removed surface elements of current close object from Target Closest Enemy selection.
- Improved video memory management.
- Improved AI usage of weapons with charging.
- Improved resupplier selection for members of fleets.
- Improved gate transitions of fleet subordinates moving to combat.
- Improved combat behavior of fighters with slow-firing weapons.
- Improved combat behavior of missile-armed fighters that do not have turrets.
- Improved initial combat approach of capital ship fleets.
- Improved capital ship to capital ship combat.
- Improved capital ship combat movement involving several very large ships attacking same target.
- Improved combat subordinate responsiveness to objects marked hostile while already under their observation.
- Improved station-based traders handling wares that are in shortage and currently unavailable while station has products to sell.
- Improved station budget calculation by excluding resources that cannot be bought because of trade rules.
- Improved flight input handling when mixing different input devices or controls.
- Improved Laser Tower MK1 visuals.
- Fixed Long Range Scan hint appearing while in spacesuit in Terran Cadet gamestart.
- Fixed known sector list in Custom Gamestart Editor resetting under certain circumstances.
- Fixed not being able to start Tutorials from Station Design Simulator.
- Fixed inability to achieve 5 stars in Bomb Disposal Amateur.
- Fixed not being able to sit down again when standing up before undocking in combat scenario.
- Fixed capital ship at end of Weapons and Turrets tutorial not firing if player has turned ship.
- Fixed Hyperion not arriving in target sector in Return of the Hyperion mission in Hyperion story.
- Fixed Axiom getting stuck in Woodworm Scrubs station geometry while docking.
- Fixed mines in Malware of Unknown Origin mission sometimes being spread too far out.
- Fixed special Xenon H in point of interest not dropping loot.
- Fixed active repair units being lost when going through gate.
- Fixed ships sometimes ending up at invalid positions after going through gate.
- Fixed capital ships getting teleported when colliding especially after exiting superhighways.
- Fixed player being caught in loop exiting and entering end of Sanctuary of Darkness highway.
- Fixed autopilot accidentally entering gate on route to enter highway.
- Fixed autopilot and AI ships colliding with wrecked stations.
- Fixed several cases of ships flying into stations.
- Fixed formation wingmen dropping out of travel mode when player arrives nearby.
- Fixed rare case of destroyer not shooting at station while in firing range.
- Fixed capital ships not firing main charging weapons when player arrives nearby.
- Fixed capital ships attempting to continue firing main guns from non-viable firing position.
- Fixed capital ships approaching closer than necessary when attacking very large targets.
- Fixed capital ships sometimes ceasing fire while continuing aggressive maneuvers against target.
- Fixed capital ships turning inside Fabrication bays when undocking.
- Fixed S/M ships boosting past assigned docking bay on way to dock.
- Fixed carrier-based interceptors and bombardiers not detecting hostile targets in radar range.
- Fixed attack target remaining hostile after attack order is aborted due to Fire Authorization Overrides.
- Fixed inconsistency in behavior of player property toward normally hostile/non-hostile factions if Fire Authorisation Override is set to Defensive.
- Fixed position defence subordinates reinforcing different subordinate group’s area when subordinates manually given attack order.
- Fixed subordinates sometimes being sent ahead too early when fleets cross gates, superhighways, or orbital accelerators.
- Fixed subordinates not obeying formation after another ship docks at them.
- Fixed ships not moving to formation leader after loading savegame.
- Fixed wingmen not following leader.
- Fixed Lost Ship Replacement losing ship assignments in various cases.
- Fixed fleeing ship stopping to recall subordinates.
- Fixed ships not aiming at locks properly when trying to open lockboxes.
- Fixed ships leaving claimed crates unclaimable without having collected them.
- Fixed asteroid chunks not being retrievable by player.
- Fixed ships in sectors with multiple police ships being scanned repeatedly in quick succession.
- Fixed ships with covered ownership not losing cover when scanned.
- Fixed autopilot taking routes through unexplored sectors.
- Fixed clipping through wall after entering spacesuit via airlock.
- Fixed collision issues when entering spacesuit at very high speed.
- Fixed position jump when colliding in relative movement at very high speed.
- Fixed ships teleporting short distance when entering vicinity of stations.
- Fixed ships avoiding crates they’re trying to pick up.
- Fixed terraforming drones saying they’re flying to nil.
- Fixed trades failing if all necessary cargo drones are temporarily busy.
- Fixed traders filling shortages of only one ware sometimes being too selective with suppliers.
- Fixed Hyperion refusing to execute Get Supplies order.
- Fixed asteroid chunks getting stuck to mining ships.
- Fixed exploring ships leaving undiscovered gaps.
- Fixed station-based traders sometimes showing empty ware baskets.
- Fixed player-owned shipyards continuing to build ship replacements despite applied trade rule prohibiting builds for own faction.
- Fixed rare case of being able to move and dismantle HQ asteroid module.
- Fixed Wide Area Sensor Array module not being listed in Station Build menu.
- Fixed attack alert lights appearing on wrecked station modules.
- Fixed Crowded Habitat modifier reducing workforce growth rate too much when not filling whole habitat.
- Fixed Build Storage sometimes being indestructible despite not having any visible cargo pods and no associated station.
- Fixed Scrap Processors not being affected when production modules are hacked from control panel.
- Fixed station construction immediately returning all money transferred to it.
- Fixed transactions from personally delivering scrap to recycler not being logged.
- Fixed player getting map vision of any station they’re on.
- Fixed Selected Object section in Map menu leaking station storage data.
- Fixed color of order sync points on Map.
- Fixed maps in Mission Briefing menu being interactive.
- Fixed Manage Plots tab in Map menu not working under certain circumstances.
- Fixed inconsistencies between minimum required plot size and actual plot size in Plot Management menu.
- Fixed inconsistent faction relation information in Player Information menu while using cover.
- Fixed module filter text in Station Build menu appearing on Options menu slider widgets.
- Fixed Load Plan dropdown in Station Build menu being too narrow.
- Fixed ship names being changed after upgrading groups of ships.
- Fixed default ship names getting stored in saves and not adjusting when changing language.
- Fixed spacesuit equipment, paint mods and SETA being included in Deposit All in Safe Deposit Storage menu.
- Fixed Deposit All in Safe Deposit Storage menu sometimes not responding.
- Fixed Interact menu not being scrollable under certain circumstances.
- Fixed Numpad 0 key not working as key binding for certain controls.
- Fixed stuck HUD after using emergency eject under certain circumstances.
- Fixed missing arrow in Logical Station Overview nodes under certain circumstances.
- Fixed Logical Station Overview slider arrows being interactive although slider is inactive.
- Fixed rare case of inputs not responding after closing menu containing slider.
- Fixed “Sell all but” setting for sell offers not working.
- Fixed Map menu crashing under certain circumstances.
- Fixed flickering menus while scrolling.
- Fixed ability to take control posts while game is paused.
- Fixed Paranid player getting stuck in Hydra and Hydra Regal when getting up from pilot chair.
- Fixed invisible walls surrounding Xenon build module cage.
- Fixed Teladi managers office sometimes clipping into nearby corridor causing purple surface to appear.
- Fixed docks on Asgard and Hyperion sometimes not being accessible.
- Fixed aim indicator not darkening for Asgard and Erlking main weapon if target out of range.
- Fixed beams not being able to reliably hit Pirate fighters.
- Fixed being able to clip into Xenon K hull.
- Fixed missing texture detail in Hyperion hangar.
- Fixed lack of detail in Cutlass engine manifold.
- Fixed missing space suit hatch on Xenon PE.
- Fixed elevator animation on Mako.
- Fixed Target Monitor calls interrupting cutscenes in menus.
- Fixed dialog menu shortcuts not working while Map is displayed.
- Fixed errors being shown for wrong save game under certain circumstances.
- Fixed Tobii eye tracking getting jittery at higher framerates.
- Fixed performance degradation when piloting capital ship or moving relative to one.
- Fixed performance issue with nearby capital ships attacking stations.
- Fixed online inventory not working with incorrect system time.
- Fixed rare case of game freezing.
- Fixed several causes of crashes.
Download X4: Foundations update 7.60 on PC.