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Xenonauts 2 Version 4.15.0 Patch Notes – July 10, 2024

A new Xenonauts 2 update 4.15.0 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Xenonauts 2 update 4.15.0 will address some of these issues and bugs.

Read what is new and fixed in today’s Xenonauts 2 patch. Read the official patch notes below.

Xenonauts 2 Patch 4.15.0 Notes – July 10, 2024

Changes:
  • The player’s base funding now passively increases by roughly ~$120,000 per month, split across the six funding regions. This should help ease the mid-to-late game funding issues (unfortunately this change may only take effect in new campaigns).
  • Guardian armour now offers 15 Armour, and +15 more with heavy armour (previously it was 12, with +12).
  • Exosuit armour now offers 25 Armour and +25 with heavy armour (previously 25, and +18).
  • Colossus armour now offers 40 Armour (previously 30), and when upgraded it has 70 Armour (previously 60).
  • Stun Gun now gets +6 hit chance for each tile closer than max range (previously +4.5%)
  • Electroshock Pistol now does 40 EMP damge (up from 35), and Electroshock Rifle does 50 EMP damge (up from 40).
  • Electoshock Grenade EMP damage reduced to 45 (from 50)
  • Updated Electroshock Pistol / Rifle so they have broadly the same accuracy and fire modes as a standard Pistol or Rifle (this is a slight buff), but their range remains as before (i.e. shorter than a standard pistol / rifle).
  • Cleaner SMG range reduced to 16 tiles (previously 20).
  • Increased Armour Destruction on Reaper melee attacks to 15 (from 5).
  • The crosshair / crosshair text now always draws on top of any text displaying the stopping chance of intervening objects along a shot path.
  • Reinforced Shield now unlocks properly from Ultradense Alloys.
Bugfixes:
  • Fixed a crash that could occur on completion of a tactical mission.
  • Fixed a crash that could occur when trying to load an older campaign into version 4.14.0.
  • Fixed being unable to reload weapons in the tactical inventory if you were playing a campaign that was started prior to version 4.14.0.
  • Fixed an issue where units could move diagonally through multi-tile doors without opening them.
  • Fixed a number of gameplay issues in the Tropical maps – e.g. there were a number of vegetation items in our newer maps that wouldn’t remove properly if destroyed, and it was also possible for units to walk on the swamp water tiles if they were damage.
  • Fixed aircraft not regenerating inbuilt armour.

Download Xenonauts 2 update 4.15.0 on PC.

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