A new Xenonauts 2 update 4.4.0 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Xenonauts 2 update 4.4.0 will address some of these issues and bugs.
Read what is new and fixed in today’s Xenonauts 2 patch. Read the official patch notes below.
Xenonauts 2 Patch 4.4.0 Notes – June 4, 2024
- The Colossus Armour and Exosuit armour have been swapped around in the tech tree, and their stats and construction cost have been updated accordingly. There is now also an upgrade project for the Colossus unlocked from the Harvester UFO which allows you to improve their armour, which keeps them semi-relevant into the endgame (although the Exosuit is much better general-purpose armour).
- Anomalies on the Geoscape (the little messages on the map that are spawned by UFOs as they fly around) now generate Global Panic as well as Local Panic, but the Global Panic penalty for allowing a UFO to complete its mission and despawn has been removed. What this means is:
- UFOs that are shot down immediately inflict no Panic, as before
- UFOs that complete their mission and despawn without being shot down inflict the same amount of Panic as before
- UFOs that manage to spawn a few anomalies before being shot down will now inflict +1 Global Panic per anomaly. This means it will be slightly harder to keep Panic down than in earlier versions.
- Made several changes to the way Cleaner reinforcements work on the Data Raid / Eliminate VIP missions to discourage people spawn camping the reinforcements:
- Enemy reinforcements now spawn with 50% Time Units, instead of zero Time Units.
- Cleaner reinforcements now escalate more quickly, with subsequent waves of reinforcements coming 3 turns after the first reinforcements and having twice as many enemies.
- Mission briefings should now specify accurate values for what turn the reinforcements arrive, and the “enemy reinforcements have arrived” dialogue conversations should now trigger on the correct turns.
- The first Destroyer to spawn on the Geoscape now always contains Sebillians.
- Returned the interceptor power generation values to what they were in Milestone 3 (10 for Angel, 13 for Phantom, 15 for Gemini).
- ARES now has 100 HP rather than 1200 HP, as I made a typo in the last build.
- When in grenade / medikit targeting mode, the game will no longer preview the portrait / stats of other soldiers when you hover over their minitabs at the top of the screen (because doing this cancelled the grenade / medikit use).
- Updated the art on the Fusion Charge so it glows fusion green rather than plasma blue.
- Slight damage increase (~10%) on the Combat Knife and Energy Knife.
- Panic reduction for winning a Terror Site reduced to -10 local Panic from -20 local Panic.
- Alien Psi-Amp is now marked as Junk on the stores screen.
- Briefcase of Money item now has an image, and is a 4×3 inventory item that weighs 10.
- Added some new sounds for construction of a base on the Geoscape, and for demolishing base structures.
Bugfixes:
- Fixed a crash that could occur when you tried to throw a grenade with a Colossus soldier.
- Fixed a crash that could occur if you destroyed a shipping container with a unit on top of it.
- Fixed selling a dropship causing the player to lose all items equipped on soldiers assigned to that dropship.
- Fixed an issue with the Laser: Recharge project not correctly upgrading the ammo in the planned loadouts of Unassigned soldiers.
- Fixed the “Eternal Interrogation” research project unlocking after you completed the Alien Leader interrogation, even if you had not captured an Eternal.
- Fixed soldiers that already died of bleeding wounds continuing to take damage and trigger info toasts at the start of each round.
- Fixed players being unable to save loadout changes if all they changed was toggling the Heavy Armour toggle on / off.
- Fixed the Shielded Plating aircraft armour item incorrectly using the Alloy Plating item art.
- Fixed abduction tubes continuing to play their humming sound even if they had teleported away due to the mission timer expiring.
- Fixed freed civilians on Abduction missions not being counted in the post-mission Debrief line about surviving civilians.
- Fixed some broken floor tiles on the ATLAS Base 3 map.
- Fixed the Harvester UFO hull dropshadow darkness being inconsistent between the landed and crashed variants.
- Fixed there being no sound played when you demolished a building that was under construction.
Download Xenonauts 2 update 4.4.0 on PC.