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Going Medieval Update 0.24.8 Patch Notes – May 9, 2025

Going Medieval update 0.24.8 is now rolling out on PC (Steam). According to the official Going Medieval patch notes, the latest update 0.24.8 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Going Medieval patch 0.24.8 will fix a few of these issues.

Check out more details below.

Going Medieval Patch 0.24.8 Notes – May 9, 2025

Quality of Life improvements

  • Added production circles for siege weaponry to show reload progress.
Bugs and Fixes
  • Fixed several crash occurrences.
  • Fixed the issue where Settlers would continue reloading a destroyed siege weapon.
  • Fixed the issue that caused spots where Settlers work or do leisure activities to stay reserved after their death, meaning no other Settler could use them.
Known issues:
  • Enemies might get stuck during a siege after breaching walls with siege equipment.
  • Enemies don’t set stuff on fire anymore. (this is temporary because the setting on fire stuff and commander AI don’t play that nice at the moment ːsteamsadː)
  • Having underwater grated doors might confuse the enemy AI resulting in enemies just standing at the edge of the map.
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Assigned Pets don’t sleep with owners.
  • Some text keys are still not translated.
  • Player-triggered events don’t have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

Download Going Medieval update 0.24.8 on PC.

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