Zombieville USA 3D update 1.06 is now rolling out on PC (Steam). According to the official Zombieville USA 3D patch notes, the latest update 1.06 added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Zombieville USA 3D patch 1.06 will fix a few of these issues.
Check out more details below.
Zombieville USA 3D Patch 1.06 Notes – March 26, 2025
Bug Fixes
- Fixed a bug which would cause the movement penalty for firing while backpedaling to not correctly apply in some situations
- Raytraced Shadow Denoiser is now disabled by default, as it could cause intermittent light flickering when Raytracing was enabled – it can be optionally re-enabled in the Graphics settings.
- The ESC key now correctly backs out of menus on the launch screen
Adjustments
- Added an input buffer for both weapon firing and swapping commands – for example, attempting to switch weapons halfway through firing an RPG will execute the swap after the animation is complete.
- Added the ability to instantly pick up a weapon into the currently active slot with E (on keyboard) or Left Trigger (on controller)
- Weapons with “Overload” now simply consume double ammo, instead of using ammo from all weapons at once
- Bottomless weapons now regenerate 1% of their ammo per tick (minimum 1), making it more useful for larger capacity weapons
- Increased the minimum distance explosive zombies can spawn from a player
- Increased Striker damage roughly 45%
- Increased Boomstick base ammo from 20 to 30
- Increased Minigun base ammo from 180 to 240
Download Zombieville USA 3D update 1.06 on PC.