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Army of Ruin Update Patch Notes – Dec. 13, 2022

A new Army of Ruin update released on PC, PS4, PS5, and Xbox one. According to the official Army of Ruin patch notes, the latest update addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Army of Ruin patch will fix a few of these issues.

Check out more details below.

Army of Ruin Patch Notes – Dec. 13, 2022

New features:

  • 6 New characters and 5 new weapons to unlock.
  • Special Bosses feature: Enemies that show up in a far away position and can yield powerful rewards.
  • Elemental overload feature: Stacked elemental trinkets give increasing stat boosts.

Gameplay changes:

  • Shifted around some of the unlocks in previous updates with the new ones (this means some weapons from the previous update will unlock at Ruin level 2 instead of 1).
  • Increased standard(non-turbo) player and enemy speed by 20-25%.
  • Reduced health increase of enemies in Ruin mode and later stages.
  • Slightly decreased power of trinkets increasing damage or fire rate.
  • Ruin challenges will now be unlocked when playing in a higher Ruin Level too.

Improvements:

  • Done some UI changes to the Pause menu.
  • Split Unlocks section by item category.
  • Minibosses will now show a health bar.
  • Enemy status effects that deal damage (poison and burn) are now applied independently of the other effects, so for example you can poison (or burn!) frozen enemies.
  • Added a new screen after the stage result showing the unlock progress and some information on challenges remaining to be done.
  • A popup is shown when minions get stronger in the boss battle.
  • Replaced Ctrl and Alt menu keyboard shortcuts with F1 and F2 to prevent Alt-Tab issues etc.
  • Fire and Poison damage numbers are now shown.
  • Locked challenges will now show a tip on what is needed to unlock them, such as a missing feature or character.
  • The game can now be paused with the mouse by clicking on the timer.
  • Added Regeneration to the pause menu stats.
  • Added some leeway for the “Poison” Ruin modifier hitbox.
  • Locked skills will always be shown in the Upgrades section (along with the unlock condition).
  • Added a button in the pause menu showing the amount of challenges available.
  • Damage from character skills and trinkets is now listed in the mission result screen (Armor of Thorns will count as player damage due to how it’s calculated).
  • Added icons on the Level up screen showing how a trinket or weapon choice affects/is affected by the current equipment (huge / minor / mixed improvement).
  • Increased a bit minimum size of tracking arrows.
  • A save backup is now done after finishing a mission.
  • Done some additional save data path checking when launching the game.

Bugfixes:

  • Fixed Cog of Battle causing severe performance issues while the game is paused.
  • Fixed “Earn X stars” challenges not unlocking at the point that star amount is earned.
  • Fixed Health bar not updating when picking the Elixir of Health with no Regeneration stat.

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