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Caves of Qud Update 203.45 Patch Notes – June 11, 2022

Caves of Qud update 203.45 is now available to download on PC. According to the official Caves of Qud patch notes, the latest update 203.45 addresses some bugs and crashes.

Previously, a major update 203.45 added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s Caves of Qud version 203.45 will fix a few of these issues.

Check out more details below.

Caves of Qud 203.45 Patch Notes – June 11, 2022

  • Disassembling single-bit scrap once again shows the bit that is obtained.
  • Putting items in a chest you are carrying no longer attempts to describe the location of the chest.
  • The trade screen no longer requests confirmation when putting important items in containers unless the containers are owned.
  • Ancient bones and tar-encrusted bones now have more bone-like tiles.
  • Dynamically generated compound words are now a little easier to read.
  • Fixed a bug that caused equipping too many Otherpearls to cause an integer overflow on the chance to drop extradimensional items.
  • Multiple Otherpearls now stack their chances to drop extradimensional items linearly rather than multiplicatively. Ex: equipping six Otherpearls now multiplies the extradimensional item drop chance by 30, not by 15625.
  • Fixed a bug that caused turret tinkers to sometimes build a turret in the tile they were occupying.
  • Fixed a bug that caused fungal infections on the hand to be incurable.
  • Fixed a bug that caused fungal infections to disappear when applied to anything but a hand.
  • Fixed a bug that caused you to sometimes start in the ruins of Joppa when selecting a generated village start.
  • Fixed a bug that prevented you from being able to jump into clams.
  • Fixed a bug that prevented dynamic villages and their respective factions from being generated.
  • Fixed a bug that made phase-conjugate and phase-harmonic grenades fail to perform their phase effects if detonated using the ‘detonate’ interaction.
  • Fixed a bug that made harvesting a stack of witchwood wreaths render the rest of the stack unharvestable.
  • Fixed a bug that made falling down while flying trigger Quantum Jitters.
  • Fixed a bug that allowed Amnesia and memory eaters to override the effect of air current microsensors until you left the zone and returned to it.
  • Fixed a bug that caused uninstalled gun rack implants to generate phantom copies of themselves in your inventory.
  • Fixed a bug that caused Force Bubble forcefields to be partially destroyed if active at the very edge of the world.
  • Fixed a bug that prevented block sounds from playing properly.
  • Fixed some grammar errors in tombstone text.
  • Fixed a dynamic pronoun issue in tomb mural text.
  • Fixed some dynamic pronoun issues in creature description text.
  • Fixed a capitalization issue with Rainwater Shomer’s name.
  • [modding] Updated the HighScores.json format to store more information for easy access.
  • [modding] HitSounds now have a default 135ms delay, which can be overriden by the HitSoundDelay int property. The delay is specified in MS.
  • [modding] Added BlockSound and BlockSoundDelay tag/property support to shields.

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