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Caves of Qud Version 204.87 Patch Notes – June 24, 2023

A new Caves of Qud update 204.87 released on PC, PS4, PS5, and Xbox one. According to the official Caves of Qud patch notes, the latest update 204.87 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Caves of Qud patch  204.87 will fix a few of these issues.

Check out more details below.

Caves of Qud Patch 204.87 Notes – June 24, 2023

  • Phasing is now better integrated with pathfinding.
  • Gave fire ant queens wings.
  • Made the default interaction for spiral borers be ‘activate’.
  • Clonelings can once again drink cloning draught to restore their cloning capacity.
  • Added a bunch of new creature descriptions.
  • Changed the appearance of hyrkhounds.
  • Regeneration tanks now change tiles when broken.
  • Added an option to disable fire sounds.
  • Landing Pads now awards XP upon completion.
  • Reduced the degree to which creature AI avoids webs.
  • Lase’s penetration value in the Light Manipulation description is now accurate.
  • Phase-harmonic spasers now generate omniphase plasma.
  • Quartzfur and glass armor no longer reflects damage from sources like bleeding and poison that are inside armor.
  • Resolved various issues involving conflicts between different sources of icon coloration for creatures.
  • Reasonably smart creatures can now slot fresh energy cells into various energy-cell-using equipment besides ranged weapons.
  • Fixed a bug that caused flaming objects coated in plasma to emit much more smoke than intended.
  • Fixed a bug that occasionally caused odd wind direction messages.
  • Fixed a bug that made merchant restocking announcements depend on the merchant being visible.
  • Fixed a bug that made gas tumblers not affect spasers.
  • Fixed a bug that caused villagers to occasionally be assigned duplicate titles.
  • Fixed a bug that caused points of interest and some exotic construction materials to have superfluous language in their descriptions.
  • Fixed a bug that could cause broken world history entries.
  • Fixed a bug that could cause exceptions in zone generation.
  • Fixed a bug that caused the final step of “Kith and Kin” to not award experience.
  • Fixed a bug that caused the “Spread Klanq around Qud” quest steps not to update unless you had saved & loaded your game.
  • Fixed a bug that caused villages with empty but unreachable cells to fail to generate.
  • Fixed a bug that caused Unity impostors to be visible with tiles disabled.
  • Fixed a bug that caused rust fields and bogs to fail to generate.
  • Fixed a bug that caused Slog to have two tails.
  • Fixed a rare exception in Slam.
  • [modding] Pettable creatures can now have their chance of assigning a Pet goal set using the intproperty PetGoalChance (default 10), and the number of times to wait (times they would otherwise have been assigned a Pet goal) after successfully assigning a Pet goal before assigning another with the intproperty PetGoalWait (default 100).
  • [modding] Added the AwardXP conversation action, which gives XP to the player or speaker with an optional popup message.

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