A new Core Keeper update 1.0.0.14 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Core Keeper update 1.0.0.14 will address some of these issues and bugs.
Read what is new and fixed in today’s Core Keeper patch. Read the official patch notes below.
Core Keeper Patch 1.0.0.14 Notes -October 18, 2024
Performance:
- The main thread no longer needs to wait for a worker thread job before updating the player’s condition effect visuals.
- Reduced lag spikes by decreasing the number of objects getting disabled in a single frame.
- Several bosses are now updated on a worker thread instead of on the main thread.
- Prevent colliders from being recomputed unnecessarily when objects spawn or are destroyed.
- Moved several main thread jobs to worker threads.
- Improved performance when there are a very large number of projectiles on screen.
- Cache information for in-game text components to avoid unnecessary recomputations.
- Removed several particle effects when the Particle Quality option is set to Low.
- Removed animator components on some projectiles that do not need them.
Bug fixes:
- The Ivy set bonuses are now applied correctly on ranged attacks.
- Writing a lot of dashes on a sign no longer causes the game to crash.
- Beam weapons should more accurately damage moving enemies.
- There is no longer a delay between when a boss spawns and when its maximum health is rescaled to match the number of connected players.
- Melee pets and minions can now damage Urschleim’s head.
- Placing a chest on top of a cross circuit no longer causes the interaction highlight to alternate between the two objects.
- Gamepads no longer vibrate when other players are using drills nearby.
- Toggling quick-swap with a torch when changing the selected item should now correctly swap back the initial slots swapped.
- Fixed an issue where small islands would spawn inside Omoroth’s boss arena, which sometimes interfered with the waypoint or spawn rune.
- Bridges in some custom scenes no longer create obsidian when broken.
- Equipment presets should now be correctly set locally for other players.
- Tentacles should no longer die after spawning on placed bridges.
- Vending machines can now be accessed from the sides.
- Stone lanterns and torches now emit light when placed on tables and pedestals.
- Passage fish is now correctly affected by the Master Chef skill.
- Snow Ground can no longer be crafted with a Christmas Workbench.
- Ore and walls are no longer generated underneath the Great Wall.
- Fixed so that you can buy +10 items with a gamepad.
- Text from the Core is no longer blocked by buildings.
- Players no longer enter beds or boats in creative god mode.
- Fixed chests not spawning in Ancient Battle Arenas if there aren’t any nearby players the moment it completes. Should also fix enemies being left-over after the event.
- Fixed issue where chests inventory was not locally correctly updated when interacted by robot arms.
- Beam weapons should no longer be visually usable while sitting.
- Fixed an issue where some ranged weapons did not get their charge-up attack when in pvp.
- Fixed several issues when pausing the game before it had fully loaded.
Other:
- Mods no longer fail to download when the game is run through the Steam Linux Runtime. Most notably, this means mods can now be downloaded on Steam Deck.
- Dedicated server logs now contain more helpful information if the GPU or graphics driver lacks support for required rendering features.
- Updated dedicated server README with correct information on how to set ip and port.
- Game no longer limits the number of catch-up ticks run on dedicated servers.
- Game allows the dedicated server to run the world initialization before the first player runs. This could speed up the first join in some cases.
Playfab Refactor
- Improved overall stability of crossplay session connect / leave.
- Added reconnect session attempts for crossplay sessions, when a player loses internet connectivity.
- Fixed login and main menu UI overlapping in certain edge cases, when connection fails Fixed various issues where network error messages would be hidden too soon.
- Fixed an issue where the session would end when a player with an outdated game version joins a host with the newest version.
- Fixed an issue where the session would be closed for all players if another player loses internet connection to a Microsoft Store host.
Non-Steam platform specific fixes:
- Fixed GOG text input having issues on controller.
- Fixed MS Store username and image not showing at startup.
- Fixed MS Store unnecessary errors on achievement handling.
Download Core Keeper update 1.0.0.14 on PC.