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Dome Keeper Version 41.4.11 Patch Notes – October 11, 2022

Dome Keeper update 41.4.11 is now rolling out on PC (Steam), PS4, PS5, and Xbox one. According to the official Dome Keeper patch notes, the latest update 41.4.11 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Dome Keeper patch 41.4.11 will fix a few of these issues.

Check out more details below.

Dome Keeper 41.4.11 Patch Notes – October 11, 2022

  • fixed cheat detection having a lot of false positives. Old highscores might be gone now, as they falsely got flagged as cheated. This will be a thing we continuously improve, so more and more cheat/exploit runs are caught. We also clean the leaderboards from time to time.
  • added “double iron” run modifier for relic hunt as a challenge to your logistic setup. It doubles both the iron cost of upgrades as well as the iron amount found underground.
  • automatically switching to larger font sizes, when playing on steam deck
  • fixed big ticks going into a state of being stunned and invincible, when caught in an orchard root while burrowing
  • fixed stun laser trying to rotate underneath the dome
  • fixed maze and long cycle modifier being incomptible
  • memory upgrade of probe is now not exclusive to the other higher tier upgrades**
  • changed condenser code slightly, possible fixing an issue with it stopping production
  • possibly fixed teleporter teleporting to the same place where it started
  • pet will now not wildly jump positions if out of sight
  • controller vibration will now only happen if controller is actually used
  • fixed orchard and repellent charging up in the initial grace period, where no monsters spawn
  • reduced number of monsters that can be on screen at the same time, more so for hardest difficulty
  • punishers are much more effective now, and won’t trigger when not intended
  • fixed controller not vibrating, if any given vibration would go over 100%
  • focus continue button in main menu, if it is available
  • increased the density spread, so more tiles belong to the extreme hardness stages
  • increased difference between hardness 2 and 3, raised hardness 5 a bit and lowered progression between biomes slightly
  • fixed map being cut off when zoomed out in 16:10
  • changed font for hungarian
  • prestige scores of 0 won’t be uploaded anymore
  • fixed mode button not switching correctly to the button left of it, for some languages
  • reduced drillbert drill upgrade costs a bit

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