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Factorio Version 1.1.70 Patch Notes – October 27, 2022

A new Factorio update 1.1.70 patch notes are released for players. Read what is new and fixed in today’s Factorio patch. Read the official patch 1.1.70 notes below.

Factorio 1.1.70 Patch Notes – Oct 27, 2022

Minor Features

  • Added mod portal bookmarks to install mods gui

Bugfixes

  • Fixed show-player-robots debug option would render lines for characters on other surfaces.
  • Fixed using incorrect sound settings when there is no configuration file.
  • Fixed a crash related to teleporting spider vehicles with burner energy sources between surfaces.
  • Fixed that the return value of some lualib noise functions didn’t have the metatable for noise expression arithmetic.
  • Fixed simulation widgets showing savefiles trying to apply migrations in multiplayer.
  • Fixed upgrading pair of underground belt ghosts that makes them in reach would flip one of them without updating rotation point of nearby belts.
  • Fixed that logistic containers didn’t deduplicate filters when importing them from untrusted sources which could crash the game.
  • Fixed a hard crash when a mod called deconstruct_area() with mismatched force and the player undid deconstruction of tiles.
  • Fixed highlight-box targeting entity not rendering before first update.
  • Fixed spider-remote would lose connection when spider changes surface.
  • Fixed SpidertronRemotePrototype was silently forcing stack size to 1 and not marking prototype as non stackable.
  • Fixed that sounds with fade_out_ticks would synchronize when pausing the game while the sounds are fading out.
  • Fixed idle sounds would synchronize when pausing the game.
  • Fixed idle sounds for accumulators not starting in certain scenarios.
  • Fixed idle sounds playing when they shouldn’t for entities with max_sounds_per_type set.
  • Fixed inserters not highlighting the entity they would pick up from if said entity is a ghost while the inserter is not.
  • Fixed a save’s suggested save name not being updated when using non blocking saving.
  • Fixed a crash when GUI style errors are found during loading.
  • Fixed an item duplication when fast replacing underground belts with a damaged item.
  • Fixed that loader could get stuck when feeding a burner generator.
  • Fixed a crash when opening blueprint book item while tick is paused.
  • Fixed a unit group that is building a base could have all its members distracted and still build a base.

Scripting

  • Added LuaTechnology to LuaPlayer::opened.
  • Added LuaEntityPrototype::ammo_category read.

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