A new Going Medieval update 16 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Going Medieval update 16 will address some of these issues and bugs.
Read what is new and fixed in today’s Going Medieval patch. Read the official patch notes below.
Going Medieval Patch 16 Notes- July 31, 2025
Quality of Life Improvements
- Extortions can end in a tie now.
- Merchant NPC now has a dagger or a staff as a weapon.
- When a fire projectile hits a wall, it will burn for a bit, no fire damage on the wall, just a bit of temperature damage.
- A particle effect now spawns when the building foundation appears.
Bug Fixes and Improvements
- Fixed the issue that allowed the appearance of warning messages “settlers are starving”, when a prisoner was starving. No message should appear when a prisoner is starving.
- Fixed the issue where equipment wouldn’t end up destroyed when its durability stat reached minimum.
- Fixed the issue where if you managed to place a socketable object on a wall at the same time as the autosave triggers, it would cause the socket to be “filled” even with nothing visible in it up until the reload.
- Fixed the issue where prisoners set as captive labour and going to work would immediately be escorted back to their cell.
- Fixed the issue where the escort and strip prisoners action wouldn’t work in some cases.
- Fixed the issue where sometimes a shakedown event would not be tied to any faction (happened sometimes).
- Fixed the issue that caused some buildings to turn invisible upon their construction.
- Fixed the issue where, after killing the lone traveller merchant, battle scales would appear and never disappear.
- Fixed the issue where settlers shooting straight down from elevated surfaces didn’t work sometimes.
- Fixed the issue where room detection wasn’t working if that room was located above water.
- Fixed the issue where a prisoner wouldn’t be escorted if their destination prison room is destroyed during that process.
- Fixed the issue where targeting enemy buildings with siege weapons would sometimes cause 0 damage to them.
Known issues
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
- Some items are missing icons and localisation values.
- Player-triggered events don’t have sound effects,
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Download Going Medieval update 16 on PC.
