Going Medieval update 0.26.9 is now available to download on PC. According to the official Going Medieval patch notes, the latest update 0.26.9 addresses some bugs and crashes.
Previously, a major update 0.26.9 added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Going Medieval version 0.26.9 will fix a few of these issues.
Check out more details below.
Going Medieval Patch 0.26.9 Notes – July 30, 2025
Quality of Life improvements
- Some slight performance improvements regarding selection panels
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue that caused the pen overlay to never disappear after selecting the pen marker.
- Fixed the issue that made production arrows not update the numbers when the game is paused.
- Fixed the issue that made all piles be lootable on second maps, even if all enemies are not defeated.
- Fixed the issue that caused animals to die of old age on second maps.
Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don’t sleep with owners.
- Some text keys are still not translated.
- Player-triggered events don’t have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Download Going Medieval update 0.26.9 on PC.
