A new Going Medieval update 0.19.30 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Going Medieval update 0.19.30 will address some of these issues and bugs.
Read what is new and fixed in today’s Going Medieval patch. Read the official patch notes below.
Going Medieval Patch 0.19.30 Notes – August 12, 2024
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where the game didn’t count killed enemies during raids, causing frequent appearance of the ‘Defeat’ screen.
- Fixed the issue where the game would be stuck in an infinite loading if you are in-game and try to exit it via the “Exit to main menu” button.
- Fixed the issue where a carcass would not spawn from a grave. This occurred when you put a body in a grave, then save & load the game, then proceed to destroy that grave.
- Fixed the issue where domestic animals would continue to appear as an event, even though that event type is turned off in the custom difficulty settings.
- Fixed the roof loading error that was causing issues for some community modders that are making steep versions of existing roofs
- Fixed an issue where the background, height, weight of a settler were not being displayed in Chinese, Japanese and Korean localization.
- Fixed the issue where changing settler’s headpiece would cause the game to remember the look of the old headpiece from before and thus cause graphics overlap.
- Fixed the issue where settlers wouldn’t haul freshly hunted animals’ corpses.
- Fixed the issue where the pen wouldn’t be detected if you built it with a door, and that door was in front of the stairs.
- Fixed the issue that caused settlers with no Religious Requirement (Faithless background) to constantly pray.
- Fixed the issue where a room detection wouldn’t work properly if that room was located above the water.
- Fixed the issue where enemies would swim through the door if that door was located above water.
- Fixed the issue where some smoke effects appeared green at night.
- Fixed minor tooltip issues.
Quality of Life improvements
- New animations for settlers tied to weapon carrying and drafting have been added.
Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
- Some text keys are still not translated.
- Player-triggered events don’t have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Download Going Medieval update 0.19.30 on PC.