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Going Medieval Version 0.22.18 Patch Notes – December 24, 2024

A new Going Medieval update 0.22.18 released on PC. According to the official Going Medieval patch notes, the latest update 0.22.18 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Going Medieval patch 0.22.18 will fix a few of these issues.

Check out more details below.

Going Medieval Patch 0.22.18 Notes – Dec. 24, 2024

Quality of Life Improvements:
  • We now have underground water sources (unfortunately you need to start a new game to have them on your map) They have been added to Valley and Hillside maps. Mountain and Marsh maps don’t have the. They can be easily found by going through the layers of your terrain
  • Enemies now have a different pathing when approaching your base. They should act a bit more naturally by not going in one line when attacking. They will try to function and path more like a group.
  • Enemies should no longer spawn in a very long line when in large groups but in a kind of square formation.
  • Enemies will no longer idel around when waiting for one of them to get through the door but will stand in a battle-ready stance
  • Temperature dealing damage to building systems has been further optimized and should work better on large maps with a lot of structures.
  • Javelin and axe throw animations have been fixed up a bit
  • The issue with stomping animation always playing on settlers is potentially fixed
Known issues:
  • Barrels don’t fill faster when under the edges of the roof yet.
  • Settlers will not haul after hunting
  • Settles will hunt with melee weapons
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Assigned Pets don’t sleep with owners.
  • Some text keys are still not translated.
  • Player-triggered events don’t have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

Download Going Medieval update 0.22.18 on PC.

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