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Going Medieval Version 0.22.12 Patch Notes – December 17, 2024

A new Going Medieval update 0.22.12 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Going Medieval update 0.22.12 will address some of these issues and bugs.

Read what is new and fixed in today’s Going Medieval patch. Read the official patch notes below.

Going Medieval Patch 0.22.12 Notes- December 17, 2024

Quality of Life improvements
  • We’ve improved FPS drop caused by our new temperature damaging system. This is just to mend the large FPS drops on larger settlements. A better fix is still in the works.
Bugs and Fixes
  • Fixed several crash occurrences.
  • Fixed the issue where new players were unable to start the game.
  • Fixed the issue where digging under beams would leave the stockpile placed there in a floating state.
  • Fixed the issue where in the Manage panel, the undrafted stance of Settlers would be Aggressive by default and couldn’t be changed.
  • Fixed the issue where a settler would exit the Hold Ground stance after they were attacking a target within their range.
Known issues
  • Well has no visual indicator of the bucket going up and down.
  • Barrels don’t fill faster when under the edges of the roof yet.
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Assigned Pets don’t sleep with owners.
  • Some items are missing icons and localization values.
  • Player-triggered events don’t have sound effects.
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

Download Going Medieval update 0.22.12 on PC.

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