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Halls of Torment Update Changelog – June 6, 2023

A new Halls of Torment update patch notes are released for players. Read what is new and fixed in today’s Halls of Torment patch. Read the official patch notes below.

Halls of Torment Patch Notes – June 6, 2023

Quality of Life
  • Every character has now their own equipment set to be saved.
  • Additionally there are 4 shared load-out slots.
  • Damage statics can now be viewed from the pause menu.
  • Added item filters to the item stash.
Lord of Pain
  • Death timer has been removed.
  • The Lord of Pain will now get stronger over time.
  • Lord of Pain HP have been reduced a bit.
  • Adding a mechanic to ease the Lord of Pain fight.
Warlock and Summons getting reworked
  • Invocation Signet has been changed to Invoker’s Grasp, Adding more buffs to summons.
  • Invoker’s Grasp is a glove so it won’t block a space for summon rings.
  • Summon movement has been improved, they should not be sliding as much anymore.
  • Warlock traits have been adjusted to better support summons.
  • Golems roll ability was reworked and is now circling the warlock.
  • Roll base damage and damage increase for roll duration have been increased.
  • Golems attack range has been increased.
  • Ability upgrades of the golem have now additional effects and increasing damage rather than just transform the element.
  • Astronomer’s Orbs have been fixed to not revert spin duration anymore.
  • The effect of range changes has been increased.
  • Orbs mass trait move the orbs now more closely to the player.
Rebalancing
  • Most electrify sources have their chances to apply the effect being reduced.
  • Burn stacks are no longer individually tracked but are stacked together. Adding a new burn stack extends all burn stacks.
  • Some adjustment in debuff rate, Transfixion and the Cleric have lower chances of applying those.
  • Astronomer’s Orbs damage has been increased.
  • Arcane Splinter’s range has been increase.
  • Ringblades throwing distance/speed has been reduced, mostly to avoid it destroying containers far off.
  • Some of the trade-off traits of the Lightning Strike have been weakened.
  • The Shockwave of Kugelblitz is not activating as often anymore.
  • Meteorstrike damage has been slightly reduced.
  • Meteorshower upgrade was reduced to 2, but the damage of each splinter was increase.
  • The Voltage line of the sorceress was bugged. Critical hits do now give electrify stacks.
  • Also the burn chance for lightning attacks does work now.
  • The channeling trait does no longer appear without anything it can affect it.
Other
  • Fixing an issue with Xbox Elite Gamepads.
  • Fixed crashed on level up.
  • Added an option to toggle the pause on focus loss off.

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